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zipper sounds for opening backpacks
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parent
025c45dccc
commit
b2e8ca5dbc
@ -28,10 +28,13 @@ if ([_target] call EFUNC(common,isPlayer)) then {
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private ["_sounds", "_position"];
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_sounds = [
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"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
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/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
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"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss",
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss",
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"*/
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QUOTE(PATHTO_R(sounds\zip_in.wav)),
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QUOTE(PATHTO_R(sounds\zip_out.wav))
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];
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_position = _target modelToWorld (_target selectionPosition "Spine3");
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BIN
addons/backpacks/sounds/zip_in.wav
Normal file
BIN
addons/backpacks/sounds/zip_in.wav
Normal file
Binary file not shown.
BIN
addons/backpacks/sounds/zip_out.wav
Normal file
BIN
addons/backpacks/sounds/zip_out.wav
Normal file
Binary file not shown.
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