zipper sounds for opening backpacks

This commit is contained in:
commy2 2015-03-10 17:48:24 +01:00
parent 025c45dccc
commit b2e8ca5dbc
3 changed files with 5 additions and 2 deletions

View File

@ -28,10 +28,13 @@ if ([_target] call EFUNC(common,isPlayer)) then {
private ["_sounds", "_position"]; private ["_sounds", "_position"];
_sounds = [ _sounds = [
"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss", /*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss", "a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss", "a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss" "a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"*/
QUOTE(PATHTO_R(sounds\zip_in.wav)),
QUOTE(PATHTO_R(sounds\zip_out.wav))
]; ];
_position = _target modelToWorld (_target selectionPosition "Spine3"); _position = _target modelToWorld (_target selectionPosition "Spine3");

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