Potential fix for duplicating

This commit is contained in:
johnb432 2023-07-21 19:24:25 +02:00
parent cbc7748eef
commit b32ad48f82
3 changed files with 73 additions and 23 deletions

View File

@ -19,6 +19,11 @@ if (isNil QGVAR(maxWeightCarryRun)) then {
GVAR(maxWeightCarryRun) = 50;
};
// Extended EH doesn't fire for dead units, so add interactions manually
{
_x call FUNC(initPerson);
} forEach allDeadMen;
["isNotDragging", {!((_this select 0) getVariable [QGVAR(isDragging), false])}] call EFUNC(common,addCanInteractWithCondition);
["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);

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@ -16,24 +16,49 @@
*/
params ["_target"];
private _clone = QGVAR(clone) createVehicle [0, 0, 0];
// Get current position of unit, -10 m below surface
private _posATL = getPosATL _target;
_posATL set [2, -10];
private _clone = createVehicle [QGVAR(clone), _posATL];
// Clone loadout
_clone setUnitLoadout getUnitLoadout _target;
[_clone, _target call CBA_fnc_getLoadout] call CBA_fnc_setLoadout;
[_clone, _target call BIS_fnc_getUnitInsignia] call BIS_fnc_setUnitInsignia;
// Hide unit until it can be moved below terrain
private _isObjectHidden = isObjectHidden _target;
if (_isObjectHidden) then {
[QEGVAR(common,hideObjectGlobal), [_target, true]] call CBA_fnc_serverEvent;
};
private _simulationEnabled = simulationEnabled _target;
if (_simulationEnabled) then {
[QEGVAR(common,enableSimulationGlobal), [_target, false]] call CBA_fnc_serverEvent;
};
private _isInRemainsCollector = isInRemainsCollector _target;
// Make sure corpse isn't deleted by engine's garbage collector
if (_isInRemainsCollector) then {
removeFromRemainsCollector [_target];
};
// Disable all damage
_clone allowDamage false;
_clone setVariable [QGVAR(original), _target, true];
_clone setVariable [QGVAR(original), [_target, _isInRemainsCollector, _isObjectHidden, _simulationEnabled], true];
// Turn on PhysX so that unit is not desync when moving with 'setPos' commands
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
// Move unit below terrain in order to hide it
_target setPosATL [0, 0, -10];
[{
params ["_target", "_posATL"];
// Turn off PhysX
[QEGVAR(common,awake), [_target, false]] call CBA_fnc_globalEvent;
// Move unit below terrain in order to hide it
_target setPosATL _posATL;
}, [_target, _posATL], 0.1] call CBA_fnc_waitAndExecute;
// Sets the facial expression
[[QGVAR(cloneCreated), [_target, _clone]] call CBA_fnc_globalEventJIP, _clone] call CBA_fnc_removeGlobalEventJIP;

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@ -18,28 +18,48 @@
*/
params ["_unit", "_clone", "_inBuilding"];
private _target = _clone getVariable [QGVAR(original), objNull];
(_clone getVariable [QGVAR(original), []]) params [["_target", objNull], ["_isInRemainsCollector", true], ["_isObjectHidden", false], ["_simulationEnabled", true]];
if (isNull _target) exitWith {objNull};
// Check if unit was deleted
if (!isNull _target) then {
// Turn on PhysX so that unit is not desync when moving
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
// Turn on PhysX so that unit is not desync when moving
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
private _posASL = getPosASL _clone;
private _posASL = getPosASL _clone;
if (_inBuilding) then {
_posASL = _posASL vectorAdd [0, 0, 0.05];
};
if (_inBuilding) then {
_posASL = _posASL vectorAdd [0, 0, 0.05];
// Set the unit's direction
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
[{
params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled", "_posASL"];
// Bring unit back to clone's position
_target setPosASL _posASL;
[{
params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled"];
if (_isObjectHidden) then {
[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
};
if (_simulationEnabled) then {
[QEGVAR(common,enableSimulationGlobal), [_target, true]] call CBA_fnc_serverEvent;
};
deleteVehicle _clone;
}, _this, 0.1] call CBA_fnc_waitAndExecute;
}, [_target, _clone, _isObjectHidden, _simulationEnabled, _posASL], 0.1] call CBA_fnc_waitAndExecute;
if (_isInRemainsCollector) then {
addToRemainsCollector [_target];
};
};
// Set the unit's direction
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
// Bring unit back to clone's position
_target setPosASL _posASL;
// Turn off PhysX
[QEGVAR(common,awake), [_target, false]] call CBA_fnc_globalEvent;
// Detach first to prevent objNull in attachedObjects
detach _clone;
deleteVehicle _clone;