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Added woundID for open wounds
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@ -1,8 +1,8 @@
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#include "OpenWound.h"
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#include <sstream>
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ace::medical::injuries::OpenWound::OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount) :
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classID(aClassID), bodyPart(aBodyPartId), percentage(aPercentage), bloodlossRate(aBl), pain(painAmount)
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ace::medical::injuries::OpenWound::OpenWound(int anID, int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount) :
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woundID(anID), classID(aClassID), bodyPart(aBodyPartId), percentage(aPercentage), bloodlossRate(aBl), pain(painAmount)
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{
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}
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@ -13,6 +13,6 @@ ace::medical::injuries::OpenWound::~OpenWound()
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std::string ace::medical::injuries::OpenWound::AsString()
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{
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std::stringstream stream;
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stream << classID << "," << bodyPart << "," << 1 << "," << bloodlossRate;
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stream << "[" << woundID << "," << classID << "," << bodyPart << "," << 1 << "," << bloodlossRate << "]";
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return stream.str();
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}
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@ -8,11 +8,12 @@ namespace ace {
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class OpenWound
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{
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public:
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OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount);
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OpenWound(int anID, int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount);
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~OpenWound();
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std::string AsString();
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int woundID;
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int classID;
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int percentage;
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double bodyPart;
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