Prevent fastroping teleport serverside (#5629)

This commit is contained in:
BaerMitUmlaut
2017-10-16 23:20:50 +02:00
committed by jonpas
parent 7aae91be79
commit b366be0277

View File

@ -23,6 +23,12 @@ _rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook"];
//Wait until the unit is actually outside of the helicopter //Wait until the unit is actually outside of the helicopter
if (vehicle _unit != _unit) exitWith {}; if (vehicle _unit != _unit) exitWith {};
//Prevent teleport if hook has been deleted due to rope cut
if (isNull _hook) exitWith {
detach _unit; //Does not matter if unit was not attached yet
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
//Start fast roping //Start fast roping
if (getMass _dummy != 80) exitWith { if (getMass _dummy != 80) exitWith {
//Fix for twitchyness //Fix for twitchyness