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Metis - Update to use missile guidance framework (#10033)
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@ -10,12 +10,14 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0; // Minium flap deflection for guidance
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maxDeflection = 0.0027; // Maximum flap deflection for guidance
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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pitchRate = 50; // Minium flap deflection for guidance
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yawRate = 50; // Maximum flap deflection for guidance
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initialPitch = 2;
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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showTrail = 1;
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// Guidance type for munitions
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defaultSeekerType = "SACLOS";
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seekerTypes[] = { "SACLOS" };
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@ -23,6 +25,12 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 10;
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lineGainD = 9;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 15; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -30,7 +38,6 @@ class CfgAmmo {
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seekerMinRange = 80;
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seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
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correctionDistance = 3; // distance from center of crosshair where missile slows down
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offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
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// Attack profile type selection
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@ -50,9 +57,8 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0; // Minium flap deflection for guidance
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maxDeflection = 0.0027; // Maximum flap deflection for guidance
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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pitchRate = 25; // Minium flap deflection for guidance
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yawRate = 25; // Maximum flap deflection for guidance
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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@ -63,6 +69,12 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 21;
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lineGainD = 18;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 15; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -70,7 +82,7 @@ class CfgAmmo {
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seekerMinRange = 80;
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seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
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correctionDistance = 3; // distance from center of crosshair where missile slows down
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correctionDistance = 1; // distance from center of crosshair where missile slows down
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offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
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// Attack profile type selection
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