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https://github.com/acemod/ACE3.git
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Capitalization for macro CBA_fnc_addPerFrameHandler
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3281998c44
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@ -57,6 +57,6 @@ GVAR(DialogPFH) = [{
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
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}, 60, []] call cba_fnc_addPerFrameHandler;
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}, 60, []] call CBA_fnc_addPerFrameHandler;
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true
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@ -111,7 +111,7 @@ if(!isServer) then {
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};
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["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
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["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
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[FUNC(syncedEventPFH), 0.5, []] call cba_fnc_addPerFrameHandler;
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[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
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call FUNC(checkFiles);
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@ -149,7 +149,7 @@ call FUNC(checkFiles);
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//Event that settings are safe to use:
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["SettingsInitialized", []] call FUNC(localEvent);
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}, 0, [false]] call cba_fnc_addPerFrameHandler;
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}, 0, [false]] call CBA_fnc_addPerFrameHandler;
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["SettingsInitialized", {
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@ -273,7 +273,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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// PFH to raise camera created event. Only works on these cams by BI.
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@ -298,7 +298,7 @@ GVAR(OldIsCamera) = false;
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["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
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};
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}, 1, []] call cba_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
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}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
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[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
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@ -326,7 +326,7 @@ if(isMultiplayer && { ACE_time > 0 || isNull player } ) then {
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["PlayerJip", [player] ] call FUNC(localEvent);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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//Device Handler:
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@ -327,7 +327,7 @@ if (hasInterface) then {
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// Raise ACE event
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["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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// Time handling
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@ -340,7 +340,7 @@ ACE_pausedTime = 0;
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ACE_virtualPausedTime = 0;
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PREP(timePFH);
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[FUNC(timePFH), 0, []] call cba_fnc_addPerFrameHandler;
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[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
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// Init toHex
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[0] call FUNC(toHex);
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@ -36,7 +36,7 @@ if (isNil QGVAR(publishSchedId)) then {
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GVAR(publishVarNames) = [];
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GVAR(publishNextTime) = 1e7;
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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// If the variable is not on the list
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@ -20,4 +20,4 @@ _positions set[(count _positions), [(getPos _obj), _objSpd]];
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_data = [_origin, typeOf _origin, typeOf _obj, _objSpd, _positions, _color];
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GVAR(traces) set[_index, _data];
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[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call cba_fnc_addPerFrameHandler;
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[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call CBA_fnc_addPerFrameHandler;
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@ -18,5 +18,5 @@ if(_depth <= 2) then {
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_testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0];
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[DFUNC(findReflections), 0, _testParams] call cba_fnc_addPerFrameHandler;
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[DFUNC(findReflections), 0, _testParams] call CBA_fnc_addPerFrameHandler;
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};
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@ -121,6 +121,6 @@ if(_zIndex < 5) then {
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// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
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// _dirvec = _dirvec vectorMultiply 100;
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// _can setVelocity _dirvec;
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[DFUNC(doExplosions), 0, [_explosions, 0]] call cba_fnc_addPerFrameHandler;
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[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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if(!GVAR(tracesStarted)) then {
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GVAR(tracesStarted) = true;
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GVAR(traceID) = [FUNC(drawTraces), 0, []] call cba_fnc_addPerFrameHandler;
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GVAR(traceID) = [FUNC(drawTraces), 0, []] call CBA_fnc_addPerFrameHandler;
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};
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@ -56,4 +56,4 @@ GVAR(DustHandler) = [{
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GVAR(DustHandler) = -1;
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};
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};
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},0,[]] call CALLSTACK(cba_fnc_addPerFrameHandler);
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},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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@ -26,7 +26,7 @@ if(!isDedicated) then {
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_uuid = [(vehicle ACE_player), ACE_player, QFUNC(vanillaLaserSeekerHandler), ACE_DEFAULT_LASER_WAVELENGTH, ACE_DEFAULT_LASER_CODE, ACE_DEFAULT_LASER_BEAMSPREAD] call FUNC(laserOn);
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_laserTarget setVariable [QGVAR(uuid), _uuid, false];
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[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call cba_fnc_addPerFrameHandler;
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[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call CBA_fnc_addPerFrameHandler;
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} else {
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// server side ownership of laser
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_laserTarget setVariable [QGVAR(owner), nil, true];
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@ -83,7 +83,7 @@ if(!GVAR(active)) then {
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// @TODO: Nou gets to field all tickets about missing lasers.
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//_localLaserTarget = "LaserTargetW" createVehicleLocal (getpos ACE_player);
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GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call cba_fnc_addPerFrameHandler;
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GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call CBA_fnc_addPerFrameHandler;
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} else {
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[] call FUNC(laserHudDesignateOff);
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[] call FUNC(laserHudDesignateOn);
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@ -46,7 +46,7 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
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[(_this select 1)] call CBA_fnc_removePerFrameHandler;
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GVAR(litterPFHRunning) = false;
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};
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}, 30, []] call cba_fnc_addPerFrameHandler;
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}, 30, []] call CBA_fnc_addPerFrameHandler;
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};
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true
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@ -3,4 +3,4 @@ PARAMS_2(_target,_args);
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if(isNil "_target" || {isNull _target} || {!local _target} ) exitWith { false };
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[FUNC(guidancePFH), 0, _args] call cba_fnc_addPerFrameHandler;
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[FUNC(guidancePFH), 0, _args] call CBA_fnc_addPerFrameHandler;
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@ -101,12 +101,12 @@ _args = [_this,
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// _guidingUnit = ACE_player;
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//
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// if(local _guidingUnit) then {
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// [FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
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// [FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
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// } else {
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// [QGVAR(handoff), [_guidingUnit, _args] ] call FUNC(doHandoff);
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// };
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//} else {
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[FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
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[FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
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//};
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@ -117,7 +117,7 @@ if (_activated && local _logic) then {
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};
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};
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};
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}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call cba_fnc_addPerFrameHandler;
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}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call CBA_fnc_addPerFrameHandler;
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};
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true;
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@ -43,7 +43,7 @@ _fnc_stopCurrentBurst = {
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_ammo = _unit ammo _weapon;
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if (_ammo > 0) then {
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_unit setAmmo [_weapon, 0];
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[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call cba_fnc_addPerFrameHandler;
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[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call CBA_fnc_addPerFrameHandler;
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};
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// only display the hint once, after you try to shoot an already jammed weapon
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@ -36,7 +36,7 @@ GVAR(PFH) = false;
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["playerVehicleChanged",{
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if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
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GVAR(PFH) = true;
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[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
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[FUNC(onEachFrame), 0.1, []] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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};
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}] call EFUNC(common,addEventHandler);
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@ -24,4 +24,4 @@ _unit setVariable [QGVAR(chuteIsCut), false, true];
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((_this select 0) select 1) playActionNow "Crouch";
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[(_this select 1)] call CALLSTACK(cba_fnc_removePerFrameHandler);
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};
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}, 1, [ACE_time,_unit]] call CALLSTACK(cba_fnc_addPerFrameHandler);
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}, 1, [ACE_time,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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@ -49,4 +49,4 @@ GVAR(AltimeterActive) = true;
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(_this select 0) set [2, _height];
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(_this select 0) set [3, _curTime];
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}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(cba_fnc_addPerFrameHandler);
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}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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@ -70,4 +70,4 @@ _seatPosOrig = getPosASL _seat;
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if (getDir _player < _sitDirectionVisual - _sitRotation) exitWith {
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_player setDir (_sitDirectionVisual - _sitRotation);
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};
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}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call cba_fnc_addPerFrameHandler;
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}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call CBA_fnc_addPerFrameHandler;
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@ -95,4 +95,4 @@ DFUNC(pfhSwitchUnit) = {
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};
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};
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[FUNC(pfhSwitchUnit), 0.2, [_unit, _oldUnit]] call cba_fnc_addPerFrameHandler;
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[FUNC(pfhSwitchUnit), 0.2, [_unit, _oldUnit]] call CBA_fnc_addPerFrameHandler;
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@ -9,4 +9,4 @@ GVAR(rain_current_range) = -1+(random 2);
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// Wind
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call FUNC(initWind);
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[FUNC(serverController), GVAR(serverUpdateInterval)] call cba_fnc_addPerFrameHandler;
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[FUNC(serverController), GVAR(serverUpdateInterval)] call CBA_fnc_addPerFrameHandler;
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