Capitalization for macro CBA_fnc_addPerFrameHandler

This commit is contained in:
PabstMirror 2015-08-04 02:34:31 -05:00
parent 3281998c44
commit b3741f4036
22 changed files with 28 additions and 28 deletions

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@ -57,6 +57,6 @@ GVAR(DialogPFH) = [{
[_this select 1] call cba_fnc_removePerFrameHandler;
};
__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call cba_fnc_addPerFrameHandler;
}, 60, []] call CBA_fnc_addPerFrameHandler;
true

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@ -111,7 +111,7 @@ if(!isServer) then {
};
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
[FUNC(syncedEventPFH), 0.5, []] call cba_fnc_addPerFrameHandler;
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
call FUNC(checkFiles);
@ -149,7 +149,7 @@ call FUNC(checkFiles);
//Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent);
}, 0, [false]] call cba_fnc_addPerFrameHandler;
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
["SettingsInitialized", {
@ -273,7 +273,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// PFH to raise camera created event. Only works on these cams by BI.
@ -298,7 +298,7 @@ GVAR(OldIsCamera) = false;
["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
};
}, 1, []] call cba_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
@ -326,7 +326,7 @@ if(isMultiplayer && { ACE_time > 0 || isNull player } ) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//Device Handler:

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@ -327,7 +327,7 @@ if (hasInterface) then {
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
// Time handling
@ -340,7 +340,7 @@ ACE_pausedTime = 0;
ACE_virtualPausedTime = 0;
PREP(timePFH);
[FUNC(timePFH), 0, []] call cba_fnc_addPerFrameHandler;
[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
// Init toHex
[0] call FUNC(toHex);

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@ -36,7 +36,7 @@ if (isNil QGVAR(publishSchedId)) then {
GVAR(publishVarNames) = [];
GVAR(publishNextTime) = 1e7;
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
// If the variable is not on the list

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@ -20,4 +20,4 @@ _positions set[(count _positions), [(getPos _obj), _objSpd]];
_data = [_origin, typeOf _origin, typeOf _obj, _objSpd, _positions, _color];
GVAR(traces) set[_index, _data];
[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call cba_fnc_addPerFrameHandler;
[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call CBA_fnc_addPerFrameHandler;

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@ -18,5 +18,5 @@ if(_depth <= 2) then {
_testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0];
[DFUNC(findReflections), 0, _testParams] call cba_fnc_addPerFrameHandler;
[DFUNC(findReflections), 0, _testParams] call CBA_fnc_addPerFrameHandler;
};

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@ -121,6 +121,6 @@ if(_zIndex < 5) then {
// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
// _dirvec = _dirvec vectorMultiply 100;
// _can setVelocity _dirvec;
[DFUNC(doExplosions), 0, [_explosions, 0]] call cba_fnc_addPerFrameHandler;
[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};

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@ -1,5 +1,5 @@
#include "script_component.hpp"
if(!GVAR(tracesStarted)) then {
GVAR(tracesStarted) = true;
GVAR(traceID) = [FUNC(drawTraces), 0, []] call cba_fnc_addPerFrameHandler;
GVAR(traceID) = [FUNC(drawTraces), 0, []] call CBA_fnc_addPerFrameHandler;
};

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@ -56,4 +56,4 @@ GVAR(DustHandler) = [{
GVAR(DustHandler) = -1;
};
};
},0,[]] call CALLSTACK(cba_fnc_addPerFrameHandler);
},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -26,7 +26,7 @@ if(!isDedicated) then {
_uuid = [(vehicle ACE_player), ACE_player, QFUNC(vanillaLaserSeekerHandler), ACE_DEFAULT_LASER_WAVELENGTH, ACE_DEFAULT_LASER_CODE, ACE_DEFAULT_LASER_BEAMSPREAD] call FUNC(laserOn);
_laserTarget setVariable [QGVAR(uuid), _uuid, false];
[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call cba_fnc_addPerFrameHandler;
[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call CBA_fnc_addPerFrameHandler;
} else {
// server side ownership of laser
_laserTarget setVariable [QGVAR(owner), nil, true];

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@ -83,7 +83,7 @@ if(!GVAR(active)) then {
// @TODO: Nou gets to field all tickets about missing lasers.
//_localLaserTarget = "LaserTargetW" createVehicleLocal (getpos ACE_player);
GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call cba_fnc_addPerFrameHandler;
GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call CBA_fnc_addPerFrameHandler;
} else {
[] call FUNC(laserHudDesignateOff);
[] call FUNC(laserHudDesignateOn);

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@ -46,7 +46,7 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
GVAR(litterPFHRunning) = false;
};
}, 30, []] call cba_fnc_addPerFrameHandler;
}, 30, []] call CBA_fnc_addPerFrameHandler;
};
true

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@ -3,4 +3,4 @@ PARAMS_2(_target,_args);
if(isNil "_target" || {isNull _target} || {!local _target} ) exitWith { false };
[FUNC(guidancePFH), 0, _args] call cba_fnc_addPerFrameHandler;
[FUNC(guidancePFH), 0, _args] call CBA_fnc_addPerFrameHandler;

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@ -101,12 +101,12 @@ _args = [_this,
// _guidingUnit = ACE_player;
//
// if(local _guidingUnit) then {
// [FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
// [FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
// } else {
// [QGVAR(handoff), [_guidingUnit, _args] ] call FUNC(doHandoff);
// };
//} else {
[FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
[FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
//};

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@ -117,7 +117,7 @@ if (_activated && local _logic) then {
};
};
};
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call cba_fnc_addPerFrameHandler;
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call CBA_fnc_addPerFrameHandler;
};
true;

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@ -43,7 +43,7 @@ _fnc_stopCurrentBurst = {
_ammo = _unit ammo _weapon;
if (_ammo > 0) then {
_unit setAmmo [_weapon, 0];
[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call cba_fnc_addPerFrameHandler;
[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call CBA_fnc_addPerFrameHandler;
};
// only display the hint once, after you try to shoot an already jammed weapon

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@ -36,7 +36,7 @@ GVAR(PFH) = false;
["playerVehicleChanged",{
if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
GVAR(PFH) = true;
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(CBA_fnc_addPerFrameHandler);
};
}] call EFUNC(common,addEventHandler);

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@ -24,4 +24,4 @@ _unit setVariable [QGVAR(chuteIsCut), false, true];
((_this select 0) select 1) playActionNow "Crouch";
[(_this select 1)] call CALLSTACK(cba_fnc_removePerFrameHandler);
};
}, 1, [ACE_time,_unit]] call CALLSTACK(cba_fnc_addPerFrameHandler);
}, 1, [ACE_time,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -49,4 +49,4 @@ GVAR(AltimeterActive) = true;
(_this select 0) set [2, _height];
(_this select 0) set [3, _curTime];
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(cba_fnc_addPerFrameHandler);
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -70,4 +70,4 @@ _seatPosOrig = getPosASL _seat;
if (getDir _player < _sitDirectionVisual - _sitRotation) exitWith {
_player setDir (_sitDirectionVisual - _sitRotation);
};
}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call cba_fnc_addPerFrameHandler;
}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call CBA_fnc_addPerFrameHandler;

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@ -95,4 +95,4 @@ DFUNC(pfhSwitchUnit) = {
};
};
[FUNC(pfhSwitchUnit), 0.2, [_unit, _oldUnit]] call cba_fnc_addPerFrameHandler;
[FUNC(pfhSwitchUnit), 0.2, [_unit, _oldUnit]] call CBA_fnc_addPerFrameHandler;

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@ -9,4 +9,4 @@ GVAR(rain_current_range) = -1+(random 2);
// Wind
call FUNC(initWind);
[FUNC(serverController), GVAR(serverUpdateInterval)] call cba_fnc_addPerFrameHandler;
[FUNC(serverController), GVAR(serverUpdateInterval)] call CBA_fnc_addPerFrameHandler;