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last few translations
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@ -304,16 +304,19 @@ class ACE_Medical_Advanced {
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causes[] = {"falling", "ropeburn", "vehiclecrash", "unknown"};
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minDamage = 0.01;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Abrasion_Minor";
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minDamage = 0.01;
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maxDamage = 0.2;
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bleedingRate = 0.0001;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Abrasion_Medium";
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minDamage = 0.2;
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maxDamage = 0.3;
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bleedingRate = 0.00015;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Abrasion_Large";
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minDamage = 0.3;
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bleedingRate = 0.0002;
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};
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@ -328,16 +331,19 @@ class ACE_Medical_Advanced {
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causes[] = {"explosive", "vehiclecrash", "grenade", "shell", "bullet", "backblast", "bite"};
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minDamage = 0.2;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Avulsion_Minor";
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minDamage = 0.2;
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maxDamage = 0.3;
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bleedingRate = 0.01;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Avulsion_Medium";
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minDamage = 0.3;
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maxDamage = 0.6;
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bleedingRate = 0.02;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Avulsion_Large";
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minDamage = 0.5;
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bleedingRate = 0.05;
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};
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@ -353,14 +359,17 @@ class ACE_Medical_Advanced {
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minDamage = 0.01;
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maxDamage = 0.1;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Contusion_Minor";
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minDamage = 0.01;
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maxDamage = 0.1;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Contusion_Medium";
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minDamage = 0.1;
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maxDamage = 0.15;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Contusion_Large";
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minDamage = 0.15;
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maxDamage = 0.2;
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};
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@ -375,16 +384,19 @@ class ACE_Medical_Advanced {
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causes[] = {"falling", "vehiclecrash", "punch", "unknown"};
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minDamage = 0.1;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Crush_Minor";
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minDamage = 0.1;
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maxDamage = 0.45;
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bleedingRate = 0.005;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Crush_Medium";
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minDamage = 0.4;
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maxDamage = 0.7;
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bleedingRate = 0.007;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Crush_Large";
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minDamage = 0.6;
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bleedingRate = 0.0095;
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};
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@ -399,16 +411,19 @@ class ACE_Medical_Advanced {
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causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab", "unknown"};
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minDamage = 0.1;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Cut_Minor";
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minDamage = 0.1;
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maxDamage = 0.3;
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bleedingRate = 0.005;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Cut_Medium";
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minDamage = 0.3;
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maxDamage = 0.65;
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bleedingRate = 0.02;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Cut_Large";
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minDamage = 0.65;
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bleedingRate = 0.05;
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};
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@ -423,16 +438,19 @@ class ACE_Medical_Advanced {
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causes[] = {"vehiclecrash", "punch"};
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minDamage = 0.01;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_Laceration_Minor";
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minDamage = 0.1;
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maxDamage = 0.5;
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bleedingRate = 0.005;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_Laceration_Medium";
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minDamage = 0.5;
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maxDamage = 0.7;
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bleedingRate = 0.01;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_Laceration_Large";
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minDamage = 0.7;
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bleedingRate = 0.03;
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};
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@ -447,15 +465,18 @@ class ACE_Medical_Advanced {
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causes[] = {"bullet", "grenade","explosive", "shell", "unknown"};
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minDamage = 0.15;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_VelocityWound_Minor";
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minDamage = 0.15;
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maxDamage = 0.3;
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bleedingRate = 0.025;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_VelocityWound_Medium";
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minDamage = 0.3;
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bleedingRate = 0.05;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_VelocityWound_Large";
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minDamage = 0.75;
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bleedingRate = 0.1;
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};
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@ -470,16 +491,19 @@ class ACE_Medical_Advanced {
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causes[] = {"stab", "grenade"};
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minDamage = 0.01;
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class Minor {
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name = "$STR_ACE_Medical_Wounds_PunctureWound_Minor";
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minDamage = 0.01;
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maxDamage = 0.5;
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bleedingRate = 0.01;
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};
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class Medium {
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name = "$STR_ACE_Medical_Wounds_PunctureWound_Medium";
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minDamage = 0.5;
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maxDamage = 0.75;
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bleedingRate = 0.03;
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};
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class Large {
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name = "$STR_ACE_Medical_Wounds_PunctureWound_Large";
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minDamage = 0.65;
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bleedingRate = 0.08;
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};
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@ -1731,38 +1731,138 @@
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<English>Scrape</English>
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<German>Kratzer</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Abrasion_Minor">
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<English>Minor Scrape</English>
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<German>Kleiner Kratzer</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Abrasion_Medium">
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<English>Medium Scrape</English>
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<German>Mittlerer Kratzer</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Abrasion_Large">
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<English>Large Scrape</English>
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<German>Großer Kratzer</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Avulsion">
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<English>Avulsion</English>
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<German>Avulsion</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Avulsion_Minor">
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<English>Minor Avulsion</English>
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<German>Kleine Avulsion</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Avulsion_Medium">
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<English>Medium Avulsion</English>
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<German>Mittlere Avulsion</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Avulsion_Large">
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<English>Large Avulsion</English>
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<German>Große Avulsion</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Contusion">
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<English>Bruise</English>
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<German>Prellung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Contusion_Minor">
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<English>Minor Bruise</English>
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<German>Kleine Prellung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Contusion_Medium">
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<English>Medium Bruise</English>
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<German>Mittlere Prellung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Contusion_Large">
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<English>Large Bruise</English>
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<German>Große Prellung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Crush">
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<English>Crushed tissue</English>
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<German>Quetschverletzung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Crush_Minor">
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<English>Minor crushed tissue</English>
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<German>Kleine Quetschverletzung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Crush_Medium">
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<English>Medium crushed tissue</English>
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<German>Mittlere Quetschverletzung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Crush_Large">
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<English>Large crushed tissue</English>
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<German>Große Quetschverletzung</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Cut">
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<English>Cut</English>
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<German>Schnittwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Cut_Minor">
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<English>Small Cut</English>
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<German>Kleine Schnittwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Cut_Medium">
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<English>Medium Cut</English>
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<German>Mittlere Schnittwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Cut_Large">
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<English>Large Cut</English>
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<German>Große Schnittwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Laceration">
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<English>Tear</English>
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<German>Riss</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Laceration_Minor">
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<English>Small Tear</English>
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<German>Kleiner Riss</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Laceration_Medium">
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<English>Medium Tear</English>
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<German>Mittlerer Riss</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Laceration_Large">
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<English>Large Tear</English>
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<German>Großer Riss</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_VelocityWound">
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<English>Velocity Wound</English>
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<German>Ballistisches Trauma</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_VelocityWound_Minor">
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<English>Smal Velocity Wound</English>
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<German>Kleines Ballistisches Trauma</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_VelocityWound_Medium">
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<English>Medium Velocity Wound</English>
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<German>Mittleres Ballistisches Trauma</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_VelocityWound_Large">
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<English>Large Velocity Wound</English>
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<German>Großes Ballistisches Trauma</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_PunctureWound">
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<English>Puncture Wound</English>
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<German>Stichwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_PunctureWound">
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<English>Puncture Wound</English>
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<German>Stichwunde</German>
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<Key ID="STR_ACE_Medical_Wounds_PunctureWound_Minor">
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<English>Minor Puncture Wound</English>
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<German>Kleine Stichwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_PunctureWound_Medium">
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<English>Medium Puncture Wound</English>
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<German>Mittlere Stichwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_PunctureWound_Large">
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<English>Large Puncture Wound</English>
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<German>Große Stichwunde</German>
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</Key>
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<Key ID="STR_ACE_Medical_Wounds_Femur">
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<English>Broken Femur</English>
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<German>Gebrochener Oberschenkelknochen</German>
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