Towing - Fix some issues (#9007)

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
This commit is contained in:
Dystopian 2024-02-05 22:54:51 +04:00 committed by GitHub
parent a3aef6a066
commit b54992b8fc
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
16 changed files with 351 additions and 198 deletions

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@ -1,84 +1,61 @@
#define TOW_ACTION \
class ACE_Actions {\
class ACE_MainActions {\
class ADDON {\
displayName = CSTRING(displayName);\
distance = TOW_ACTION_DISTANCE;\
condition = QUOTE([ARR_1(_target)] call FUNC(isSuitableSimulation));\
statement = "";\
exceptions[] = { INTERACTION_EXCEPTIONS };\
showDisabled = 0;\
icon = "";\
class GVAR(startTow3) {\
displayName = CSTRING(start3);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope3')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope3')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow6) {\
displayName = CSTRING(start6);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope6')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope6')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow12) {\
displayName = CSTRING(start12);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope12')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope12')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow15) {\
displayName = CSTRING(start15);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope15')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope15')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow18) {\
displayName = CSTRING(start18);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope18')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope18')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow27) {\
displayName = CSTRING(start27);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope27')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope27')] call FUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
};\
class GVAR(startTow36) {\
displayName = CSTRING(start36);\
condition = QUOTE(([ARR_2(_player,_target)] call FUNC(canStartTow)) && [ARR_2(_player,'ACE_rope36')] call EFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'ACE_rope36')] call FUNC(startTow));\
#define CONCAT(a,b) a##b
#define TOW_ACTION(length) \
class GVAR(CONCAT(startTow,length)) {\
displayName = CSTRING(CONCAT(start,length));\
condition = QUOTE([ARR_2(_player,'CONCAT(ACE_rope,length)')] call DEFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'CONCAT(ACE_rope,length)')] call DFUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
}
#define TOW_ACTIONS \
class ACE_Actions {\
class ACE_MainActions {\
class ADDON {\
displayName = CSTRING(displayName);\
distance = TOW_ACTION_DISTANCE;\
condition = QUOTE(alive _target && {_target call DFUNC(isSuitableSimulation)});\
exceptions[] = { INTERACTION_EXCEPTIONS };\
insertChildren = QUOTE(_target call DFUNC(getDetachActions));\
TOW_ACTION(3);\
TOW_ACTION(6);\
TOW_ACTION(12);\
TOW_ACTION(15);\
TOW_ACTION(18);\
TOW_ACTION(27);\
TOW_ACTION(36);\
};\
};\
};\
}
}
class CfgVehicles {
class LandVehicle;
class Car: LandVehicle {
TOW_ACTION;
TOW_ACTIONS;
};
class Tank: LandVehicle {
TOW_ACTION;
TOW_ACTIONS;
};
class Ship;
class Ship_F: Ship {
TOW_ACTIONS;
};
class ThingX;
class GVAR(hook): ThingX {
displayName = "hook"; // not publicly visible, no stringtable needed
class GVAR(helper): ThingX {
displayName = "helper"; // not publicly visible, no stringtable needed
scope = 1;
scopeCurator = 1;
model = "\a3\Structures_F_Orange\VR\Helpers\Sign_sphere10cm_Geometry_F.p3d";
model = "\A3\Weapons_f\empty";
destrType = "DestructNo";
};
class GVAR(hook): GVAR(helper) {
displayName = "hook";
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(detach);
condition = "true";
statement = QUOTE(private _parent = _target getVariable [ARR_2(QQGVAR(parent),objNull)]; private _child = _target getVariable [ARR_2(QQGVAR(child),objNull)]; [ARR_3(_player,_parent,_child)] call FUNC(detach));
distance = 2;
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(detachRope));
distance = TOW_ACTION_DISTANCE;
};
};
};

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@ -1,7 +1,9 @@
PREP(addRopeToVehicle);
PREP(attachRopePFH);
PREP(canStartTow);
PREP(detach);
PREP(attachVehicles);
PREP(detachChild);
PREP(detachRope);
PREP(getDetachActions);
PREP(isSuitableSimulation);
PREP(onMouseButtonDown);
PREP(onMouseButtonUp);

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@ -1,14 +1,40 @@
#include "script_component.hpp"
["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
["MouseButtonUp", LINKFUNC(onMouseButtonUp)] call CBA_fnc_addDisplayHandler;
GVAR(mouseLeft) = false;
GVAR(mouseRight) = false;
GVAR(blockFireEHID) = -1;
GVAR(cancel) = false;
GVAR(canAttach) = false;
[QGVAR(setTowParent), {
params ["_parent", "_child"];
_child setTowParent _parent;
[QGVAR(ropeAttachTo), {
params ["_child", "_relativeAttachPos", "_rope", "_helper"];
TRACE_4("ropeAttachTo",_child,_relativeAttachPos,_rope,_helper);
_helper ropeDetach _rope;
[_child, _relativeAttachPos] ropeAttachTo _rope;
deleteVehicle _helper;
}] call CBA_fnc_addEventHandler;
[QGVAR(attachVehicles), LINKFUNC(attachVehicles)] call CBA_fnc_addEventHandler;
[QGVAR(detachChild), LINKFUNC(detachChild)] call CBA_fnc_addEventHandler;
if (!isServer) exitWith {};
[QGVAR(cleanupParent), {
params ["_parent"];
TRACE_1("cleanupParent",_parent);
_parent removeEventHandler ["RopeBreak", _parent getVariable [QGVAR(RopeBreakEHID), -1]];
_parent setVariable [QGVAR(RopeBreakEHID), -1];
private _parentParentHooks = _parent getVariable [QGVAR(parentHooks), []];
if (_parentParentHooks isEqualTo []) then {
TRACE_1("remove Deleted EH",_parent);
_parent removeEventHandler ["Deleted", _parent getVariable [QGVAR(DeletedEHID), -1]];
_parent setVariable [QGVAR(DeletedEHID), -1];
};
}] call CBA_fnc_addEventHandler;
addMissionEventHandler ["PlayerConnected", {
if (GVAR(allChildren) isEqualTo []) exitWith {};
params ["", "", "", "_jip", "_owner"];
if (!_jip) exitWith {};
TRACE_2("pushing children",_owner,GVAR(allChildren));
[QGVAR(setTowParentAllChildren), [GVAR(allChildren)], _owner] call CBA_fnc_ownerEvent;
}];

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@ -8,4 +8,20 @@ PREP_RECOMPILE_END;
#include "initSettings.inc.sqf"
// handle JIP
if (isServer) then {
GVAR(allChildren) = [];
} else {
// can't use CBA EH in postInit because too late for server PlayerConnected EH
[QGVAR(setTowParentAllChildren), {
params ["_children"];
TRACE_1("setTowParentAllChildren",_children);
{
private _parent = _x getVariable QGVAR(parent);
TRACE_2("setTowParent",_x,_parent);
_x setTowParent _parent;
} forEach _children;
}] call CBA_fnc_addEventHandler;
};
ADDON = true;

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@ -40,13 +40,32 @@ if (_intersections isNotEqualTo []) then {
_intersectionToUse params ["_intersectPosition", "", "_intersectObject"];
// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
GVAR(canAttach) = (_intersectObject isNotEqualTo _ignoreParent) && { (!isNull _target && { _intersectObject isEqualTo _target }) || { isNull _target && { [_intersectObject] call FUNC(isSuitableSimulation) }}} && { !(_intersectObject getVariable [QGVAR(towing), false]) };
GVAR(canAttach) =
_intersectObject isNotEqualTo _ignoreParent
&& {
// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
if (!isNull _target) then {
_intersectObject isEqualTo _target
} else {
[_intersectObject] call FUNC(isSuitableSimulation)
&& { // ignore _intersectObject which has parent != _ignoreParent
private _intersectObjectParent = _intersectObject getVariable [QGVAR(parent), objNull];
isNull _intersectObjectParent || {_intersectObjectParent == _ignoreParent}
} && { // arma prevents making rings (ropeAttachTo silently fails)
private _ancestor = _ignoreParent getVariable [QGVAR(parent), objNull];
while {!isNull _ancestor && {_ancestor != _intersectObject}} do {
_ancestor = _ancestor getVariable [QGVAR(parent), objNull];
};
isNull _ancestor
}
}
}
;
if (GVAR(canAttach)) then {
TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
// TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
GVAR(attachHelper) setPosASL _intersectPosition;
_hintLMB = localize LSTRING(attach);
_hintLMB = LLSTRING(attach);
GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject];
};
@ -76,4 +95,3 @@ if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
_unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint);
};

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@ -0,0 +1,65 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Attaches child to parent vehicle.
* Run globally.
*
* Arguments:
* 0: Vehicle to tow from <OBJECT>
* 1: Vehicle to tow <OBJECT>
* 2: Rope End Position <ARRAY>
* 3: Rope <OBJECT>
* 4: Attached Helper Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [parent, cursorObject, [0,0,0], ropes parent select 0] call ace_towing_fnc_attachVehicles
*
* Public: No
*/
params ["_parent", "_child", "_relativeAttachPos", "_rope", "_helper"];
TRACE_5("attachVehicles",_parent,_child,_relativeAttachPos,_rope,_helper);
if (local _parent) then {
_helper ropeDetach _rope;
[_child, _relativeAttachPos] ropeAttachTo _rope;
deleteVehicle _helper;
};
_child setTowParent _parent;
if (!isServer) exitWith {};
_child setVariable [QGVAR(parent), _parent, true];
GVAR(allChildren) pushBack _child;
{
if (-1 == _x getVariable [QGVAR(DeletedEHID), -1]) then {
_x setVariable [QGVAR(DeletedEHID), _x addEventHandler ["Deleted", {
params ["_entity"];
private _childHooks = _entity getVariable [QGVAR(childHooks), []];
private _parentHooks = _entity getVariable [QGVAR(parentHooks), []];
TRACE_3("Deleted EH",_entity,_childHooks,_parentHooks);
{
[objNull, _x, _entity] call FUNC(detachRope);
} forEach (_childHooks + _parentHooks);
if (_childHooks isNotEqualTo []) then { // only for parent
// because deleting lasts for several frames we have to delete RB EH to fix double cleanup
_entity removeEventHandler ["RopeBreak", _entity getVariable QGVAR(RopeBreakEHID)];
};
}]];
};
} forEach [_parent, _child];
if (-1 == _parent getVariable [QGVAR(RopeBreakEHID), -1]) then {
_parent setVariable [QGVAR(RopeBreakEHID), _parent addEventHandler ["RopeBreak", {
params ["_parent", "_rope", "_child"];
if (isNull _rope) exitWith {}; // happens
private _hook = _rope getVariable [QGVAR(hook), objNull];
private _hookChild = _hook getVariable [QGVAR(vars), []] param [1, objNull];
if (isNull _hook || {_child != _hookChild}) exitWith {}; // handle helper detach
TRACE_4("RopeBreak EH",_parent,_rope,_child,_hook);
[objNull, _hook] call FUNC(detachRope);
}]];
};

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@ -1,21 +0,0 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Condition for whether or not we can tow from this object
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
*
* Return Value:
* Whether or not we can start towing <BOOLEAN>
*
* Example:
* [player, cursorObject] call ace_towing_fnc_canStartTow
*
* Public: No
*/
params ["_unit", "_target"];
private _isTowing = _target getVariable [QGVAR(towing), false];
TRACE_1("is towing",_isTowing);
!_isTowing

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@ -1,48 +0,0 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Detaches child from parent, and gives rope item back
*
* Arguments:
* 0: Parent <OBJECT>
* 1: Child <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_detach
*
* Public: No
*/
params ["_unit", "_parent", "_child"];
TRACE_3("detach",_unit,_parent,_child);
private _hook = _child getVariable [QGVAR(hook), objNull];
_parent removeEventHandler ["Deleted", _hook getVariable QGVAR(parentDeleteEventHandler)];
_hook setVariable [QGVAR(parentDeleteEventHandler), -1];
_child removeEventHandler ["Deleted", _hook getVariable QGVAR(childDeleteEventHandler)];
_hook setVariable [QGVAR(childDeleteEventHandler), -1];
_parent removeEventHandler ["RopeBreak", _parent getVariable QGVAR(ropeBreakEventHandler)];
_parent setVariable [QGVAR(ropeBreakEventHandler), -1];
private _rope = _child getVariable [QGVAR(rope), objNull];
ropeDestroy _rope;
private _ropeClass = _hook getVariable [QGVAR(ropeClass), ""];
deleteVehicle _hook;
TRACE_1("rope",_ropeClass);
if (_ropeClass isNotEqualTo "") then {
[_unit, _ropeClass, true] call CBA_fnc_addItem;
};
[QGVAR(setTowParent), [objNull, _child], _child] call CBA_fnc_targetEvent;
_child setVariable [QGVAR(towing), false, true];
_parent setVariable [QGVAR(towing), false, true];

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@ -0,0 +1,33 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Detaches child.
* Run globally.
*
* Arguments:
* 0: Child <OBJECT>
*
* Return Value:
* None
*
* Example:
* cursorObject call ace_towing_fnc_detachChild
*
* Public: No
*/
params ["_child"];
TRACE_1("detachChild",_child);
_child setTowParent objNull;
if (!isServer) exitWith {};
_child setVariable [QGVAR(parent), objNull, true];
GVAR(allChildren) = GVAR(allChildren) - [_child];
private _childChildHooks = _child getVariable [QGVAR(childHooks), []];
if (_childChildHooks isEqualTo []) then {
TRACE_1("remove Deleted EH",_child);
_child removeEventHandler ["Deleted", _child getVariable [QGVAR(DeletedEHID), -1]];
_child setVariable [QGVAR(DeletedEHID), -1];
};

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@ -0,0 +1,60 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Detaches rope of given hook and gives rope item back.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Rope Hook <OBJECT>
* 2: Deleted object <OBJECT> (default: objNull)
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_detachRope
*
* Public: No
*/
params ["_unit", "_hook", ["_deletedObject", objNull]];
private _hookVars = _hook getVariable QGVAR(vars);
if (isNil "_hookVars") then { // this is hookParent
_hook = _hook getVariable QGVAR(hook);
_hookVars = _hook getVariable QGVAR(vars);
};
_hookVars params ["_parent", "_child", "_rope", "_ropeClass", "_hookParent"];
TRACE_8("detachRope",_unit,_parent,_child,_hook,_hookParent,_rope,_ropeClass,_deletedObject);
ropeDestroy _rope; // can run on client
if (!isNull _unit && {_ropeClass isNotEqualTo ""}) then {
[_unit, _ropeClass, true] call CBA_fnc_addItem;
};
{
detach _x;
deleteVehicle _x;
} forEach [_hook, _hookParent];
// cleanup object variables and EHs only if function isn't called from Deleted EH
if (isNull _deletedObject || {_parent isNotEqualTo _deletedObject}) then {
private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
_parentChildHooks = _parentChildHooks - [_hook];
_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
if (_parentChildHooks isEqualTo []) then {
[QGVAR(cleanupParent), _parent] call CBA_fnc_serverEvent;
};
};
if (isNull _deletedObject || {_child isNotEqualTo _deletedObject}) then {
private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
_childParentHooks = _childParentHooks - [_hook];
_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
if (_childParentHooks isEqualTo []) then {
[QGVAR(detachChild), _child] call CBA_fnc_globalEvent;
};
};

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@ -0,0 +1,40 @@
#include "..\script_component.hpp"
/*
* Author: Dystopian
* Creates vehicle detach actions for attached ropes.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* Detach actions <ARRAY>
*
* Example:
* cursorObject call ace_towing_fnc_getDetachActions
*
* Public: No
*/
params ["_vehicle"];
private _statement = {
params ["", "_player", "_hook"];
[_player, _hook] call FUNC(detachRope);
};
private _parentHooks = _vehicle getVariable [QGVAR(parentHooks), []];
private _childHooks = _vehicle getVariable [QGVAR(childHooks), []];
(_parentHooks + _childHooks) apply {
private _hook = _x;
_hook getVariable QGVAR(vars) params ["_hookParent", "_hookChild"];
private _partner = [_hookParent, _hookChild] select (_vehicle == _hookParent);
private _partnerName = getText (configOf _partner >> "displayName");
private _partnerOwnerName = [_partner, true] call EFUNC(common,getName);
if (_partnerOwnerName != "") then {
_partnerName = format ["%1, %2", _partnerName, _partnerOwnerName];
};
private _name = format ["%1 (%2)", LLSTRING(detach), _partnerName];
private _icon = [_partner] call EFUNC(common,getVehicleIcon);
private _action = [format ["%1", _hook], _name, _icon, _statement, {true}, {}, _hook] call EFUNC(interact_menu,createAction);
[_action, [], _vehicle]
}

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@ -19,8 +19,7 @@ params ["_target"];
// need toLower since apparently this isn't case sensitive
private _simulationType = getText ((configOf _target) >> "simulation");
TRACE_1("sim type",_simulationType);
// TRACE_1("sim type",_simulationType);
// Biki lies, you can both tow and tow as either TankX or CarX
(toLower _simulationType) in ["tankx", "carx"]
(toLower _simulationType) in ["tankx", "carx", "shipx"]

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@ -32,5 +32,6 @@ GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
GVAR(putWeaponAwayNextFrame) = false;
GVAR(cancel) = false;
GVAR(canAttach) = false;
GVAR(onMouseButtonDownEHID) = ["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
[LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler;
[QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent;

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@ -1,7 +1,7 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Called per frame. Handles current unit state for attaching a rope to two vehicles
* Called per frame. Handles current unit state for attaching a rope to two vehicles.
*
* Arguments:
* 0: PFEH Args <ARRAY>
@ -62,14 +62,16 @@ if (_exitCondition && {_state < TOW_STATE_CANCEL}) then {
switch (_state) do {
case TOW_STATE_ATTACH_PARENT: {
TRACE_2("state attach parent",_unit,_parent);
// TRACE_2("state attach parent",_unit,_parent);
[_unit, _parent, objNull, objNull, [0, 0, 0], _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
_args set [0, TOW_STATE_ATTACH_CHILD];
_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), _length];
[GVAR(attachHelper), [0, 0, 0]] ropeAttachTo _rope;
// can't use unit hand because rope doesn't change position when hand moving
// can't use createVehicleLocal because rope can be non-local (like parent) and it must be attached to global vehicle
GVAR(helper) = createVehicle [QGVAR(helper), [0, 0, 0], [], 0, "CAN_COLLIDE"];
GVAR(helper) attachTo [_unit, [0, 0, 0], "LeftHand", true];
_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), GVAR(helper), [0, 0, 0], _length];
_args set [3, _rope];
};
@ -79,7 +81,7 @@ switch (_state) do {
};
};
case TOW_STATE_ATTACH_CHILD: {
TRACE_3("state attach child",_unit,_parent,_rope);
// TRACE_3("state attach child",_unit,_parent,_rope);
[_unit, objNull, _parent, _rope, getPosASLVisual _rope, _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
@ -108,60 +110,42 @@ switch (_state) do {
GVAR(cancel) = false;
};
[QGVAR(setTowParent), [_parent, _child], _parent] call CBA_fnc_targetEvent;
detach GVAR(helper);
// can't delete GVAR(helper) without ropeDetach which requires local rope (==parent), so pass it to owner
if (isNull (_child getVariable [QGVAR(parent), objNull])) then {
[QGVAR(attachVehicles), [_parent, _child, _relativeAttachPos, _rope, GVAR(helper)]] call CBA_fnc_globalEvent;
} else {
[QGVAR(ropeAttachTo), [_child, _relativeAttachPos, _rope, GVAR(helper)], _parent] call CBA_fnc_targetEvent;
};
GVAR(attachHelper) ropeDetach _rope;
[_child, _relativeAttachPos] ropeAttachTo _rope;
private _hookParent = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
_hookParent attachTo [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual _rope];
private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "NONE"];
private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
_hook attachTo [_child, _relativeAttachPos];
_hook setVariable [QGVAR(parent), _parent, true];
_hook setVariable [QGVAR(child), _child, true];
_child setVariable [QGVAR(rope), _rope, true];
_child setVariable [QGVAR(hook), _hook, true];
// use array to decrease public setVar count
private _hookVars = [_parent, _child, _rope, _ropeClass, _hookParent];
_hook setVariable [QGVAR(vars), _hookVars, true];
_parent setVariable [QGVAR(hook), _hook, true];
_hookParent setVariable [QGVAR(hook), _hook, true];
_rope setVariable [QGVAR(hook), _hook, true];
_hook setVariable [QGVAR(ropeClass), _ropeClass, true];
private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
_childParentHooks pushBack _hook;
_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
_child setVariable [QGVAR(towing), true, true];
_parent setVariable [QGVAR(towing), true, true];
_hook setVariable [QGVAR(parentDeleteEventHandler), _parent addEventHandler ["Deleted", {
params ["_entity"];
private _hook = _entity getVariable [QGVAR(hook), objNull];
private _child = _hook getVariable [QGVAR(child), objNull];
private _parent = _hook getVariable [QGVAR(parent), objNull];
[objNull, _parent, _child] call FUNC(detach);
}], true];
_hook setVariable [QGVAR(childDeleteEventHandler), _child addEventHandler ["Deleted", {
params ["_entity"];
private _hook = _entity getVariable [QGVAR(hook), objNull];
private _child = _hook getVariable [QGVAR(child), objNull];
private _parent = _hook getVariable [QGVAR(parent), objNull];
[objNull, _parent, _child] call FUNC(detach);
}], true];
_parent setVariable [QGVAR(ropeBreakEventHandler), _parent addEventHandler ["RopeBreak", {
params ["_parent", "_rope", "_child"];
[objNull, _parent, _child] call FUNC(detach);
_parent removeEventHandler ["RopeBreak", _parent getVariable QGVAR(ropeBreakEventHandler)];
_parent setVariable [QGVAR(ropeBreakEventHandler), -1];
}], true];
private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
_parentChildHooks pushBack _hook;
_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
_args set [0, TOW_STATE_CLEANUP];
};
case TOW_STATE_CANCEL: {
TRACE_1("state cancel",_rope);
if !(isNull _rope) then {
detach GVAR(helper);
deleteVehicle GVAR(helper);
ropeDestroy _rope;
};
[_unit, _ropeClass, true] call CBA_fnc_addItem;
@ -174,6 +158,7 @@ switch (_state) do {
TRACE_2("state cleanup",GVAR(attachHelper),_handle);
deleteVehicle GVAR(attachHelper);
[_handle] call CBA_fnc_removePerFrameHandler;
["MouseButtonDown", GVAR(onMouseButtonDownEHID)] call CBA_fnc_removeDisplayHandler;
_unit setVariable [QGVAR(hint), []];
call EFUNC(interaction,hideMouseHint);
if (GVAR(blockFireEHID) != -1) then {

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@ -7,7 +7,8 @@
{
if !(_this && {isServer} && {isNil QGVAR(addRopeToVehicleInventory_initialized)}) exitWith {};
GVAR(addRopeToVehicleInventory_initialized) = true;
["Tank", "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler;
["Car", "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler;
{
[_x, "initPost", LINKFUNC(addRopeToVehicle), true, [], true] call CBA_fnc_addClassEventHandler;
} forEach ["Car", "Ship", "Tank"];
}
] call CBA_fnc_addSetting;

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@ -24,4 +24,3 @@
#define TOW_STATE_ATTACH 2
#define TOW_STATE_CANCEL 3
#define TOW_STATE_CLEANUP 4