#1022 - reset hearing deafness on respawn

This commit is contained in:
PabstMirror 2015-06-05 16:37:27 -05:00
parent 50b2dd0651
commit b6951b7a13

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@ -12,3 +12,9 @@ GVAR(playerVehAttenuation) = 1;
//Update veh attunation when player veh changes //Update veh attunation when player veh changes
["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler); ["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
["playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
//Reset deafness on respawn (or remote control player switch)
["playerChanged", {
GVAR(currentDeafness) = 0;
GVAR(newStrength) = 0;
}] call EFUNC(common,addEventhandler);