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Update headers
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/*
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* Author: xrufix, Glowbal
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* Handle set AimCoef calls. Will use highest available setting.
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* Handle set AimCoef calls. Will use the highest available setting.
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: id <STRING>
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* 2: settings <NUMBER>
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* 3: add [true] OR remove [false] (default: true) <BOOL>
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* 0: Unit <OBJECT>
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* 1: Unique ID <STRING>
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* 2: Aim coefficient (a higher value causes more shaking) <NUMBER>
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* 3: Add (true) or remove (false) <BOOL> (default: true)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player,"ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
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* [player, "ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
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*
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* Public: Yes
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*/
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@ -3,9 +3,9 @@
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* Handle set volume calls. Will use the lowest available volume setting.
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*
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* Arguments:
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* 0: id <STRING>
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* 1: settings <NUMBER>
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* 2: add [true] OR remove [false] (default: true) <BOOL>
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* 0: ID <STRING>
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* 1: Settings <NUMBER>
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* 2: Add (true) or remove (false) <BOOL> (default: true)
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*
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* Return Value:
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* None
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