Apply the ufeh to ACE_Frag

This commit is contained in:
esteldunedain 2016-02-06 17:12:28 -03:00
parent fe66d93275
commit b70ae9207c
3 changed files with 32 additions and 25 deletions

View File

@ -9,9 +9,3 @@ class Extended_PostInit_EventHandlers {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
class Extended_FiredBIS_EventHandlers {
class AllVehicles {
ADDON = QUOTE(_this call FUNC(fired));
};
};

View File

@ -9,8 +9,22 @@ if(isServer) then {
[QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler);
};
["SettingsInitialized", {
//If not enabled, exit
if (!GVAR(enabled)) exitWith {};
// Register fire event handler
["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedNonPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedPlayerVehicle", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedPlayerVehicleNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedNonPlayerVehicle", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
}] call EFUNC(common,addEventHandler);
//Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);

View File

@ -1,12 +1,10 @@
/*
* Author: nou, jaynus, PabstMirror
* Called from FiredBIS event on AllVehicles
* Called from the unified fired EH for all.
* If spall is not enabled (default), then cache and only track those that will actually trigger fragmentation.
*
* Arguments:
* 0: gun - Object the event handler is assigned to <OBJECT>
* 4: type - Ammo used <STRING>
* 6: round - Object of the projectile that was shot <OBJECT>
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* Nothing
@ -19,38 +17,39 @@
// #define DEBUG_ENABLED_FRAG
#include "script_component.hpp"
params ["_gun", "", "", "", "_type", "", "_round"];
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _type;
private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _ammo;
if (isNil "_shouldAdd") then {
TRACE_1("no cache for round",_type);
TRACE_1("no cache for round",_ammo);
if (!EGVAR(common,settingsInitFinished)) exitWith {
//Just incase fired event happens before settings init, don't want to set cache wrong if spall setting changes
TRACE_1("Settings not init yet - exit without setting cache",_type);
TRACE_1("Settings not init yet - exit without setting cache",_ammo);
_shouldAdd = false;
};
if (GVAR(SpallEnabled)) exitWith {
//Always want to run whenever spall is enabled?
_shouldAdd = true;
TRACE_2("SettingCache[spallEnabled]",_type,_shouldAdd);
GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
TRACE_2("SettingCache[spallEnabled]",_ammo,_shouldAdd);
GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
};
//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
private _skip = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip));
private _explosive = getNumber (configFile >> "CfgAmmo" >> _type >> "explosive");
private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange");
private _force = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force));
private _fragPower = getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))));
private _skip = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(skip));
private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
private _force = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(force));
private _fragPower = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"))));
_shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
};
if (_shouldAdd) then {
TRACE_3("Running Frag Tracking",_gun,_type,_round);
[_gun, _type, _round] call FUNC(addPfhRound);
TRACE_3("Running Frag Tracking",_unit,_ammo,_projectile);
[_unit, _ammo, _projectile] call FUNC(addPfhRound);
};