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Apply the ufeh to ACE_Frag
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fe66d93275
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@ -9,9 +9,3 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class AllVehicles {
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ADDON = QUOTE(_this call FUNC(fired));
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};
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};
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@ -9,7 +9,21 @@ if(isServer) then {
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[QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler);
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};
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[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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["SettingsInitialized", {
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//If not enabled, exit
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if (!GVAR(enabled)) exitWith {};
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// Register fire event handler
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["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedNonPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedPlayerVehicle", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedPlayerVehicleNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedNonPlayerVehicle", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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}] call EFUNC(common,addEventHandler);
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//Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
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@ -1,12 +1,10 @@
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/*
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* Author: nou, jaynus, PabstMirror
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* Called from FiredBIS event on AllVehicles
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* Called from the unified fired EH for all.
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* If spall is not enabled (default), then cache and only track those that will actually trigger fragmentation.
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*
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* Arguments:
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* 0: gun - Object the event handler is assigned to <OBJECT>
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* 4: type - Ammo used <STRING>
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* 6: round - Object of the projectile that was shot <OBJECT>
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* Nothing
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@ -19,38 +17,39 @@
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// #define DEBUG_ENABLED_FRAG
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#include "script_component.hpp"
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params ["_gun", "", "", "", "_type", "", "_round"];
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _type;
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private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _ammo;
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if (isNil "_shouldAdd") then {
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TRACE_1("no cache for round",_type);
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TRACE_1("no cache for round",_ammo);
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if (!EGVAR(common,settingsInitFinished)) exitWith {
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//Just incase fired event happens before settings init, don't want to set cache wrong if spall setting changes
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TRACE_1("Settings not init yet - exit without setting cache",_type);
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TRACE_1("Settings not init yet - exit without setting cache",_ammo);
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_shouldAdd = false;
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};
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if (GVAR(SpallEnabled)) exitWith {
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//Always want to run whenever spall is enabled?
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_shouldAdd = true;
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TRACE_2("SettingCache[spallEnabled]",_type,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
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TRACE_2("SettingCache[spallEnabled]",_ammo,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
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};
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//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
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private _skip = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip));
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _type >> "explosive");
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private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange");
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private _force = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force));
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private _fragPower = getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))));
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private _skip = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(skip));
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
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private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
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private _force = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(force));
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private _fragPower = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"))));
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_shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
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TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
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GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
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};
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if (_shouldAdd) then {
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TRACE_3("Running Frag Tracking",_gun,_type,_round);
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[_gun, _type, _round] call FUNC(addPfhRound);
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TRACE_3("Running Frag Tracking",_unit,_ammo,_projectile);
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[_unit, _ammo, _projectile] call FUNC(addPfhRound);
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};
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