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Nametags - Only display talking waves when unit is alive and conscious (#10106)
Only display waves when unit is alive and conscious
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parent
ee0e947611
commit
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@ -41,14 +41,14 @@ switch (true) do {
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INFO("ACRE Detected.");
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INFO("ACRE Detected.");
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DFUNC(isSpeaking) = {
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DFUNC(isSpeaking) = {
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params ["_unit"];
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params ["_unit"];
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([_unit] call acre_api_fnc_isSpeaking) && {!(_unit getVariable ["ACE_isUnconscious", false])}
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([_unit] call acre_api_fnc_isSpeaking) && {_unit call EFUNC(common,isAwake)}
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};
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};
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};
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};
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case (["task_force_radio"] call EFUNC(common,isModLoaded)): {
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case (["task_force_radio"] call EFUNC(common,isModLoaded)): {
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INFO("TFAR Detected.");
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INFO("TFAR Detected.");
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DFUNC(isSpeaking) = {
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DFUNC(isSpeaking) = {
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params ["_unit"];
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params ["_unit"];
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(_unit getVariable ["tf_isSpeaking", false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
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(_unit getVariable ["tf_isSpeaking", false]) && {_unit call EFUNC(common,isAwake)}
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};
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};
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};
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};
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default {
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default {
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@ -65,7 +65,7 @@ switch (true) do {
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DFUNC(isSpeaking) = {
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DFUNC(isSpeaking) = {
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params ["_unit"];
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params ["_unit"];
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(_unit getVariable [QGVAR(isSpeakingInGame), false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
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(_unit getVariable [QGVAR(isSpeakingInGame), false]) && {_unit call EFUNC(common,isAwake)}
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};
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};
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};
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};
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};
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};
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