Don't allow adjusting range if only rangefinder is available

This commit is contained in:
Nicolás Badano 2015-02-15 17:24:24 -03:00
parent 25645c2ae9
commit b74175ec9e

View File

@ -51,7 +51,7 @@
_exceptions = []; _exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; if !(FUNC(canUseFCS)) exitWith {false};
// Statement // Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
@ -69,7 +69,7 @@
_exceptions = []; _exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; if !(FUNC(canUseFCS)) exitWith {false};
// Statement // Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);