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Merge pull request #2032 from acemod/unloadVehicleBug
isTouchingGround is unreliable for ground vehicles
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commit
b798058ef8
@ -30,14 +30,14 @@ if (_vehicle isKindOf "Ship" ) then {
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_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
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_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
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} else {
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if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
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};
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};
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TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
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if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid vehicle state. Either moving or Not close enough on the ground. %1", getPos _vehicle]; false };
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if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4", _vehicle, getPos _vehicle, isTouchingGround _vehicle, speed _vehicle]; false };
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diag_log str _emptyPos;
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