Merge pull request #7118 from LorenLuke/patch-1

Changes A-10/A-164 Cannon Values
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commy2 2020-01-03 10:22:35 +01:00 committed by GitHub
commit b7a69eeaaf
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4 changed files with 109 additions and 7 deletions

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@ -1,6 +1,6 @@
class CfgAmmo { class CfgAmmo {
class BulletBase; class BulletBase;
class B_20mm : BulletBase { class B_20mm: BulletBase {
hit = 80; hit = 80;
indirectHit = 12; indirectHit = 12;
indirectHitRange = 2; //2; indirectHitRange = 2; //2;
@ -15,8 +15,8 @@ class CfgAmmo {
model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
}; };
class ACE_20mm_HE : B_20mm {}; class ACE_20mm_HE: B_20mm {};
class ACE_20mm_AP : B_20mm { class ACE_20mm_AP: B_20mm {
hit = 50; hit = 50;
indirectHit = 12; indirectHit = 12;
indirectHitRange = 0.3; //2; indirectHitRange = 0.3; //2;
@ -39,9 +39,9 @@ class CfgAmmo {
// also adjust tracer, "muh lightshow"; also adjust splash damage radius // also adjust tracer, "muh lightshow"; also adjust splash damage radius
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
hit = 80; // default: 180 hit = 70; // default: 180
indirectHit = 12; // default: 4 indirectHit = 12; // default: 4
indirectHitRange = 3; // default: 3 indirectHitRange = 4; // default: 3
caliber = 1.4; // default: 5 caliber = 1.4; // default: 5
deflecting = 3; // default: 5 deflecting = 3; // default: 5
fuseDistance = 3; // default: 10 fuseDistance = 3; // default: 10
@ -49,6 +49,44 @@ class CfgAmmo {
timeToLive = 40; // default: 6 timeToLive = 40; // default: 6
}; };
// adjust damage and splash damage, AP Rounds
class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
explosive = 0.05; // default: 0.4
caliber = 5; // default: 5
deflecting = 8; // default: 5
hit = 110; // default: 180
indirectHit = 2.5; // default: 4
indirectHitRange = 1; // default: 3
fuseDistance = 0.2; // default: 10
};
// adds submunition logic, enabling multiple rounds per frame
class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
weaponType = "cannon";
submunitionConeType[] = {"poissondisccenter", 3};
submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
triggerTime = 0.005;
ACE_caliber = 1.4;
};
class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
ACE_caliber = 1.4;
};
class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
ACE_caliber = 1.4;
};
class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
ACE_caliber = 1.4;
};
// adjust damage and splash damage, closer to bluefor gatling with same caliber // adjust damage and splash damage, closer to bluefor gatling with same caliber
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F { class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
hit = 70; // default: 150 hit = 70; // default: 150

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@ -2,9 +2,36 @@ class CfgMagazines {
// shoot helper object to tripple rof // shoot helper object to tripple rof
class VehicleMagazine; class VehicleMagazine;
class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine { class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
ammo = "ACE_Gatling_30mm_Sub_CM51";
displayName = CSTRING(GatlingDescriptionCM51);
displayNameShort = CSTRING(GatlingDescriptionShortCM51);
count = 1170; count = 1170;
}; };
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
ammo = "ACE_Gatling_30mm_Sub_HEI";
displayName = CSTRING(GatlingDescriptionHEI);
displayNameShort = CSTRING(GatlingDescriptionShortHEI);
};
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
ammo = "ACE_Gatling_30mm_Sub_AP";
displayName = CSTRING(GatlingDescriptionAP);
displayNameShort = CSTRING(GatlingDescriptionShortAP);
};
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
ammo = "ACE_Gatling_30mm_Sub_CM41";
displayName = CSTRING(GatlingDescriptionCM41);
displayNameShort = CSTRING(GatlingDescriptionShortCM41);
};
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
ammo = "ACE_Gatling_30mm_Sub_CM51";
displayName = CSTRING(GatlingDescriptionCM51);
displayNameShort = CSTRING(GatlingDescriptionShortCM51);
};
// an extended magazine for the comanche // an extended magazine for the comanche
class 300Rnd_20mm_shells; class 300Rnd_20mm_shells;
class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells { class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {

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@ -2,7 +2,7 @@ class Mode_FullAuto;
class CfgWeapons { class CfgWeapons {
class RocketPods; class RocketPods;
class ACE_AIR_SAFETY : RocketPods { class ACE_AIR_SAFETY: RocketPods {
CanLock = 0; CanLock = 0;
displayName = "SAFE"; displayName = "SAFE";
displayNameMagazine = "SAFE"; displayNameMagazine = "SAFE";
@ -16,8 +16,21 @@ class CfgWeapons {
magazineReloadTime = 0.1; magazineReloadTime = 0.1;
}; };
// bigger mag for comanche
class CannonCore; class CannonCore;
// Fix attrocious A-10 Cannon Dispersion; Add high ROF capability
class Gatling_30mm_Plane_CAS_01_F: CannonCore {
magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI","ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
class LowROF: Mode_FullAuto {
multiplier = 3;
burst = 1;
burstRangeMax = 1;
reloadtime = 0.046;
dispersion = 0.0046; //0.279508497 = 0.25 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
magazines[] = {"1000Rnd_Gatling_30mm_Plane_CAS_01_F", "ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM"};
};
};
// bigger mag for comanche
class gatling_20mm: CannonCore { class gatling_20mm: CannonCore {
magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"}; magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"};

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@ -50,5 +50,29 @@
<Chinese>關閉貨艙門</Chinese> <Chinese>關閉貨艙門</Chinese>
<Chinesesimp>关闭货舱门</Chinesesimp> <Chinesesimp>关闭货舱门</Chinesesimp>
</Key> </Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionHEI">
<English>30mm High-Explosive Incendiary</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortHEI">
<English>30mm HEI</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionAP">
<English>30mm DU Armor Piercing</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortAP">
<English>30mm DU AP</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionCM41">
<English>30mm Combat Mix 4:1 DU:HEI</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortCM41">
<English>30mm CM 4:1</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionCM51">
<English>30mm Combat Mix 5:1 DU:HEI</English>
</Key>
<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortCM51">
<English>30mm CM 5:1</English>
</Key>
</Package> </Package>
</Project> </Project>