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Merge pull request #7118 from LorenLuke/patch-1
Changes A-10/A-164 Cannon Values
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commit
b7a69eeaaf
@ -1,6 +1,6 @@
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class CfgAmmo {
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class BulletBase;
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class B_20mm : BulletBase {
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class B_20mm: BulletBase {
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hit = 80;
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indirectHit = 12;
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indirectHitRange = 2; //2;
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@ -15,8 +15,8 @@ class CfgAmmo {
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
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};
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class ACE_20mm_HE : B_20mm {};
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class ACE_20mm_AP : B_20mm {
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class ACE_20mm_HE: B_20mm {};
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class ACE_20mm_AP: B_20mm {
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hit = 50;
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indirectHit = 12;
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indirectHitRange = 0.3; //2;
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@ -39,9 +39,9 @@ class CfgAmmo {
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 80; // default: 180
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hit = 70; // default: 180
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indirectHit = 12; // default: 4
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indirectHitRange = 3; // default: 3
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indirectHitRange = 4; // default: 3
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caliber = 1.4; // default: 5
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deflecting = 3; // default: 5
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fuseDistance = 3; // default: 10
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@ -49,6 +49,44 @@ class CfgAmmo {
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timeToLive = 40; // default: 6
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};
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// adjust damage and splash damage, AP Rounds
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
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explosive = 0.05; // default: 0.4
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caliber = 5; // default: 5
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deflecting = 8; // default: 5
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hit = 110; // default: 180
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indirectHit = 2.5; // default: 4
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indirectHitRange = 1; // default: 3
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fuseDistance = 0.2; // default: 10
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};
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// adds submunition logic, enabling multiple rounds per frame
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
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weaponType = "cannon";
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
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triggerTime = 0.005;
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
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ACE_caliber = 1.4;
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};
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// adjust damage and splash damage, closer to bluefor gatling with same caliber
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class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
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hit = 70; // default: 150
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@ -2,9 +2,36 @@ class CfgMagazines {
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// shoot helper object to tripple rof
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class VehicleMagazine;
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class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
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ammo = "ACE_Gatling_30mm_Sub_CM51";
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displayName = CSTRING(GatlingDescriptionCM51);
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displayNameShort = CSTRING(GatlingDescriptionShortCM51);
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count = 1170;
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_HEI";
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displayName = CSTRING(GatlingDescriptionHEI);
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displayNameShort = CSTRING(GatlingDescriptionShortHEI);
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_AP";
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displayName = CSTRING(GatlingDescriptionAP);
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displayNameShort = CSTRING(GatlingDescriptionShortAP);
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_CM41";
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displayName = CSTRING(GatlingDescriptionCM41);
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displayNameShort = CSTRING(GatlingDescriptionShortCM41);
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_CM51";
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displayName = CSTRING(GatlingDescriptionCM51);
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displayNameShort = CSTRING(GatlingDescriptionShortCM51);
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};
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// an extended magazine for the comanche
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class 300Rnd_20mm_shells;
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class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {
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@ -2,7 +2,7 @@ class Mode_FullAuto;
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class CfgWeapons {
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class RocketPods;
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class ACE_AIR_SAFETY : RocketPods {
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class ACE_AIR_SAFETY: RocketPods {
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CanLock = 0;
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displayName = "SAFE";
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displayNameMagazine = "SAFE";
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@ -16,8 +16,21 @@ class CfgWeapons {
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magazineReloadTime = 0.1;
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};
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// bigger mag for comanche
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class CannonCore;
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// Fix attrocious A-10 Cannon Dispersion; Add high ROF capability
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class Gatling_30mm_Plane_CAS_01_F: CannonCore {
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magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI","ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
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class LowROF: Mode_FullAuto {
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multiplier = 3;
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burst = 1;
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burstRangeMax = 1;
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reloadtime = 0.046;
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dispersion = 0.0046; //0.279508497 = 0.25 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
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magazines[] = {"1000Rnd_Gatling_30mm_Plane_CAS_01_F", "ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM"};
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};
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};
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// bigger mag for comanche
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class gatling_20mm: CannonCore {
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magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"};
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@ -50,5 +50,29 @@
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<Chinese>關閉貨艙門</Chinese>
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<Chinesesimp>关闭货舱门</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionHEI">
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<English>30mm High-Explosive Incendiary</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortHEI">
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<English>30mm HEI</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionAP">
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<English>30mm DU Armor Piercing</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortAP">
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<English>30mm DU AP</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionCM41">
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<English>30mm Combat Mix 4:1 DU:HEI</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortCM41">
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<English>30mm CM 4:1</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionCM51">
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<English>30mm Combat Mix 5:1 DU:HEI</English>
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</Key>
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<Key ID="STR_ACE_Aircraft_GatlingDescriptionShortCM51">
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<English>30mm CM 5:1</English>
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</Key>
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</Package>
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</Project>
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