diff --git a/addons/fire/functions/fnc_burn.sqf b/addons/fire/functions/fnc_burn.sqf index 3a222c284f..31beeffdb8 100644 --- a/addons/fire/functions/fnc_burn.sqf +++ b/addons/fire/functions/fnc_burn.sqf @@ -237,7 +237,7 @@ if (_isBurning) exitWith {}; // keep pain around unconciousness limit to allow for more fun interactions [_unit, _intensity / MAX_INTENSITY, _woundSelection, "burn", _instigator] call EFUNC(medical,addDamageToUnit); } else { - [_unit, 0.15, _woundSelection, "unknown", _instigator] call EFUNC(medical,addDamageToUnit); + [_unit, 0.15, _woundSelection, "burn", _instigator] call EFUNC(medical,addDamageToUnit); }; }; _unit setVariable [QGVAR(intensity), _intensity, true]; // globally sync intensity across all clients to make sure simulation is deterministic