Shorten more GVARs

This commit is contained in:
jonpas 2016-06-13 00:08:28 +02:00
parent 323555d9a4
commit b80b7e5265
2 changed files with 8 additions and 8 deletions

View File

@ -3,7 +3,7 @@ class CfgVehicles {
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
class GVAR(weaponToGunbag) {
class GVAR(weaponTo) {
displayName = CSTRING(ToGunbag);
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 0});
statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
@ -11,7 +11,7 @@ class CfgVehicles {
priority = 1;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(weaponOffGunbag) {
class GVAR(weaponOff) {
displayName = CSTRING(OffGunbag);
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 1});
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
@ -19,7 +19,7 @@ class CfgVehicles {
priority = 1;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(statusGunbag) {
class GVAR(status) {
displayName = CSTRING(Status);
condition = QUOTE([_target] call FUNC(hasGunbag));
statement = QUOTE([_target] call FUNC(status));
@ -39,7 +39,7 @@ class CfgVehicles {
priority = 0.1;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
class GVAR(weaponToGunbag) {
class GVAR(weaponTo) {
displayName = CSTRING(ToGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
@ -47,7 +47,7 @@ class CfgVehicles {
priority = 1;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(weaponOffGunbag) {
class GVAR(weaponOff) {
displayName = CSTRING(OffGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
@ -55,7 +55,7 @@ class CfgVehicles {
priority = 1;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(statusGunbag) {
class GVAR(status) {
displayName = CSTRING(Status);
condition = QUOTE([_player] call FUNC(hasGunbag));
statement = QUOTE([_player] call FUNC(status));

View File

@ -18,8 +18,8 @@
<German>Hole Waffe aus Waffentasche</German>
</Key>
<Key ID="STR_ACE_Gunbag_Status">
<English>Status Gunbag</English>
<German>Status Waffentasche</German>
<English>Status</English>
<German>Status</German>
</Key>
<Key ID="STR_ACE_Gunbag_Empty">
<English>Gunbag Empty</English>