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UAV-Recharge Headers
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/* fnc_refuel.sqf
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/*
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*
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* Author: marc_book
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* Author: marc_book (modified by PabstMirror)
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* Tests if unit can refuel the target UAV
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*
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*
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* Tests if unit can refuel the target UAV
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* Arguments:
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*
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* 0: Player <OBJECT>
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* Argument:
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* 1: UAV <OBJECT>
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* 0: OBJECT - Player unit
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*
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* 1: OBJECT - UAV to test
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* Return Value:
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*
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* Can the player rechange the UAV <BOOL>
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* Return value:
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*
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* BOOL
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* Example:
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*/
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* [player, theUAV] call ace_logistics_uavbattery_fnc_canRefuelUAV
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_2(_caller,_target);
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PARAMS_2(_caller,_target);
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@ -1,17 +1,19 @@
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/* fnc_refuel.sqf
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/*
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*
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* Author: marc_book
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* Author: marc_book (modified by PabstMirror)
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* Starts refueling/recharging the 'Dartar' UAVs
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*
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*
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* Starts refueling/recharging the 'Dartar' UAVs
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* Arguments:
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*
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* 0: Player <OBJECT>
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* Argument:
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* 1: UAV <OBJECT>
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* 0: OBJECT - Player unit
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*
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* 1: OBJECT - UAV
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* Return Value:
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*
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* Nothing
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* Return value:
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*
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* NOTHING
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* Example:
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*/
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* [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_2(_caller,_target);
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PARAMS_2(_caller,_target);
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