From b868e9a35c9bee00075fd07047c2332e610fb779 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicol=C3=A1s=20Badano?= Date: Wed, 14 Jan 2015 01:47:39 -0300 Subject: [PATCH] interaction: remove stuff from config. cable ties are no longer in interaction. --- addons/interaction/CfgVehicles.hpp | 431 +++++++++++++++++++++++++++ addons/interaction/config.cpp | 462 +---------------------------- 2 files changed, 437 insertions(+), 456 deletions(-) create mode 100644 addons/interaction/CfgVehicles.hpp diff --git a/addons/interaction/CfgVehicles.hpp b/addons/interaction/CfgVehicles.hpp new file mode 100644 index 0000000000..8c8c7d566a --- /dev/null +++ b/addons/interaction/CfgVehicles.hpp @@ -0,0 +1,431 @@ +#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ + name = #ITEM; \ + count = COUNT; \ +}; + +class CfgVehicles { + + class Module_F; + class ACE_ModuleInteraction: Module_F { + author = "$STR_ACE_Core_ACETeam"; + category = "ACE"; + displayName = "Interaction System"; + function = "ACE_Interaction_fnc_moduleInteraction"; + scope = 2; + isGlobal = 1; + icon = PATHTOF(UI\IconInteraction_ca.paa); + class Arguments { + class EnableTeamManagement { + displayName = "Enable Team Management"; + description = "Should players be allowed to use the Team Management Menu? Default: Yes"; + typeName = "BOOL"; + class values { + class Yes { default = 1; name = "Yes"; value = 1;}; + class No { name = "No"; value = 0; }; + }; + }; + }; + }; + + class Man; + class CAManBase: Man { + class ACE_Actions { + class ACE_TeamManagement { + displayName = "$STR_ACE_Interaction_TeamManagement"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)}); + statement = ""; + showDisabled = 0; + priority = 3.2; + icon = PATHTOF(UI\team\team_management_ca.paa); + subMenu[] = {"ACE_TeamManagement", 0}; + hotkey = "M"; + enableInside = 1; + + class ACE_JoinTeamRed { + displayName = "$STR_ACE_Interaction_JoinTeamRed"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_red_ca.paa); + priority = 2.4; + hotkey = "R"; + enableInside = 1; + }; + class ACE_JoinTeamGreen { + displayName = "$STR_ACE_Interaction_JoinTeamGreen"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_green_ca.paa); + priority = 2.3; + hotkey = "G"; + enableInside = 1; + }; + class ACE_JoinTeamBlue { + displayName = "$STR_ACE_Interaction_JoinTeamBlue"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_blue_ca.paa); + priority = 2.2; + hotkey = "B"; + enableInside = 1; + }; + class ACE_JoinTeamYellow { + displayName = "$STR_ACE_Interaction_JoinTeamYellow"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_yellow_ca.paa); + priority = 2.1; + hotkey = "Y"; + enableInside = 1; + }; + + class ACE_LeaveTeam { + displayName = "$STR_ACE_Interaction_LeaveTeam"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}); + statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_white_ca.paa); + priority = 2.5; + hotkey = "N"; + enableInside = 1; + }; + }; + + class ACE_TapShoulder { + displayName = "$STR_ACE_Interaction_TapShoulder"; + distance = 4; + condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); + statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder)); + showDisabled = 1; + priority = 2.8; + hotkey = "Q"; + enableInside = 1; + }; + class ACE_JoinGroup { + displayName = "$STR_ACE_Interaction_JoinGroup"; + distance = 4; + condition = QUOTE(side group _player == side group _target && {group _player != group _target}); + statement = QUOTE([_player] joinSilent group _target;); + showDisabled = 0; + priority = 2.6; + icon = PATHTOF(UI\team\team_management_ca.paa); + hotkey = "J"; + enableInside = 1; + }; + + class ACE_GetDown { + displayName = "$STR_ACE_Interaction_GetDown"; + distance = 4; + condition = QUOTE([_target] call DFUNC(canInteractWith)); + statement = QUOTE([_target] call DFUNC(getDown)); + showDisabled = 0; + priority = 2.2; + }; + class ACE_SendAway { + displayName = "$STR_ACE_Interaction_SendAway"; + distance = 4; + condition = QUOTE([_target] call DFUNC(canInteractWith)); + statement = QUOTE([_target] call DFUNC(sendAway)); + showDisabled = 0; + priority = 2.0; + }; + class ACE_Pardon { + displayName = "$STR_ACE_Interaction_Pardon"; + distance = 4; + condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target}); + statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc)); + showDisabled = 0; + priority = 2.5; + enableInside = 1; + }; + }; + + class ACE_SelfActions { + class ACE_TeamManagement { + displayName = "$STR_ACE_Interaction_TeamManagement"; + condition = QUOTE(GVAR(EnableTeamManagement)); + statement = ""; + showDisabled = 1; + priority = 3.2; + icon = PATHTOF(UI\team\team_management_ca.paa); + subMenu[] = {"ACE_TeamManagement", 1}; + enableInside = 1; + hotkey = "M"; + + class ACE_JoinTeamRed { + displayName = "$STR_ACE_Interaction_JoinTeamRed"; + condition = QUOTE(true); + statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam)); + showDisabled = 1; + priority = 2.4; + icon = PATHTOF(UI\team\team_red_ca.paa); + enableInside = 1; + hotkey = "R"; + }; + class ACE_JoinTeamGreen { + displayName = "$STR_ACE_Interaction_JoinTeamGreen"; + condition = QUOTE(true); + statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam)); + showDisabled = 1; + priority = 2.3; + icon = PATHTOF(UI\team\team_green_ca.paa); + enableInside = 1; + hotkey = "G"; + }; + class ACE_JoinTeamBlue { + displayName = "$STR_ACE_Interaction_JoinTeamBlue"; + condition = QUOTE(true); + statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam)); + showDisabled = 1; + priority = 2.2; + icon = PATHTOF(UI\team\team_blue_ca.paa); + enableInside = 1; + hotkey = "B"; + }; + class ACE_JoinTeamYellow { + displayName = "$STR_ACE_Interaction_JoinTeamYellow"; + condition = QUOTE(true); + statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam)); + showDisabled = 1; + priority = 2.1; + icon = PATHTOF(UI\team\team_yellow_ca.paa); + enableInside = 1; + hotkey = "Y"; + }; + + class ACE_LeaveTeam { + displayName = "$STR_ACE_Interaction_LeaveTeam"; + condition = QUOTE(assignedTeam _player != 'MAIN'); + statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam)); + showDisabled = 1; + priority = 2.5; + icon = PATHTOF(UI\team\team_white_ca.paa); + enableInside = 1; + hotkey = "N"; + }; + + class ACE_BecomeLeader { + displayName = "$STR_ACE_Interaction_BecomeLeader"; + condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player}); + statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;); + showDisabled = 1; + priority = 1.0; + icon = PATHTOF(UI\team\team_white_ca.paa); + enableInside = 1; + hotkey = "L"; + }; + class ACE_LeaveGroup { + displayName = "$STR_ACE_Interaction_LeaveGroup"; + condition = QUOTE(count (units group _player) > 1); + statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;); + showDisabled = 1; + priority = 1.2; + icon = PATHTOF(UI\team\team_management_ca.paa); + enableInside = 1; + hotkey = "M"; + }; + }; + + /* DANCE ANIMATION DOESN'T WORK :( + class ACE_Dance { + displayName = "$STR_ACE_Interaction_Dance"; + condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing"; + statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;"; + showDisabled = 0; + priority = -1.2; + }; + class ACE_StopDancing { + displayName = "$STR_ACE_Interaction_StopDancing"; + condition = "ACE_Dancing"; + statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;"; + showDisabled = 0; + priority = -1.2; + }; + */ + + class ACE_Gestures { + displayName = "$STR_ACE_Interaction_Gestures"; + condition = "canStand _target"; + statement = ""; + showDisabled = 1; + priority = 3.5; + subMenu[] = {"ACE_Gestures", 1}; + icon = PATHTOF(UI\gestures_ca.paa); + hotkey = "G"; + + /*class ACE_Gesture_Advance { + displayName = "$STR_ACE_Interaction_Gestures_Attack"; + condition = "canStand _target"; + statement = "_target playActionNow 'gestureAttack';"; + showDisabled = 1; + priority = 2.0; + };*/ + class ACE_Gesture_Advance { + displayName = "$STR_ACE_Interaction_Gestures_Advance"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureAdvance';); + showDisabled = 1; + priority = 1.9; + hotkey = "1"; + }; + class ACE_Gesture_Go { + displayName = "$STR_ACE_Interaction_Gestures_Go"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2);); + showDisabled = 1; + priority = 1.8; + hotkey = "2"; + }; + class ACE_Gesture_Follow { + displayName = "$STR_ACE_Interaction_Gestures_Follow"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureFollow';); + showDisabled = 1; + priority = 1.7; + hotkey = "3"; + }; + /*class ACE_Gesture_Point { + displayName = "$STR_ACE_Interaction_Gestures_Point"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gesturePoint';); + showDisabled = 1; + priority = 1.6; + };*/ + class ACE_Gesture_Up { + displayName = "$STR_ACE_Interaction_Gestures_Up"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureUp';); + showDisabled = 1; + priority = 1.5; + hotkey = "4"; + }; + class ACE_Gesture_Cover { + displayName = "$STR_ACE_Interaction_Gestures_Cover"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureCover';); + showDisabled = 1; + priority = 1.4; + hotkey = "5"; + }; + class ACE_Gesture_CeaseFire { + displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureCeaseFire';); + showDisabled = 1; + priority = 1.3; + hotkey = "6"; + }; + class ACE_Gesture_Freeze { + displayName = "$STR_ACE_Interaction_Gestures_Freeze"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureFreeze';); + showDisabled = 1; + priority = 1.2; + hotkey = "7"; + }; + class ACE_Gesture_Yes { + displayName = "$STR_ACE_Interaction_Gestures_Yes"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2);); + showDisabled = 1; + priority = 1.1; + hotkey = "8"; + }; + class ACE_Gesture_No { + displayName = "$STR_ACE_Interaction_Gestures_No"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow 'gestureNo';); + showDisabled = 1; + priority = 1.0; + hotkey = "9"; + }; + class ACE_Gesture_Hi { + displayName = "$STR_ACE_Interaction_Gestures_Hi"; + condition = QUOTE(canStand _target); + statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3);); + showDisabled = 1; + priority = 0.9; + hotkey = "0"; + }; + }; + + class ACE_Equipment { + displayName = "$STR_ACE_Interaction_Equipment"; + condition = QUOTE(true); + statement = ""; + showDisabled = 1; + priority = 4.5; + icon = ""; // @todo + subMenu[] = {"ACE_Equipment", 1}; + enableInside = 1; + hotkey = "E"; + + class ACE_Dummy { + displayName = ""; + condition = QUOTE(false); + statement = ""; + showDisabled = 1; + priority = -99; + icon = PATHTOEF(common,UI\blank_CO.paa); + enableInside = 1; + }; + }; + }; + }; + + class LandVehicle; + class Car: LandVehicle { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + class Tank: LandVehicle { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + + class Air; + class Helicopter: Air { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + class Plane: Air { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + + class Ship; + class Ship_F: Ship { + class ACE_Actions { + class ACE_Push { + displayName = "$STR_ACE_Interaction_Push"; + distance = 4; + condition = QUOTE(getMass _target < 1000 && {alive _target}); + statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push);); + showDisabled = 0; + priority = -1; + }; + }; + class ACE_SelfActions {}; + }; + + class StaticWeapon: LandVehicle { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + + class StaticMortar; + class Mortar_01_base_F: StaticMortar { + class ACE_Actions {}; + class ACE_SelfActions {}; + }; + +}; \ No newline at end of file diff --git a/addons/interaction/config.cpp b/addons/interaction/config.cpp index 62a1476fc9..791880dcc6 100644 --- a/addons/interaction/config.cpp +++ b/addons/interaction/config.cpp @@ -16,6 +16,12 @@ class CfgPatches { #include "CfgEventHandlers.hpp" +#include "CfgVehicles.hpp" + +#include "CfgWeapons.hpp" + +#include + class ACE_Default_Keys { class openInteractionMenuNew { displayName = "$STR_ACE_Interaction_InteractionMenu"; @@ -111,459 +117,3 @@ class ACE_canInteractConditions { condition = QUOTE( !underwater _player ); }; }; - -#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ -}; - -class CfgVehicles { - - class Module_F; - class ACE_ModuleInteraction: Module_F { - author = "$STR_ACE_Core_ACETeam"; - category = "ACE"; - displayName = "Interaction System"; - function = "ACE_Interaction_fnc_moduleInteraction"; - scope = 2; - isGlobal = 1; - icon = PATHTOF(UI\IconInteraction_ca.paa); - class Arguments { - class EnableTeamManagement { - displayName = "Enable Team Management"; - description = "Should players be allowed to use the Team Management Menu? Default: Yes"; - typeName = "BOOL"; - class values { - class Yes { default = 1; name = "Yes"; value = 1;}; - class No { name = "No"; value = 0; }; - }; - }; - }; - }; - - class Man; - class CAManBase: Man { - class ACE_Actions { - class ACE_TeamManagement { - displayName = "$STR_ACE_Interaction_TeamManagement"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)}); - statement = ""; - showDisabled = 0; - priority = 3.2; - icon = PATHTOF(UI\team\team_management_ca.paa); - subMenu[] = {"ACE_TeamManagement", 0}; - hotkey = "M"; - enableInside = 1; - - class ACE_JoinTeamRed { - displayName = "$STR_ACE_Interaction_JoinTeamRed"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_red_ca.paa); - priority = 2.4; - hotkey = "R"; - enableInside = 1; - }; - class ACE_JoinTeamGreen { - displayName = "$STR_ACE_Interaction_JoinTeamGreen"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_green_ca.paa); - priority = 2.3; - hotkey = "G"; - enableInside = 1; - }; - class ACE_JoinTeamBlue { - displayName = "$STR_ACE_Interaction_JoinTeamBlue"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_blue_ca.paa); - priority = 2.2; - hotkey = "B"; - enableInside = 1; - }; - class ACE_JoinTeamYellow { - displayName = "$STR_ACE_Interaction_JoinTeamYellow"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_yellow_ca.paa); - priority = 2.1; - hotkey = "Y"; - enableInside = 1; - }; - - class ACE_LeaveTeam { - displayName = "$STR_ACE_Interaction_LeaveTeam"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}); - statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_white_ca.paa); - priority = 2.5; - hotkey = "N"; - enableInside = 1; - }; - }; - - class ACE_TapShoulder { - displayName = "$STR_ACE_Interaction_TapShoulder"; - distance = 4; - condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); - statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder)); - showDisabled = 1; - priority = 2.8; - hotkey = "Q"; - enableInside = 1; - }; - class ACE_JoinGroup { - displayName = "$STR_ACE_Interaction_JoinGroup"; - distance = 4; - condition = QUOTE(side group _player == side group _target && {group _player != group _target}); - statement = QUOTE([_player] joinSilent group _target;); - showDisabled = 0; - priority = 2.6; - icon = PATHTOF(UI\team\team_management_ca.paa); - hotkey = "J"; - enableInside = 1; - }; - - class ACE_GetDown { - displayName = "$STR_ACE_Interaction_GetDown"; - distance = 4; - condition = QUOTE([_target] call DFUNC(canInteractWith)); - statement = QUOTE([_target] call DFUNC(getDown)); - showDisabled = 0; - priority = 2.2; - }; - class ACE_SendAway { - displayName = "$STR_ACE_Interaction_SendAway"; - distance = 4; - condition = QUOTE([_target] call DFUNC(canInteractWith)); - statement = QUOTE([_target] call DFUNC(sendAway)); - showDisabled = 0; - priority = 2.0; - }; - class ACE_Pardon { - displayName = "$STR_ACE_Interaction_Pardon"; - distance = 4; - condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target}); - statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc)); - showDisabled = 0; - priority = 2.5; - enableInside = 1; - }; - }; - - class ACE_SelfActions { - class ACE_TeamManagement { - displayName = "$STR_ACE_Interaction_TeamManagement"; - condition = QUOTE(GVAR(EnableTeamManagement)); - statement = ""; - showDisabled = 1; - priority = 3.2; - icon = PATHTOF(UI\team\team_management_ca.paa); - subMenu[] = {"ACE_TeamManagement", 1}; - enableInside = 1; - hotkey = "M"; - - class ACE_JoinTeamRed { - displayName = "$STR_ACE_Interaction_JoinTeamRed"; - condition = QUOTE(true); - statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam)); - showDisabled = 1; - priority = 2.4; - icon = PATHTOF(UI\team\team_red_ca.paa); - enableInside = 1; - hotkey = "R"; - }; - class ACE_JoinTeamGreen { - displayName = "$STR_ACE_Interaction_JoinTeamGreen"; - condition = QUOTE(true); - statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam)); - showDisabled = 1; - priority = 2.3; - icon = PATHTOF(UI\team\team_green_ca.paa); - enableInside = 1; - hotkey = "G"; - }; - class ACE_JoinTeamBlue { - displayName = "$STR_ACE_Interaction_JoinTeamBlue"; - condition = QUOTE(true); - statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam)); - showDisabled = 1; - priority = 2.2; - icon = PATHTOF(UI\team\team_blue_ca.paa); - enableInside = 1; - hotkey = "B"; - }; - class ACE_JoinTeamYellow { - displayName = "$STR_ACE_Interaction_JoinTeamYellow"; - condition = QUOTE(true); - statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam)); - showDisabled = 1; - priority = 2.1; - icon = PATHTOF(UI\team\team_yellow_ca.paa); - enableInside = 1; - hotkey = "Y"; - }; - - class ACE_LeaveTeam { - displayName = "$STR_ACE_Interaction_LeaveTeam"; - condition = QUOTE(assignedTeam _player != 'MAIN'); - statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam)); - showDisabled = 1; - priority = 2.5; - icon = PATHTOF(UI\team\team_white_ca.paa); - enableInside = 1; - hotkey = "N"; - }; - - class ACE_BecomeLeader { - displayName = "$STR_ACE_Interaction_BecomeLeader"; - condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player}); - statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;); - showDisabled = 1; - priority = 1.0; - icon = PATHTOF(UI\team\team_white_ca.paa); - enableInside = 1; - hotkey = "L"; - }; - class ACE_LeaveGroup { - displayName = "$STR_ACE_Interaction_LeaveGroup"; - condition = QUOTE(count (units group _player) > 1); - statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;); - showDisabled = 1; - priority = 1.2; - icon = PATHTOF(UI\team\team_management_ca.paa); - enableInside = 1; - hotkey = "M"; - }; - }; - - /* DANCE ANIMATION DOESN'T WORK :( - class ACE_Dance { - displayName = "$STR_ACE_Interaction_Dance"; - condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing"; - statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;"; - showDisabled = 0; - priority = -1.2; - }; - class ACE_StopDancing { - displayName = "$STR_ACE_Interaction_StopDancing"; - condition = "ACE_Dancing"; - statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;"; - showDisabled = 0; - priority = -1.2; - }; - */ - - class ACE_Gestures { - displayName = "$STR_ACE_Interaction_Gestures"; - condition = "canStand _target"; - statement = ""; - showDisabled = 1; - priority = 3.5; - subMenu[] = {"ACE_Gestures", 1}; - icon = PATHTOF(UI\gestures_ca.paa); - hotkey = "G"; - - /*class ACE_Gesture_Advance { - displayName = "$STR_ACE_Interaction_Gestures_Attack"; - condition = "canStand _target"; - statement = "_target playActionNow 'gestureAttack';"; - showDisabled = 1; - priority = 2.0; - };*/ - class ACE_Gesture_Advance { - displayName = "$STR_ACE_Interaction_Gestures_Advance"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureAdvance';); - showDisabled = 1; - priority = 1.9; - hotkey = "1"; - }; - class ACE_Gesture_Go { - displayName = "$STR_ACE_Interaction_Gestures_Go"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2);); - showDisabled = 1; - priority = 1.8; - hotkey = "2"; - }; - class ACE_Gesture_Follow { - displayName = "$STR_ACE_Interaction_Gestures_Follow"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureFollow';); - showDisabled = 1; - priority = 1.7; - hotkey = "3"; - }; - /*class ACE_Gesture_Point { - displayName = "$STR_ACE_Interaction_Gestures_Point"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gesturePoint';); - showDisabled = 1; - priority = 1.6; - };*/ - class ACE_Gesture_Up { - displayName = "$STR_ACE_Interaction_Gestures_Up"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureUp';); - showDisabled = 1; - priority = 1.5; - hotkey = "4"; - }; - class ACE_Gesture_Cover { - displayName = "$STR_ACE_Interaction_Gestures_Cover"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureCover';); - showDisabled = 1; - priority = 1.4; - hotkey = "5"; - }; - class ACE_Gesture_CeaseFire { - displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureCeaseFire';); - showDisabled = 1; - priority = 1.3; - hotkey = "6"; - }; - class ACE_Gesture_Freeze { - displayName = "$STR_ACE_Interaction_Gestures_Freeze"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureFreeze';); - showDisabled = 1; - priority = 1.2; - hotkey = "7"; - }; - class ACE_Gesture_Yes { - displayName = "$STR_ACE_Interaction_Gestures_Yes"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2);); - showDisabled = 1; - priority = 1.1; - hotkey = "8"; - }; - class ACE_Gesture_No { - displayName = "$STR_ACE_Interaction_Gestures_No"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow 'gestureNo';); - showDisabled = 1; - priority = 1.0; - hotkey = "9"; - }; - class ACE_Gesture_Hi { - displayName = "$STR_ACE_Interaction_Gestures_Hi"; - condition = QUOTE(canStand _target); - statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3);); - showDisabled = 1; - priority = 0.9; - hotkey = "0"; - }; - }; - - class ACE_Equipment { - displayName = "$STR_ACE_Interaction_Equipment"; - condition = QUOTE(true); - statement = ""; - showDisabled = 1; - priority = 4.5; - icon = ""; // @todo - subMenu[] = {"ACE_Equipment", 1}; - enableInside = 1; - hotkey = "E"; - - class ACE_Dummy { - displayName = ""; - condition = QUOTE(false); - statement = ""; - showDisabled = 1; - priority = -99; - icon = PATHTOEF(common,UI\blank_CO.paa); - enableInside = 1; - }; - }; - }; - }; - - class LandVehicle; - class Car: LandVehicle { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - class Tank: LandVehicle { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - - class Air; - class Helicopter: Air { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - class Plane: Air { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - - class Ship; - class Ship_F: Ship { - class ACE_Actions { - class ACE_Push { - displayName = "$STR_ACE_Interaction_Push"; - distance = 4; - condition = QUOTE(getMass _target < 1000 && {alive _target}); - statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push);); - showDisabled = 0; - priority = -1; - }; - }; - class ACE_SelfActions {}; - }; - - class StaticWeapon: LandVehicle { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - - class StaticMortar; - class Mortar_01_base_F: StaticMortar { - class ACE_Actions {}; - class ACE_SelfActions {}; - }; - - class Box_NATO_Support_F; - class ACE_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(ACE_CableTie,24) - }; - }; -}; - -class CfgWeapons { - class ACE_ItemCore; - class InventoryItem_Base_F; - - class ACE_CableTie: ACE_ItemCore { - displayName = "$STR_ACE_Interaction_CableTie_Name"; - descriptionShort = "$STR_ACE_Interaction_CableTie_Description"; - model = PATHTOF(ACE_cabletie.p3d); - picture = PATHTOF(UI\ACE_cabletie_x_ca.paa); - scope = 2; - class ItemInfo: InventoryItem_Base_F { - mass = 1; - }; - }; -}; - -#include