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Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer
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@ -33,7 +33,7 @@ if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then {
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private _markerType = [_x] call EFUNC(common,getMarkerType);
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private _colour = format ["Color%1", side _x];
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private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
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private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos _x) select 0, (getPos _x) select 1]];
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_marker setMarkerTypeLocal _markerType;
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_marker setMarkerColorLocal _colour;
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_marker setMarkerTextLocal (name _x);
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