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https://github.com/acemod/ACE3.git
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Merge pull request #1493 from acemod/tacticalladder
Initial draft of the ACE2 tactical ladder port.
This commit is contained in:
commit
b86e6b6043
BIN
addons/apl/data/plech.paa
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addons/apl/data/plech.paa
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1
addons/tacticalladder/$PBOPREFIX$
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1
addons/tacticalladder/$PBOPREFIX$
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z\ace\addons\tacticalladder
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11
addons/tacticalladder/CfgEventHandlers.hpp
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addons/tacticalladder/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_preInit) );
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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86
addons/tacticalladder/CfgVehicles.hpp
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86
addons/tacticalladder/CfgVehicles.hpp
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_TacticalLadders {
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displayName = $STR_ACE_DEPLOY_TACLADDER;
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condition = QUOTE((backpack ACE_player) == QUOTE(QUOTE(ACE_TacticalLadder_Pack)));
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statement = QUOTE(call FUNC(deployTL));
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exceptions[] = {};
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showDisabled = 1;
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priority = 4;
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};
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};
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};
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class Bag_Base;
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class ACE_TacticalLadder_Pack: Bag_Base {
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scope = 2;
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displayName = "$STR_ACE_TACTICALLADDER";
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descriptionShort = "";
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model = PATHTOF(data\ace_tacticalladder_pack.p3d);
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picture = PATHTOF(UI\ace_tactical_ladder_pack_ca.paa);
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maximumLoad = 0;
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mass = 50;
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};
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class House;
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class ACE_Tactical_Ladder: House {
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XEH_ENABLED;
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displayName = $STR_ACE_TACTICALLADDER;
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class DestructionEffects {};
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model = PATHTOF(data\ace_tacticalladder.p3d);
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animated = 1;
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autocenter = 0;
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featureSize = 12;
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ladders[] = {{"start","end"}};
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class AnimationSources {
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class rotate {
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source = "user";
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animPeriod = 1e-007;
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};
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class extract_1 {
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source = "user";
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animPeriod = 1e-007;
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};
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class extract_2: extract_1 {};
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class extract_3: extract_1 {};
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class extract_4: extract_1 {};
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class extract_5: extract_1 {};
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class extract_6: extract_1 {};
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class extract_7: extract_1 {};
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class extract_8: extract_1 {};
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class extract_9: extract_1 {};
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class extract_10: extract_1 {};
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class extract_11: extract_1 {};
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};
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class ACE_Actions {
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class ACE_MainActions {
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selection = "roadway";
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distance = 5;
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condition = "true";
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class ACE_PickUp {
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selection = "";
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displayName = "$STR_ACE_PICKUP_TACLADDER";
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distance = 4;
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condition = QUOTE((backpack ACE_player) == '');
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickupTL));
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showDisabled = 0;
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exceptions[] = {};
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priority = 5;
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};
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class ACE_Position {
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selection = "";
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displayName = "$STR_ACE_POSITION_TACLADDER";
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distance = 4;
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condition = "true";
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(positionTL));
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showDisabled = 0;
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exceptions[] = {};
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priority = 5;
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};
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};
|
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};
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};
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};
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10
addons/tacticalladder/README.md
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addons/tacticalladder/README.md
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ace_tacticalladder
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===============
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|
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Adds a packable tactical ladder.
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## Maintainers
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|
||||
The people responsible for merging changes to this component or answering potential questions.
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||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
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BIN
addons/tacticalladder/UI/ace_tactical_ladder_pack_ca.paa
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addons/tacticalladder/UI/ace_tactical_ladder_pack_ca.paa
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15
addons/tacticalladder/XEH_postInit.sqf
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15
addons/tacticalladder/XEH_postInit.sqf
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#include "script_component.hpp"
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GVAR(ladder) = objNull;
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GVAR(cancelTime) = 0;
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GVAR(currentStep) = 3;
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GVAR(currentAngle) = 0;
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// Cancel tactical ladder deployment if the interact menu is opened
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["interactMenuOpened", {
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if ((ACE_time > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
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GVAR(ladder) call FUNC(cancelTLdeploy);
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};
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}] call EFUNC(common,addEventHandler);
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[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler);
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12
addons/tacticalladder/XEH_preInit.sqf
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12
addons/tacticalladder/XEH_preInit.sqf
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#include "script_component.hpp"
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ADDON = false;
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PREP(cancelTLdeploy);
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PREP(confirmTLdeploy);
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PREP(deployTL);
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PREP(handleScrollWheel);
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PREP(pickupTL);
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PREP(positionTL);
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ADDON = true;
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15
addons/tacticalladder/config.cpp
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15
addons/tacticalladder/config.cpp
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#include "script_component.hpp"
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|
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class CfgPatches {
|
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
|
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author[] = {"Rocko"};
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VERSION_CONFIG;
|
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};
|
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};
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|
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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BIN
addons/tacticalladder/data/ace_ladder_co.paa
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addons/tacticalladder/data/ace_ladder_co.paa
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addons/tacticalladder/data/ace_tacticalladder.p3d
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addons/tacticalladder/data/ace_tacticalladder.p3d
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addons/tacticalladder/data/ace_tacticalladder_pack.p3d
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addons/tacticalladder/data/ace_tacticalladder_pack.p3d
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137
addons/tacticalladder/data/model.cfg
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137
addons/tacticalladder/data/model.cfg
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class CfgSkeletons {
|
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_tacticalladder_skeleton: Default {
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isDiscrete = 0;
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||||
skeletonInherit = "";
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skeletonBones[] = {
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"base","",
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"1","base",
|
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"2","1",
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"3","2",
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"4","3",
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"5","4",
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"6","5",
|
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"7","6",
|
||||
"8","7",
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"9","8",
|
||||
"10","9",
|
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"11","10",
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"step","11"
|
||||
};
|
||||
};
|
||||
};
|
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|
||||
class CfgModels {
|
||||
class Default {
|
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sectionsInherit="";
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sections[] = {""};
|
||||
skeletonName = "";
|
||||
};
|
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class ace_tacticalladder {
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skeletonName = "ace_tacticalladder_skeleton";
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sections[] = { "roadway" };
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sectionsInherit = "";
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||||
class Animations {
|
||||
class rotate {
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type = "rotation";
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source = "";
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||||
sourceAddress = "clamp";
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selection = "base";
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axis = "axis_rotate";
|
||||
minValue = 0;
|
||||
maxValue = 90;
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angle0="rad 0";
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angle1="rad +90";
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};
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class extract_1 {
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type = "translation";
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||||
source = "";
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||||
selection = "1";
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||||
axis = "axis_1";
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animPeriod = 0;
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||||
minValue = 0;
|
||||
maxValue = 1;
|
||||
minPhase = 0;
|
||||
maxPhase = 1;
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||||
offset0 = 0;
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offset1 = 0.82;
|
||||
};
|
||||
class extract_2: extract_1 {
|
||||
selection = "2";
|
||||
axis = "axis_2";
|
||||
};
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||||
class extract_3: extract_1 {
|
||||
selection = "3";
|
||||
axis = "axis_3";
|
||||
};
|
||||
class extract_4: extract_1 {
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selection = "4";
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||||
axis = "axis_4";
|
||||
};
|
||||
class extract_5: extract_1 {
|
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selection = "5";
|
||||
axis = "axis_5";
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||||
};
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||||
class extract_6: extract_1 {
|
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selection = "6";
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||||
axis = "axis_6";
|
||||
};
|
||||
class extract_7: extract_1 {
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selection = "7";
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||||
axis = "axis_7";
|
||||
};
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||||
class extract_8: extract_1 {
|
||||
selection = "8";
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||||
axis = "axis_8";
|
||||
};
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||||
class extract_9: extract_1 {
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selection = "9";
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||||
axis = "axis_9";
|
||||
};
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class extract_10: extract_1 {
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selection = "10";
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||||
axis = "axis_10";
|
||||
};
|
||||
class extract_11: extract_1 {
|
||||
selection = "11";
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||||
axis = "axis_11";
|
||||
};
|
||||
};
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};
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class ArmaMan: Default {
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htMin=60;
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htMax=1800;
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afMax=30;
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mfMax=0;
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mFact=1;
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tBody=37;
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sections[]= {
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"osobnost",
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"Head_Injury",
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"Body_Injury",
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"l_leg_injury",
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||||
"l_arm_injury",
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"r_arm_injury",
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"r_leg_injury",
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"injury_body",
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"injury_legs",
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"injury_hands",
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||||
"clan",
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"clan_sign",
|
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"Camo",
|
||||
"CamoB",
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"Camo1",
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"Camo2",
|
||||
"personality",
|
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"hl",
|
||||
"injury_head"
|
||||
};
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skeletonName="OFP2_ManSkeleton";
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};
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class ace_tacticalladder_pack: ArmaMan {
|
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};
|
||||
};
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32
addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf
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32
addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf
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|
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/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Cancel tactical ladder deployment
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ladder <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_ladder] call ace_tacticalladder_fnc_cancelTLdeploy;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"]
|
||||
|
||||
PARAMS_1(_ladder);
|
||||
|
||||
detach _ladder;
|
||||
_ladder animate ["rotate", 0];
|
||||
{
|
||||
_ladder animate [_x, 0];
|
||||
} forEach __ANIMS;
|
||||
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
|
||||
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
|
||||
|
||||
GVAR(ladder) = objNull;
|
32
addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf
Normal file
32
addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf
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@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Confirm tactical ladder deployment
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ladder <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Success?
|
||||
*
|
||||
* Example:
|
||||
* [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_ladder);
|
||||
|
||||
private ["_pos1", "_pos2"];
|
||||
_pos1 = getPosASL GVAR(ladder);
|
||||
_pos2 = (GVAR(ladder) modelToWorld (GVAR(ladder) selectionPosition "check2")) call EFUNC(common,positionToASL);
|
||||
if (lineIntersects [_pos1, _pos2, GVAR(ladder)]) exitWith { false };
|
||||
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
|
||||
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
|
||||
|
||||
detach _ladder;
|
||||
GVAR(ladder) = objNull;
|
||||
|
||||
true
|
34
addons/tacticalladder/functions/fnc_deployTL.sqf
Normal file
34
addons/tacticalladder/functions/fnc_deployTL.sqf
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@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Deploy tactical ladder
|
||||
*
|
||||
* Arguments:
|
||||
* Nothing
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* call ace_tacticalladder_fnc_deployTL;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if ((backpack ACE_player) != "ACE_TacticalLadder_Pack") exitWith {};
|
||||
|
||||
private ["_pos", "_offset", "_ladder"];
|
||||
|
||||
removeBackpack ACE_player;
|
||||
|
||||
_pos = ACE_player modelToWorld [0,0,0];
|
||||
_offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8};
|
||||
_pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)];
|
||||
_pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)];
|
||||
_pos set [2, [ACE_player] call CBA_fnc_realHeight];
|
||||
|
||||
_ladder = "ACE_Tactical_Ladder" createVehicle _pos;
|
||||
_ladder setPos _pos;
|
||||
_ladder setDir (direction ACE_player);
|
||||
|
||||
ACE_player reveal _ladder;
|
48
addons/tacticalladder/functions/fnc_handleScrollWheel.sqf
Normal file
48
addons/tacticalladder/functions/fnc_handleScrollWheel.sqf
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Handles lengthening and tilting of the ladder
|
||||
*
|
||||
* Arguments:
|
||||
* Amount scrolled <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Handled <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* 1 call ace_tacticalladder_fnc_handleScrollWheel;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_scroll);
|
||||
|
||||
if (isNull GVAR(ladder)) exitWith { false };
|
||||
|
||||
if (GETMVAR(ACE_Modifier,0) == 0) then {
|
||||
private ["_currentStep"];
|
||||
// Lengthening
|
||||
if (_scroll > 0) then {
|
||||
_currentStep = GVAR(currentStep);
|
||||
if (_currentStep == 11) exitWith {};
|
||||
_currentStep = _currentStep + 1;
|
||||
if (GVAR(ladder) animationPhase (format["extract_%1", _currentStep]) == 0) then {
|
||||
GVAR(ladder) animate [format["extract_%1", _currentStep], 1];
|
||||
GVAR(currentStep) = _currentStep;
|
||||
};
|
||||
};
|
||||
if (_scroll < 0) then {
|
||||
_currentStep = GVAR(currentStep);
|
||||
if (_currentStep == 3) exitWith {};
|
||||
if (GVAR(ladder) animationPhase (format["extract_%1", _currentStep]) == 1) then {
|
||||
GVAR(ladder) animate [format["extract_%1", _currentStep], 0];
|
||||
GVAR(currentStep) = _currentStep - 1;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
// Tilting
|
||||
GVAR(currentAngle) = 0 max (GVAR(currentAngle) + _scroll) min 90;
|
||||
GVAR(ladder) animate ["rotate", GVAR(currentAngle)];
|
||||
};
|
||||
|
||||
true
|
26
addons/tacticalladder/functions/fnc_pickupTL.sqf
Normal file
26
addons/tacticalladder/functions/fnc_pickupTL.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Pick up tactical ladder
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ladder <OBJECT>
|
||||
* 1: unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Success?
|
||||
*
|
||||
* Example:
|
||||
* [_ladder, _unit] call ace_tacticalladder_fnc_pickupTL;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if ((backpack ACE_player) != "") exitWith { false };
|
||||
|
||||
PARAMS_2(_ladder,_unit);
|
||||
|
||||
deleteVehicle _ladder;
|
||||
_unit addBackpack "ACE_TacticalLadder_Pack";
|
||||
|
||||
true
|
52
addons/tacticalladder/functions/fnc_positionTL.sqf
Normal file
52
addons/tacticalladder/functions/fnc_positionTL.sqf
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Author: Rocko, Ruthberg
|
||||
* Position tactical ladder
|
||||
*
|
||||
* Arguments:
|
||||
* 0: sandbag <OBJECT>
|
||||
* 1: unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_ladder, _unit] call ace_tacticalladder_fnc_positionTL;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"]
|
||||
|
||||
PARAMS_2(_ladder,_unit);
|
||||
|
||||
{
|
||||
_ladder animate [_x, 0];
|
||||
} forEach __ANIMS;
|
||||
|
||||
_unit switchMove "amovpercmstpslowwrfldnon_player_idlesteady03";
|
||||
_ladder attachTo [_unit, [0, 0.75, 0], ""]; // Position ladder in front of player
|
||||
|
||||
_ladder animate ["rotate", 0];
|
||||
{
|
||||
_ladder animate [_x, 1];
|
||||
} forEach ["extract_1", "extract_2", "extract_3"]; // Extract ladder at head height (extract_3)
|
||||
|
||||
GVAR(ladder) = _ladder;
|
||||
GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling
|
||||
GVAR(currentStep) = 3;
|
||||
GVAR(currentAngle) = 0;
|
||||
|
||||
["Confirm", "Cancel", "Adjust"] call EFUNC(interaction,showMouseHint);
|
||||
|
||||
ACE_player setVariable [QGVAR(Deploy),
|
||||
[ACE_player, "DefaultAction",
|
||||
{!isNull GVAR(ladder)},
|
||||
{GVAR(ladder) call FUNC(confirmTLdeploy);}
|
||||
] call EFUNC(common,AddActionEventHandler)];
|
||||
|
||||
ACE_player setVariable [QGVAR(Cancel),
|
||||
[ACE_player, "zoomtemp",
|
||||
{!isNull GVAR(ladder)},
|
||||
{GVAR(ladder) call FUNC(cancelTLdeploy);}
|
||||
] call EFUNC(common,AddActionEventHandler)];
|
1
addons/tacticalladder/functions/script_component.hpp
Normal file
1
addons/tacticalladder/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\tacticalladder\script_component.hpp"
|
12
addons/tacticalladder/script_component.hpp
Normal file
12
addons/tacticalladder/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT tacticalladder
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_TACTICALLADDER
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_TACTICALLADDER
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_TACTICALLADDER
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
60
addons/tacticalladder/stringtable.xml
Normal file
60
addons/tacticalladder/stringtable.xml
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="tacticalladder">
|
||||
<Key ID="STR_ACE_TACTICALLADDER">
|
||||
<English>Telescopic Ladder</English>
|
||||
<German>Teleskopleiter</German>
|
||||
<Russian>Телескопическая лестница</Russian>
|
||||
<Polish>Drabina teleskopowa</Polish>
|
||||
<Spanish>Telescopic Ladder</Spanish>
|
||||
<French>Telescopic Ladder</French>
|
||||
<Czech>Teleskopický žebřík</Czech>
|
||||
<Italian>Telescopic Ladder</Italian>
|
||||
<Hungarian>Telescopic Ladder</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_DEPLOY_TACLADDER">
|
||||
<English>Deploy ladder</English>
|
||||
<German>Leiter aufbauen</German>
|
||||
<Russian>Установить лестницу</Russian>
|
||||
<Polish>Rozłóż drabinę</Polish>
|
||||
<Spanish>Deploy ladder</Spanish>
|
||||
<French>Deploy ladder</French>
|
||||
<Czech>Umístit žebřík</Czech>
|
||||
<Italian>Deploy ladder</Italian>
|
||||
<Hungarian>Deploy ladder</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_DROP_TACLADDER">
|
||||
<English>Drop ladder</English>
|
||||
<German>Leiter ablegen</German>
|
||||
<Russian>Положить лестницу</Russian>
|
||||
<Polish>Zostaw drabinę</Polish>
|
||||
<Spanish>Drop ladder</Spanish>
|
||||
<French>Drop ladder</French>
|
||||
<Czech>Položit žebřík</Czech>
|
||||
<Italian>Drop ladder</Italian>
|
||||
<Hungarian>Drop ladder</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_POSITION_TACLADDER">
|
||||
<English>Position ladder</English>
|
||||
<German>Leiter positionieren</German>
|
||||
<Russian>Перенести лестницу</Russian>
|
||||
<Polish>Postaw drabinę</Polish>
|
||||
<Spanish>Position ladder</Spanish>
|
||||
<French>Position ladder</French>
|
||||
<Czech>Přemístit žebřík</Czech>
|
||||
<Italian>Position ladder</Italian>
|
||||
<Hungarian>Position ladder</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_PICKUP_TACLADDER">
|
||||
<English>Pickup ladder</English>
|
||||
<German>Leiter aufnehmen</German>
|
||||
<Russian>Взять лестницу</Russian>
|
||||
<Polish>Zabierz drabinę</Polish>
|
||||
<Spanish>Pickup ladder</Spanish>
|
||||
<French>Pickup ladder</French>
|
||||
<Czech>Vzít žebřík</Czech>
|
||||
<Italian>Pickup ladder</Italian>
|
||||
<Hungarian>Pickup ladder</Hungarian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user