Added deployment API and waypoint

This commit is contained in:
BaerMitUmlaut 2016-03-05 20:25:35 +01:00
parent fc54b1180c
commit b8a4349c10
7 changed files with 154 additions and 0 deletions

View File

@ -0,0 +1,11 @@
class CfgWaypoints {
class ACE {
displayName = "ACE";
class Fastrope {
displayName = CSTRING(Waypoint_Fastrope);
displayNameDebug = "Fastrope";
file = QUOTE(PATHTOF(functions\fnc_deployAIWaypoint.sqf));
icon = QUOTE(PATHTOF(UI\Icon_Waypoint.paa));
};
};
};

Binary file not shown.

View File

@ -8,6 +8,7 @@ PREP(canFastRope);
PREP(canPrepareFRIES); PREP(canPrepareFRIES);
PREP(checkVehicleThread); PREP(checkVehicleThread);
PREP(cutRopes); PREP(cutRopes);
PREP(deployAI);
PREP(deployRopes); PREP(deployRopes);
PREP(equipFRIES); PREP(equipFRIES);
PREP(fastRope); PREP(fastRope);

View File

@ -15,3 +15,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp" #include "CfgMoves.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWaypoints.hpp"

View File

@ -0,0 +1,95 @@
/*
* Author: BaerMitUmlaut
* Auomatically deploy a helicopter filled with AI units.
*
* Arguments:
* 0: The helicopter <OBJECT>
* 1: Deploy special roles (gunners, copilot) (default: false) <BOOL>
* 2: Create deployment group (default: true) <BOOL>
*
* Return Value:
* None
*
* Example:
* [_vehicle] call ace_fastroping_fnc_deployAI
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_vehicle", objNull, [objNull]], ["_deploySpecial", false, [true]], ["_createDeploymentGroup", true, [true]]];
private ["_config", "_configEnabled", "_deployTime", "_unitsToDeploy", "_deployGroup"];
if (isNull _vehicle || {!(_vehicle isKindOf "Helicopter")}) exitWith {
if (hasInterface) then {
["deployAI was called with an invalid or non-existant vehicle.", QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR('FUNC(deployAI): deployAI was called with an invalid or non-existant vehicle.');
};
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_configEnabled = getNumber (_config >> QGVAR(enabled));
if (_configEnabled == 0) exitWith {
if (hasInterface) then {
[format ["You cannot fast rope from a ""%1"" helicopter.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR_1('FUNC(deployAI): You cannot fast rope from a "%1" helicopter.',getText (_config >> "DisplayName"));
};
if (_configEnabled == 2 && {isNull (_vehicle getVariable [QGVAR(FRIES), objNull])}) exitWith {
if (hasInterface) then {
[format ["""%1"" requires a FRIES for fastroping, but has not been equipped with one.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR_1('FUNC(deployAI): "%1" requires a FRIES for fastroping but has not been equipped with one.',getText (_config >> "DisplayName"));
};
_unitsToDeploy = crew _vehicle;
if (_deploySpecial) then {
_unitsToDeploy deleteAt (_unitsToDeploy find driver _vehicle);
} else {
_unitsToDeploy = _unitsToDeploy select {(assignedVehicleRole _x) select 0 == "cargo"};
};
if (_unitsToDeploy isEqualTo []) exitWith {
ACE_LOGWARNING_1('FUNC(deployAI): Found no units to deploy in "%1".',getText (_config >> "DisplayName"));
};
if (_createDeploymentGroup) then {
_deployGroup = createGroup side (_unitsToDeploy select 0);
_unitsToDeploy joinSilent _deployGroup;
};
_deployTime = 0;
if (getText (_config >> QGVAR(onPrepare)) != "") then {
_deployTime = [_vehicle] call (missionNamespace getVariable (getText (_config >> QGVAR(onPrepare))));
};
[{[_this] call FUNC(deployRopes)}, _vehicle, _deployTime] call EFUNC(common,waitAndExecute);
driver _vehicle disableAI "MOVE";
DFUNC(deployAIRecursive) = {
params ["_vehicle", "_unitsToDeploy"];
private _unit = _unitsToDeploy deleteAt 0;
unassignVehicle _unit;
[_unit, _vehicle] call FUNC(fastRope);
if !(_unitsToDeploy isEqualTo []) then {
[{
[{
params ["_vehicle"];
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
({!(_x select 5)} count (_deployedRopes)) > 0
}, FUNC(deployAIRecursive), _this] call EFUNC(common,waitUntilAndExecute);
}, [_vehicle, _unitsToDeploy], 1] call EFUNC(common,waitAndExecute);
} else {
[{
private _deployedRopes = _this getVariable [QGVAR(deployedRopes), []];
({_x select 5} count (_deployedRopes)) == 0
}, {
[_this] call FUNC(cutRopes);
driver _this enableAI "MOVE";
}, _vehicle] call EFUNC(common,waitUntilAndExecute);
};
};
[FUNC(deployAIRecursive), [_vehicle, _unitsToDeploy], _deployTime + 4] call EFUNC(common,waitAndExecute);

View File

@ -0,0 +1,42 @@
/*
* Author: BaerMitUmlaut
* Waypoint function for the fast rope waypoint.
*
* Arguments:
* 0: Group <GROUP>
* 1: Waypoint position <ARRAY>
*
* Return Value:
* true
*
* Example:
* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWayoint
*
* Public: No
*/
#include "script_component.hpp"
params [["_group", grpNull, [grpNull]], ["_position", [0, 0, 0], [[]], 3]];
private ["_vehicle", "_commander", "_speedMode"];
_vehicle = vehicle leader _group;
_commander = effectiveCommander _vehicle;
_speedMode = speedMode _group;
// - Approach -----------------------------------------------------------------
if (_vehicle distance2D _position > 50) then {
_group setSpeedMode "LIMITED";
_vehicle flyInHeight 20;
_commander doMove _position;
waitUntil {_vehicle distance2D _position < 50};
waitUntil {vectorMagnitude (velocity _vehicle) < 3};
//doStop _commander;
};
// - Deployment ---------------------------------------------------------------
[_vehicle] call FUNC(deployAI);
waitUntil {!((_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo [])};
waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo []};
_group setSpeedMode _speedMode;
true

View File

@ -57,5 +57,9 @@
<French>Equipe l'hélicoptère sélectionné avec un Fast Rope Insertion Extraction System</French> <French>Equipe l'hélicoptère sélectionné avec un Fast Rope Insertion Extraction System</French>
<Spanish>Equipa el helicoptero seleccionado con un Sistema de Inserción Extracción Fast Rope</Spanish> <Spanish>Equipa el helicoptero seleccionado con un Sistema de Inserción Extracción Fast Rope</Spanish>
</Key> </Key>
<Key ID="STR_ACE_Fastroping_Waypoint_Fastrope">
<English>LET UNITS FAST ROPE</English>
<German>EINHEITEN ABSEILEN LASSEN</German>
</Key>
</Package> </Package>
</Project> </Project>