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https://github.com/acemod/ACE3.git
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Added deployment API and waypoint
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11
addons/fastroping/CfgWaypoints.hpp
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11
addons/fastroping/CfgWaypoints.hpp
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@ -0,0 +1,11 @@
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class CfgWaypoints {
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class ACE {
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displayName = "ACE";
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class Fastrope {
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displayName = CSTRING(Waypoint_Fastrope);
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displayNameDebug = "Fastrope";
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file = QUOTE(PATHTOF(functions\fnc_deployAIWaypoint.sqf));
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icon = QUOTE(PATHTOF(UI\Icon_Waypoint.paa));
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};
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};
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};
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BIN
addons/fastroping/UI/Icon_Waypoint.paa
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BIN
addons/fastroping/UI/Icon_Waypoint.paa
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Binary file not shown.
@ -8,6 +8,7 @@ PREP(canFastRope);
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PREP(canPrepareFRIES);
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PREP(checkVehicleThread);
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PREP(cutRopes);
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PREP(deployAI);
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PREP(deployRopes);
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PREP(equipFRIES);
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PREP(fastRope);
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@ -15,3 +15,4 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWaypoints.hpp"
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95
addons/fastroping/functions/fnc_deployAI.sqf
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95
addons/fastroping/functions/fnc_deployAI.sqf
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@ -0,0 +1,95 @@
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/*
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* Author: BaerMitUmlaut
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* Auomatically deploy a helicopter filled with AI units.
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*
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* Arguments:
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* 0: The helicopter <OBJECT>
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* 1: Deploy special roles (gunners, copilot) (default: false) <BOOL>
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* 2: Create deployment group (default: true) <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_vehicle] call ace_fastroping_fnc_deployAI
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_vehicle", objNull, [objNull]], ["_deploySpecial", false, [true]], ["_createDeploymentGroup", true, [true]]];
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private ["_config", "_configEnabled", "_deployTime", "_unitsToDeploy", "_deployGroup"];
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if (isNull _vehicle || {!(_vehicle isKindOf "Helicopter")}) exitWith {
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if (hasInterface) then {
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["deployAI was called with an invalid or non-existant vehicle.", QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
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};
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ACE_LOGERROR('FUNC(deployAI): deployAI was called with an invalid or non-existant vehicle.');
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};
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_configEnabled = getNumber (_config >> QGVAR(enabled));
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if (_configEnabled == 0) exitWith {
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if (hasInterface) then {
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[format ["You cannot fast rope from a ""%1"" helicopter.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
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};
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ACE_LOGERROR_1('FUNC(deployAI): You cannot fast rope from a "%1" helicopter.',getText (_config >> "DisplayName"));
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};
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if (_configEnabled == 2 && {isNull (_vehicle getVariable [QGVAR(FRIES), objNull])}) exitWith {
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if (hasInterface) then {
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[format ["""%1"" requires a FRIES for fastroping, but has not been equipped with one.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
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};
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ACE_LOGERROR_1('FUNC(deployAI): "%1" requires a FRIES for fastroping but has not been equipped with one.',getText (_config >> "DisplayName"));
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};
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_unitsToDeploy = crew _vehicle;
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if (_deploySpecial) then {
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_unitsToDeploy deleteAt (_unitsToDeploy find driver _vehicle);
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} else {
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_unitsToDeploy = _unitsToDeploy select {(assignedVehicleRole _x) select 0 == "cargo"};
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};
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if (_unitsToDeploy isEqualTo []) exitWith {
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ACE_LOGWARNING_1('FUNC(deployAI): Found no units to deploy in "%1".',getText (_config >> "DisplayName"));
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};
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if (_createDeploymentGroup) then {
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_deployGroup = createGroup side (_unitsToDeploy select 0);
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_unitsToDeploy joinSilent _deployGroup;
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};
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_deployTime = 0;
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if (getText (_config >> QGVAR(onPrepare)) != "") then {
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_deployTime = [_vehicle] call (missionNamespace getVariable (getText (_config >> QGVAR(onPrepare))));
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};
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[{[_this] call FUNC(deployRopes)}, _vehicle, _deployTime] call EFUNC(common,waitAndExecute);
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driver _vehicle disableAI "MOVE";
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DFUNC(deployAIRecursive) = {
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params ["_vehicle", "_unitsToDeploy"];
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private _unit = _unitsToDeploy deleteAt 0;
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unassignVehicle _unit;
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[_unit, _vehicle] call FUNC(fastRope);
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if !(_unitsToDeploy isEqualTo []) then {
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[{
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[{
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params ["_vehicle"];
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private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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({!(_x select 5)} count (_deployedRopes)) > 0
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}, FUNC(deployAIRecursive), _this] call EFUNC(common,waitUntilAndExecute);
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}, [_vehicle, _unitsToDeploy], 1] call EFUNC(common,waitAndExecute);
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} else {
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[{
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private _deployedRopes = _this getVariable [QGVAR(deployedRopes), []];
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({_x select 5} count (_deployedRopes)) == 0
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}, {
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[_this] call FUNC(cutRopes);
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driver _this enableAI "MOVE";
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}, _vehicle] call EFUNC(common,waitUntilAndExecute);
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};
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};
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[FUNC(deployAIRecursive), [_vehicle, _unitsToDeploy], _deployTime + 4] call EFUNC(common,waitAndExecute);
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42
addons/fastroping/functions/fnc_deployAIWaypoint.sqf
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42
addons/fastroping/functions/fnc_deployAIWaypoint.sqf
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@ -0,0 +1,42 @@
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/*
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* Author: BaerMitUmlaut
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* Waypoint function for the fast rope waypoint.
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*
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* Arguments:
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* 0: Group <GROUP>
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* 1: Waypoint position <ARRAY>
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*
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* Return Value:
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* true
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*
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* Example:
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* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWayoint
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_group", grpNull, [grpNull]], ["_position", [0, 0, 0], [[]], 3]];
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private ["_vehicle", "_commander", "_speedMode"];
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_vehicle = vehicle leader _group;
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_commander = effectiveCommander _vehicle;
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_speedMode = speedMode _group;
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// - Approach -----------------------------------------------------------------
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if (_vehicle distance2D _position > 50) then {
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_group setSpeedMode "LIMITED";
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_vehicle flyInHeight 20;
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_commander doMove _position;
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waitUntil {_vehicle distance2D _position < 50};
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waitUntil {vectorMagnitude (velocity _vehicle) < 3};
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//doStop _commander;
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};
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// - Deployment ---------------------------------------------------------------
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[_vehicle] call FUNC(deployAI);
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waitUntil {!((_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo [])};
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waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo []};
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_group setSpeedMode _speedMode;
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true
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@ -57,5 +57,9 @@
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<French>Equipe l'hélicoptère sélectionné avec un Fast Rope Insertion Extraction System</French>
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<Spanish>Equipa el helicoptero seleccionado con un Sistema de Inserción Extracción Fast Rope</Spanish>
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</Key>
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<Key ID="STR_ACE_Fastroping_Waypoint_Fastrope">
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<English>LET UNITS FAST ROPE</English>
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<German>EINHEITEN ABSEILEN LASSEN</German>
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</Key>
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</Package>
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</Project>
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