mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'release'
This commit is contained in:
commit
b8c687611e
@ -3,10 +3,10 @@
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</p>
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</p>
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<p align="center">
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<p align="center">
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<a href="https://github.com/acemod/ACE3/releases">
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<a href="https://github.com/acemod/ACE3/releases">
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<img src="https://img.shields.io/badge/Version-3.3.0-blue.svg" alt="ACE3 Version">
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<img src="https://img.shields.io/badge/Version-3.3.1-blue.svg" alt="ACE3 Version">
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</a>
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</a>
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<a href="https://github.com/acemod/ACE3/releases/download/v3.3.0/ace3_3.3.0.zip">
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<a href="https://github.com/acemod/ACE3/releases/download/v3.3.1/ace3_3.3.1.zip">
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<img src="http://img.shields.io/badge/Download-56.5_MB-green.svg" alt="ACE3 Download">
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<img src="http://img.shields.io/badge/Download-62.0_MB-green.svg" alt="ACE3 Download">
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</a>
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</a>
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<a href="https://github.com/acemod/ACE3/issues">
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<a href="https://github.com/acemod/ACE3/issues">
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<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 Issues">
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<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 Issues">
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@ -10,6 +10,7 @@ class CfgVehicles {
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isGlobal = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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isTriggerActivated = 0;
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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class Arguments {
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class Arguments {
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class enable {
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class enable {
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displayName = CSTRING(ModuleSettings_enable);
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displayName = CSTRING(ModuleSettings_enable);
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@ -18,13 +19,13 @@ class CfgVehicles {
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defaultValue = 1;
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defaultValue = 1;
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};
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};
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};
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};
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class ModuleDescription {
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class ModuleDescription {
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description = CSTRING(SettingsModule_Description);
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description = CSTRING(SettingsModule_Description);
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sync[] = {};
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sync[] = {};
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};
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};
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};
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};
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class LandVehicle;
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class LandVehicle;
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class Car: LandVehicle {
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class Car: LandVehicle {
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GVAR(space) = 4;
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GVAR(space) = 4;
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@ -39,6 +40,7 @@ class CfgVehicles {
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};*/
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};*/
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};
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};
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};
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};
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class Tank: LandVehicle {
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class Tank: LandVehicle {
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GVAR(space) = 4;
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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@ -49,36 +51,155 @@ class CfgVehicles {
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GVAR(space) = 8;
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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};
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};
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// hemets
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class Truck_01_base_F: Truck_F {
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class Truck_01_base_F: Truck_F {
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GVAR(space) = 20;
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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};
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};
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class B_Truck_01_box_F: Truck_01_base_F {
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class B_Truck_01_transport_F: Truck_01_base_F {
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GVAR(space) = 20;
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};
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class B_Truck_01_covered_F: B_Truck_01_transport_F {
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GVAR(space) = 20;
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};
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class B_Truck_01_mover_F: B_Truck_01_transport_F {
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GVAR(space) = 4;
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};
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class B_Truck_01_box_F: B_Truck_01_mover_F {
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GVAR(space) = 40;
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GVAR(space) = 40;
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GVAR(hasCargo) = 1;
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};
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class B_Truck_01_Repair_F: B_Truck_01_mover_F {
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GVAR(space) = 20;
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};
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class B_Truck_01_ammo_F: B_Truck_01_mover_F {
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GVAR(space) = 8;
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};
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class B_Truck_01_fuel_F: B_Truck_01_mover_F {
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GVAR(space) = 4;
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};
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class B_Truck_01_medical_F: B_Truck_01_transport_F {
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GVAR(space) = 8;
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};
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};
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// kamaz'
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class Truck_02_base_F: Truck_F { //covers "covered" variants
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GVAR(space) = 20;
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};
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class Truck_02_transport_base_F: Truck_02_base_F {
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GVAR(space) = 20;
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};
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class Truck_02_box_base_F: Truck_02_base_F { // repair variant, not actually cargo box like hemet
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GVAR(space) = 12;
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};
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class Truck_02_medical_base_F: Truck_02_box_base_F {
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GVAR(space) = 8;
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};
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class Truck_02_Ammo_base_F: Truck_02_base_F {
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GVAR(space) = 12;
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};
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class Truck_02_fuel_base_F: Truck_02_base_F {
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GVAR(space) = 4;
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};
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// typhoon
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class Truck_03_base_F: Truck_F {
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GVAR(space) = 8;
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};
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class O_Truck_03_transport_F: Truck_03_base_F {
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GVAR(space) = 20;
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};
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class O_Truck_03_covered_F: Truck_03_base_F {
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GVAR(space) = 20;
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};
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class O_Truck_03_repair_F: Truck_03_base_F {
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GVAR(space) = 12;
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};
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class O_Truck_03_ammo_F: Truck_03_base_F {
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GVAR(space) = 8;
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};
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class O_Truck_03_fuel_F: Truck_03_base_F {
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GVAR(space) = 4;
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};
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class O_Truck_03_medical_F: Truck_03_base_F {
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GVAR(space) = 8;
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};
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class O_Truck_03_device_F: Truck_03_base_F {
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GVAR(space) = 4;
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};
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// civ trucks
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class Van_01_base_F: Truck_F {
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GVAR(space) = 8;
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};
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class Van_01_transport_base_F: Van_01_base_F {
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GVAR(space) = 8;
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};
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class Van_01_box_base_F: Van_01_base_F { // repair variant, not actually cargo box like hemet
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GVAR(space) = 12;
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};
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class Van_01_fuel_base_F: Van_01_base_F {
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GVAR(space) = 4;
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};
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// misc. vehicles
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class Quadbike_01_base_F: Car_F {
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GVAR(space) = 0;
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GVAR(hasCargo) = 0;
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};
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class Kart_01_Base_F: Car_F {
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GVAR(space) = 0;
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GVAR(hasCargo) = 0;
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};
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// helicopters
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class Air;
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class Air;
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class Helicopter: Air {
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class Helicopter: Air {
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GVAR(space) = 8;
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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};
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};
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class Heli_Transport_02_base_F;
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class Heli_Transport_02_base_F;
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class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
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class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
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GVAR(space) = 20;
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GVAR(space) = 20;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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};
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};
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// jets
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class Plane: Air {
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class Plane: Air {
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GVAR(space) = 4;
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GVAR(space) = 0;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 0;
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};
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};
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// boats
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class Ship;
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class Ship;
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class Ship_F: Ship {
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class Ship_F: Ship {
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GVAR(space) = 4;
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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};
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};
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class Boat_Civil_01_base_F: Ship_F {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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class Boat_F: Ship_F {};
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class Rubber_duck_base_F: Boat_F {
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GVAR(space) = 0;
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GVAR(hasCargo) = 0;
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};
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class Boat_Armed_01_base_F: Boat_F {
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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};
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// submarines
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class SDV_01_base_F: Boat_F {
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GVAR(space) = 0;
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GVAR(hasCargo) = 0;
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};
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// Static weapons
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// Static weapons
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class StaticWeapon: LandVehicle {
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class StaticWeapon: LandVehicle {
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GVAR(size) = 2; // 1 = small, 2 = large
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GVAR(size) = 2; // 1 = small, 2 = large
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@ -105,6 +226,7 @@ class CfgVehicles {
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GVAR(size) = 11;
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GVAR(size) = 11;
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GVAR(canLoad) = 1;
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GVAR(canLoad) = 1;
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XEH_ENABLED;
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XEH_ENABLED;
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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displayName = ECSTRING(interaction,MainAction);
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displayName = ECSTRING(interaction,MainAction);
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@ -122,6 +244,7 @@ class CfgVehicles {
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GVAR(hasCargo) = 1;
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GVAR(hasCargo) = 1;
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GVAR(size) = 4;
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GVAR(size) = 4;
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GVAR(canLoad) = 1;
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GVAR(canLoad) = 1;
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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displayName = ECSTRING(interaction,MainAction);
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displayName = ECSTRING(interaction,MainAction);
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@ -173,12 +296,14 @@ class CfgVehicles {
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GVAR(size) = 50;
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GVAR(size) = 50;
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XEH_ENABLED;
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XEH_ENABLED;
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};
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};
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class Ruins_F;
|
class Ruins_F;
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class Land_Cargo20_military_ruins_F: Ruins_F {
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class Land_Cargo20_military_ruins_F: Ruins_F {
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GVAR(space) = 49;
|
GVAR(space) = 49;
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GVAR(size) = 50;
|
GVAR(size) = 50;
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XEH_ENABLED;
|
XEH_ENABLED;
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};
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};
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class Land_Cargo20_orange_F: Cargo_base_F {
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class Land_Cargo20_orange_F: Cargo_base_F {
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GVAR(space) = 49;
|
GVAR(space) = 49;
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GVAR(size) = 50;
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GVAR(size) = 50;
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@ -210,7 +335,6 @@ class CfgVehicles {
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XEH_ENABLED;
|
XEH_ENABLED;
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};
|
};
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|
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|
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class Land_Cargo40_blue_F: Cargo_base_F {
|
class Land_Cargo40_blue_F: Cargo_base_F {
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GVAR(space) = 99;
|
GVAR(space) = 99;
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GVAR(size) = 100;
|
GVAR(size) = 100;
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@ -246,11 +370,13 @@ class CfgVehicles {
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GVAR(size) = 100;
|
GVAR(size) = 100;
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XEH_ENABLED;
|
XEH_ENABLED;
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};
|
};
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|
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class Land_Cargo40_military_ruins_F: Ruins_F {
|
class Land_Cargo40_military_ruins_F: Ruins_F {
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GVAR(space) = 99;
|
GVAR(space) = 99;
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GVAR(size) = 100;
|
GVAR(size) = 100;
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XEH_ENABLED;
|
XEH_ENABLED;
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};
|
};
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|
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class Land_Cargo40_orange_F: Cargo_base_F {
|
class Land_Cargo40_orange_F: Cargo_base_F {
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GVAR(space) = 99;
|
GVAR(space) = 99;
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GVAR(size) = 100;
|
GVAR(size) = 100;
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@ -281,12 +407,14 @@ class CfgVehicles {
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GVAR(size) = 100;
|
GVAR(size) = 100;
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||||||
XEH_ENABLED;
|
XEH_ENABLED;
|
||||||
};
|
};
|
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|
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// small
|
// small
|
||||||
class Land_CargoBox_V1_F: ThingX {
|
class Land_CargoBox_V1_F: ThingX {
|
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GVAR(space) = 7;
|
GVAR(space) = 7;
|
||||||
GVAR(hasCargo) = 1;
|
GVAR(hasCargo) = 1;
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||||||
GVAR(size) = 7;
|
GVAR(size) = 7;
|
||||||
XEH_ENABLED;
|
XEH_ENABLED;
|
||||||
|
|
||||||
class ACE_Actions {
|
class ACE_Actions {
|
||||||
class ACE_MainActions {
|
class ACE_MainActions {
|
||||||
displayName = ECSTRING(interaction,MainAction);
|
displayName = ECSTRING(interaction,MainAction);
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||||||
@ -298,5 +426,4 @@ class CfgVehicles {
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|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
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|
@ -6,7 +6,7 @@
|
|||||||
#define MAJOR 3
|
#define MAJOR 3
|
||||||
#define MINOR 3
|
#define MINOR 3
|
||||||
#define PATCHLVL 1
|
#define PATCHLVL 1
|
||||||
#define BUILD 1
|
#define BUILD 2
|
||||||
|
|
||||||
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
|
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
|
||||||
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
|
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
|
||||||
|
4
mod.cpp
4
mod.cpp
@ -1,8 +1,8 @@
|
|||||||
name = "Advanced Combat Environment 3.3.0";
|
name = "Advanced Combat Environment 3.3.1";
|
||||||
picture = "logo_ace3_ca.paa";
|
picture = "logo_ace3_ca.paa";
|
||||||
actionName = "GitHub";
|
actionName = "GitHub";
|
||||||
action = "https://github.com/acemod/ACE3";
|
action = "https://github.com/acemod/ACE3";
|
||||||
description = "ACE3 - Version 3.3.0";
|
description = "ACE3 - Version 3.3.1";
|
||||||
logo = "logo_ace3_ca.paa";
|
logo = "logo_ace3_ca.paa";
|
||||||
logoOver = "logo_ace3_ca.paa";
|
logoOver = "logo_ace3_ca.paa";
|
||||||
tooltip = "ACE3";
|
tooltip = "ACE3";
|
||||||
|
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Block a user