Merge branch 'release'

This commit is contained in:
PabstMirror 2015-09-16 14:10:02 -05:00
commit b8c687611e
4 changed files with 142 additions and 15 deletions

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@ -3,10 +3,10 @@
</p> </p>
<p align="center"> <p align="center">
<a href="https://github.com/acemod/ACE3/releases"> <a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.3.0-blue.svg" alt="ACE3 Version"> <img src="https://img.shields.io/badge/Version-3.3.1-blue.svg" alt="ACE3 Version">
</a> </a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.3.0/ace3_3.3.0.zip"> <a href="https://github.com/acemod/ACE3/releases/download/v3.3.1/ace3_3.3.1.zip">
<img src="http://img.shields.io/badge/Download-56.5_MB-green.svg" alt="ACE3 Download"> <img src="http://img.shields.io/badge/Download-62.0_MB-green.svg" alt="ACE3 Download">
</a> </a>
<a href="https://github.com/acemod/ACE3/issues"> <a href="https://github.com/acemod/ACE3/issues">
<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 Issues"> <img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 Issues">

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@ -10,6 +10,7 @@ class CfgVehicles {
isGlobal = 1; isGlobal = 1;
isTriggerActivated = 0; isTriggerActivated = 0;
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
class Arguments { class Arguments {
class enable { class enable {
displayName = CSTRING(ModuleSettings_enable); displayName = CSTRING(ModuleSettings_enable);
@ -18,13 +19,13 @@ class CfgVehicles {
defaultValue = 1; defaultValue = 1;
}; };
}; };
class ModuleDescription { class ModuleDescription {
description = CSTRING(SettingsModule_Description); description = CSTRING(SettingsModule_Description);
sync[] = {}; sync[] = {};
}; };
}; };
class LandVehicle; class LandVehicle;
class Car: LandVehicle { class Car: LandVehicle {
GVAR(space) = 4; GVAR(space) = 4;
@ -39,6 +40,7 @@ class CfgVehicles {
};*/ };*/
}; };
}; };
class Tank: LandVehicle { class Tank: LandVehicle {
GVAR(space) = 4; GVAR(space) = 4;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
@ -49,36 +51,155 @@ class CfgVehicles {
GVAR(space) = 8; GVAR(space) = 8;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
// hemets
class Truck_01_base_F: Truck_F { class Truck_01_base_F: Truck_F {
GVAR(space) = 20; GVAR(space) = 8;
GVAR(hasCargo) = 1;
}; };
class B_Truck_01_box_F: Truck_01_base_F { class B_Truck_01_transport_F: Truck_01_base_F {
GVAR(space) = 20;
};
class B_Truck_01_covered_F: B_Truck_01_transport_F {
GVAR(space) = 20;
};
class B_Truck_01_mover_F: B_Truck_01_transport_F {
GVAR(space) = 4;
};
class B_Truck_01_box_F: B_Truck_01_mover_F {
GVAR(space) = 40; GVAR(space) = 40;
GVAR(hasCargo) = 1; };
class B_Truck_01_Repair_F: B_Truck_01_mover_F {
GVAR(space) = 20;
};
class B_Truck_01_ammo_F: B_Truck_01_mover_F {
GVAR(space) = 8;
};
class B_Truck_01_fuel_F: B_Truck_01_mover_F {
GVAR(space) = 4;
};
class B_Truck_01_medical_F: B_Truck_01_transport_F {
GVAR(space) = 8;
}; };
// kamaz'
class Truck_02_base_F: Truck_F { //covers "covered" variants
GVAR(space) = 20;
};
class Truck_02_transport_base_F: Truck_02_base_F {
GVAR(space) = 20;
};
class Truck_02_box_base_F: Truck_02_base_F { // repair variant, not actually cargo box like hemet
GVAR(space) = 12;
};
class Truck_02_medical_base_F: Truck_02_box_base_F {
GVAR(space) = 8;
};
class Truck_02_Ammo_base_F: Truck_02_base_F {
GVAR(space) = 12;
};
class Truck_02_fuel_base_F: Truck_02_base_F {
GVAR(space) = 4;
};
// typhoon
class Truck_03_base_F: Truck_F {
GVAR(space) = 8;
};
class O_Truck_03_transport_F: Truck_03_base_F {
GVAR(space) = 20;
};
class O_Truck_03_covered_F: Truck_03_base_F {
GVAR(space) = 20;
};
class O_Truck_03_repair_F: Truck_03_base_F {
GVAR(space) = 12;
};
class O_Truck_03_ammo_F: Truck_03_base_F {
GVAR(space) = 8;
};
class O_Truck_03_fuel_F: Truck_03_base_F {
GVAR(space) = 4;
};
class O_Truck_03_medical_F: Truck_03_base_F {
GVAR(space) = 8;
};
class O_Truck_03_device_F: Truck_03_base_F {
GVAR(space) = 4;
};
// civ trucks
class Van_01_base_F: Truck_F {
GVAR(space) = 8;
};
class Van_01_transport_base_F: Van_01_base_F {
GVAR(space) = 8;
};
class Van_01_box_base_F: Van_01_base_F { // repair variant, not actually cargo box like hemet
GVAR(space) = 12;
};
class Van_01_fuel_base_F: Van_01_base_F {
GVAR(space) = 4;
};
// misc. vehicles
class Quadbike_01_base_F: Car_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Kart_01_Base_F: Car_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
// helicopters
class Air; class Air;
class Helicopter: Air { class Helicopter: Air {
GVAR(space) = 8; GVAR(space) = 8;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class Heli_Transport_02_base_F; class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F : Heli_Transport_02_base_F { class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
GVAR(space) = 20; GVAR(space) = 20;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
// jets
class Plane: Air { class Plane: Air {
GVAR(space) = 4; GVAR(space) = 0;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 0;
}; };
// boats
class Ship; class Ship;
class Ship_F: Ship { class Ship_F: Ship {
GVAR(space) = 4; GVAR(space) = 4;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class Boat_Civil_01_base_F: Ship_F {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
class Boat_F: Ship_F {};
class Rubber_duck_base_F: Boat_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Boat_Armed_01_base_F: Boat_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
// submarines
class SDV_01_base_F: Boat_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
// Static weapons // Static weapons
class StaticWeapon: LandVehicle { class StaticWeapon: LandVehicle {
GVAR(size) = 2; // 1 = small, 2 = large GVAR(size) = 2; // 1 = small, 2 = large
@ -105,6 +226,7 @@ class CfgVehicles {
GVAR(size) = 11; GVAR(size) = 11;
GVAR(canLoad) = 1; GVAR(canLoad) = 1;
XEH_ENABLED; XEH_ENABLED;
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction); displayName = ECSTRING(interaction,MainAction);
@ -122,6 +244,7 @@ class CfgVehicles {
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
GVAR(size) = 4; GVAR(size) = 4;
GVAR(canLoad) = 1; GVAR(canLoad) = 1;
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction); displayName = ECSTRING(interaction,MainAction);
@ -173,12 +296,14 @@ class CfgVehicles {
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED; XEH_ENABLED;
}; };
class Ruins_F; class Ruins_F;
class Land_Cargo20_military_ruins_F: Ruins_F { class Land_Cargo20_military_ruins_F: Ruins_F {
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
XEH_ENABLED; XEH_ENABLED;
}; };
class Land_Cargo20_orange_F: Cargo_base_F { class Land_Cargo20_orange_F: Cargo_base_F {
GVAR(space) = 49; GVAR(space) = 49;
GVAR(size) = 50; GVAR(size) = 50;
@ -210,7 +335,6 @@ class CfgVehicles {
XEH_ENABLED; XEH_ENABLED;
}; };
class Land_Cargo40_blue_F: Cargo_base_F { class Land_Cargo40_blue_F: Cargo_base_F {
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
@ -246,11 +370,13 @@ class CfgVehicles {
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED; XEH_ENABLED;
}; };
class Land_Cargo40_military_ruins_F: Ruins_F { class Land_Cargo40_military_ruins_F: Ruins_F {
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED; XEH_ENABLED;
}; };
class Land_Cargo40_orange_F: Cargo_base_F { class Land_Cargo40_orange_F: Cargo_base_F {
GVAR(space) = 99; GVAR(space) = 99;
GVAR(size) = 100; GVAR(size) = 100;
@ -281,12 +407,14 @@ class CfgVehicles {
GVAR(size) = 100; GVAR(size) = 100;
XEH_ENABLED; XEH_ENABLED;
}; };
// small // small
class Land_CargoBox_V1_F: ThingX { class Land_CargoBox_V1_F: ThingX {
GVAR(space) = 7; GVAR(space) = 7;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
GVAR(size) = 7; GVAR(size) = 7;
XEH_ENABLED; XEH_ENABLED;
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction); displayName = ECSTRING(interaction,MainAction);
@ -298,5 +426,4 @@ class CfgVehicles {
}; };
}; };
}; };
}; };

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@ -6,7 +6,7 @@
#define MAJOR 3 #define MAJOR 3
#define MINOR 3 #define MINOR 3
#define PATCHLVL 1 #define PATCHLVL 1
#define BUILD 1 #define BUILD 2
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD #define VERSION MAJOR.MINOR.PATCHLVL.BUILD
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD #define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD

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@ -1,8 +1,8 @@
name = "Advanced Combat Environment 3.3.0"; name = "Advanced Combat Environment 3.3.1";
picture = "logo_ace3_ca.paa"; picture = "logo_ace3_ca.paa";
actionName = "GitHub"; actionName = "GitHub";
action = "https://github.com/acemod/ACE3"; action = "https://github.com/acemod/ACE3";
description = "ACE3 - Version 3.3.0"; description = "ACE3 - Version 3.3.1";
logo = "logo_ace3_ca.paa"; logo = "logo_ace3_ca.paa";
logoOver = "logo_ace3_ca.paa"; logoOver = "logo_ace3_ca.paa";
tooltip = "ACE3"; tooltip = "ACE3";