Use cached data in setting damage and normalization

Takes cached data from getSelectionsToIgnore instead of checking for the conditions in setHitPointDamage and normalizeHitPoints
This commit is contained in:
Ivanowicz 2023-12-03 21:56:43 +01:00
parent 2c6411fae9
commit b8e93e2d28
2 changed files with 21 additions and 61 deletions

View File

@ -21,47 +21,11 @@ TRACE_2("params",_vehicle, typeOf _vehicle);
// Can't execute all commands if the vehicle isn't local, exit if that's so
if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1", _vehicle);};
(getAllHitPointsDamage _vehicle) params [["_allHitPoints", []]];
([_vehicle] call FUNC(getSelectionsToIgnore)) params ["", "_dependsIndexMap"];
private _config = configOf _vehicle >> "HitPoints";
private _realHitPoints = [];
private _dependentHitPoints = [];
private _dependentHitPointScripts = [];
// Find dependent hitpoints
// apply normalized damage to all depends hitpoints
{
if ((_x != "") && {isClass (_config >> _x)} && {!(_x in _realHitPoints)}) then {
_realHitPoints pushBack _x;
if (!((getText (_config >> _x >> "depends")) in ["", "0"])) then {
_dependentHitPoints pushBack _x;
_dependentHitPointScripts pushBack compile getText (_config >> _x >> "depends");
};
};
} forEach _allHitPoints;
TRACE_2("",_realHitPoints,_dependentHitPoints);
// Don't bother setting variables if no depends on vehicle:
if (_dependentHitPoints isEqualTo []) exitWith {};
// Define global variables and save original values
private _savedGlobals = [["total", total]];
total = damage _vehicle;
{
_savedGlobals pushBack [_x, missionNamespace getVariable _x];
missionNamespace setVariable [_x, _vehicle getHitPointDamage _x];
} forEach _realHitPoints;
// apply normalized damage to all dependand hitpoints
{
private _damage = call (_dependentHitPointScripts select _forEachIndex);
TRACE_2("setting depend hitpoint", _x, _damage);
_vehicle setHitPointDamage [_x, _damage];
} forEach _dependentHitPoints;
// Restore global variables
{
missionNamespace setVariable _x;
} forEach _savedGlobals;
private _damage = _vehicle getHitIndex _y;
TRACE_2("setting depends hitpoint", _x, _damage);
_vehicle setHitIndex [_x, _damage];
} forEach _dependsIndexMap;

View File

@ -26,40 +26,36 @@ TRACE_4("params",_vehicle,typeOf _vehicle,_hitPointIndex,_hitPointDamage);
if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1", _vehicle);};
// get all hitpoints and selections and damages
(getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]];
(getAllHitPointsDamage _vehicle) params ["", ["_hitSelections", []], ["_damageValues", []]];
([_vehicle] call FUNC(getSelectionsToIgnore)) params ["_selectionsToIgnore", "_dependsIndexMap"];
// exit if the hitpoint is not valid
if ((_hitPointIndex < 0) || {_hitPointIndex >= (count _allHitPoints)}) exitWith {ERROR_2("NOT A VALID HITPOINT: %1-%2", _hitPointIndex,_vehicle);};
if ((_hitPointIndex < 0) || {_hitPointIndex >= (count _hitSelections)}) exitWith {ERROR_2("NOT A VALID HITPOINT: %1-%2", _hitPointIndex,_vehicle);};
// save structural damage and sum of hitpoint damages
private _damageOld = damage _vehicle;
private _realHitpointCount = 0;
private _realHitPointCount = 0;
private _hitPointDamageSumOld = 0;
private _hitPointDamageRepaired = 0; //positive for repairs : newSum = (oldSum - repaired)
{
private _selectionName = _allHitPointsSelections select _forEachIndex;
//Filter out all the bad hitpoints (HitPoint="" or no selection)
if ((!isNil {_vehicle getHit _selectionName}) && {_x != ""}) then {
_realHitpointCount = _realHitpointCount + 1;
if ((((toLower _x) find "glass") == -1) && {(getText (configOf _vehicle >> "HitPoints" >> _x >> "depends")) in ["", "0"]}) then {
_hitPointDamageSumOld = _hitPointDamageSumOld + (_allHitPointDamages select _forEachIndex);
if (_forEachIndex == _hitPointIndex) then {
_hitPointDamageRepaired = (_allHitPointDamages select _forEachIndex) - _hitPointDamage;
};
if (!(_forEachIndex in _selectionsToIgnore) && isNil{_dependsIndexMap get _forEachIndex}) then {
_realHitPointCount = _realHitPointCount + 1;
_hitPointDamageSumOld = _hitPointDamageSumOld + (_damageValues select _forEachIndex);
if (_forEachIndex == _hitPointIndex) then {
_hitPointDamageRepaired = (_damageValues select _forEachIndex) - _hitPointDamage;
};
};
} forEach _allHitPoints;
} forEach _hitSelections;
// calculate new structural damage
private _damageNew = (_hitPointDamageSumOld - _hitPointDamageRepaired) / _realHitpointCount;
private _damageNew = (_hitPointDamageSumOld - _hitPointDamageRepaired) / _realHitPointCount;
if (_hitPointDamageSumOld > 0) then {
_damageNew = _damageOld * ((_hitPointDamageSumOld - _hitPointDamageRepaired) / _hitPointDamageSumOld);
};
TRACE_5("structuralDamage",_damageOld,_damageNew,_hitPointDamageRepaired,_hitPointDamageSumOld,_realHitpointCount);
TRACE_5("structuralDamage",_damageOld,_damageNew,_hitPointDamageRepaired,_hitPointDamageSumOld,_realHitPointCount);
// set new structural damage value
private _damageDisabled = !isDamageAllowed _vehicle;
@ -70,12 +66,12 @@ if (_damageDisabled) then {
_vehicle setDamage [_damageNew, _useEffects];
//Repair the hitpoint in the damages array:
_allHitPointDamages set [_hitPointIndex, _hitPointDamage];
_damageValues set [_hitPointIndex, _hitPointDamage];
//Set the new damage for all hitpoints
{
_vehicle setHitIndex [_forEachIndex, _x, _useEffects];
} forEach _allHitPointDamages;
} forEach _damageValues;
// normalize hitpoints
[_vehicle] call FUNC(normalizeHitPoints);