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Added random destruction of fuel and ammo storage
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@ -39,6 +39,31 @@
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[QGVAR(unloadedCargoOnKilled), {
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params ["_item", "_vehicle"];
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// Remove invulernability from this addon
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[_item, "blockDamage", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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// Check if item can take damage
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if (isDamageAllowed _item) then {
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// Random chance of destroying fuel and ammo storage
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if (
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random 1 < CARGO_DESTROY_FUEL_CHANCE &&
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{getFuelCargo _item > 0 || {missionNamespace getVariable [QEGVAR(refuel,enabled), false] && {(_item call EFUNC(refuel,getFuel)) > 0}}}
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) then {
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_item setDamage 1;
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};
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// If the item has ammunition, detonate it
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if (["ace_cookoff"] call EFUNC(common,isModLoaded) && {random 1 < CARGO_DESTROY_AMMO_CHANCE} && {(_item call EFUNC(cookoff,getVehicleAmmo)) select 1 > 0}) then {
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[QEGVAR(cookoff,cookOffBoxServer), _item] call CBA_fnc_serverEvent;
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};
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// Readd invulnerability for while, so that items aren't destroyed when being thrown
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[_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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// Even though QGVAR(serverUnload) handles that on the server, make sure invulnerability from this addon is removed
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[EFUNC(common,statusEffect_set), [_item, "blockDamage", QUOTE(ADDON), false], 2] call CBA_fnc_waitAndExecute;
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};
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// Get direction from vehicle to item, so that item is thrown away from vehicle
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private _vectorDir = (getPosWorld _vehicle) vectorFromTo (getPosWorld _item);
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@ -20,5 +20,8 @@
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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#define CARGO_DESTROY_FUEL_CHANCE 0.5
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#define CARGO_DESTROY_AMMO_CHANCE 0.8
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#define CARGO_TUMBLE_RANDOM_MUL 8
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#define CARGO_TUMBLE_TORQUE 500
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