Merge branch 'master' into armake

This commit is contained in:
jonpas 2016-06-28 18:29:51 +02:00
commit b99b11d066
1655 changed files with 91709 additions and 85754 deletions

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@ -1,7 +1,7 @@
root = true root = true
[*] [*]
end_of_line = crlf end_of_line = lf
insert_final_newline = true insert_final_newline = true
charset = utf-8 charset = utf-8
indent_style = space indent_style = space
@ -10,4 +10,3 @@ trim_trailing_whitespace = true
[*.md] [*.md]
trim_trailing_whitespace = false trim_trailing_whitespace = false

4
.gitattributes vendored Normal file
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@ -0,0 +1,4 @@
* text=auto
*.png binary
*.jpg binary
*.paa binary

2
.gitignore vendored
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@ -1,4 +1,6 @@
@ace/* @ace/*
release/*
tools/temp
*.cache *.cache
*.pbo *.pbo
texHeaders.bin texHeaders.bin

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@ -88,6 +88,7 @@ Kllrt <kllrtik@gmail.com>
legman <juicemelon@msn.com> legman <juicemelon@msn.com>
Legolasindar "Viper" <legolasindar@gmail.com> Legolasindar "Viper" <legolasindar@gmail.com>
licht-im-Norden87 <lichtimnorden87@gmail.com> licht-im-Norden87 <lichtimnorden87@gmail.com>
looter <looter222@gmail.com>
Macusercom <macusercom@gmail.com> Macusercom <macusercom@gmail.com>
MarcBook MarcBook
meat <p.humberdroz@gmail.com> meat <p.humberdroz@gmail.com>
@ -108,6 +109,7 @@ Riccardo Petricca <petriccarcc@gmail.com>
Robert Boklahánics <bokirobi@gmail.com> Robert Boklahánics <bokirobi@gmail.com>
ruPaladin <happyworm24@rambler.ru> ruPaladin <happyworm24@rambler.ru>
simon84 <badguy360th@gmail.com> simon84 <badguy360th@gmail.com>
Skengman2
Sniperwolf572 <tenga6@gmail.com> Sniperwolf572 <tenga6@gmail.com>
System98 System98
SzwedzikPL <szwedzikpl@gmail.com> SzwedzikPL <szwedzikpl@gmail.com>

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@ -4,7 +4,7 @@
<p align="center"> <p align="center">
<a href="https://github.com/acemod/ACE3/releases/latest"> <a href="https://github.com/acemod/ACE3/releases/latest">
<img src="https://img.shields.io/badge/Version-3.5.1-blue.svg?style=flat-square" alt="ACE3 Version"> <img src="https://img.shields.io/badge/Version-3.6.0-blue.svg?style=flat-square" alt="ACE3 Version">
</a> </a>
<a href="https://github.com/acemod/ACE3/issues"> <a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues"> <img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">

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@ -3,7 +3,7 @@ class CfgVehicles {
class GVAR(ModuleSettings): ACE_Module { class GVAR(ModuleSettings): ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(DisplayName); displayName = CSTRING(DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Wind_ca.paa);
category = "ACE"; category = "ACE";
function = QUOTE(DFUNC(initModuleSettings)); function = QUOTE(DFUNC(initModuleSettings));
functionPriority = 1; functionPriority = 1;

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@ -5,7 +5,7 @@
GVAR(currentbulletID) = -1; GVAR(currentbulletID) = -1;
GVAR(Protractor) = false; GVAR(Protractor) = false;
GVAR(ProtractorStart) = ACE_time; GVAR(ProtractorStart) = CBA_missionTime;
GVAR(allBullets) = []; GVAR(allBullets) = [];
GVAR(currentGrid) = 0; GVAR(currentGrid) = 0;
@ -24,7 +24,7 @@ if (!GVAR(extensionAvailable)) exitWith {
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["SettingsInitialized", { ["ace_settingsInitialized", {
//If not enabled, dont't add PFEH //If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};
@ -32,8 +32,8 @@ if (!hasInterface) exitWith {};
[] call FUNC(initializeTerrainExtension); [] call FUNC(initializeTerrainExtension);
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
//Add warnings for missing compat PBOs (only if AB is on) //Add warnings for missing compat PBOs (only if AB is on)
{ {
@ -50,7 +50,7 @@ if (!hasInterface) exitWith {};
["iansky_opt","ace_compat_sma3_iansky"], ["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"] ["R3F_Armes","ace_compat_r3f"]
]; ];
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL
call FUNC(diagnoseWeapons); call FUNC(diagnoseWeapons);

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@ -2,12 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_ballistics", "ace_weather"}; requiredAddons[] = {"ace_ballistics", "ace_weather"};
author[] = {"Ruthberg"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/ulteq"; authors[] = {"Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -3,10 +3,10 @@
* *
* Displays a protractor in the top left corner of the screen * Displays a protractor in the top left corner of the screen
* *
* Argument: * Arguments:
* None * None
* *
* Return value: * Return Value:
* None * None
* *
* Public: No * Public: No
@ -43,13 +43,13 @@ GVAR(Protractor) = true;
__ctrl1 ctrlSetScale 1; __ctrl1 ctrlSetScale 1;
__ctrl1 ctrlCommit 0; __ctrl1 ctrlCommit 0;
__ctrl1 ctrlSetText QUOTE(PATHTOF(UI\protractor.paa)); __ctrl1 ctrlSetText QPATHTOF(UI\protractor.paa);
__ctrl1 ctrlSetTextColor [1, 1, 1, 1]; __ctrl1 ctrlSetTextColor [1, 1, 1, 1];
__ctrl2 ctrlSetScale 1; __ctrl2 ctrlSetScale 1;
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY - 0.001 - 0.1074 * (-0.86 max ((ACE_player weaponDirection currentWeapon ACE_player) select 2) min 0.86), 0.2, 0.2 * 4/3]; __ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY - 0.001 - 0.1074 * (-0.86 max ((ACE_player weaponDirection currentWeapon ACE_player) select 2) min 0.86), 0.2, 0.2 * 4/3];
__ctrl2 ctrlCommit 0; __ctrl2 ctrlCommit 0;
__ctrl2 ctrlSetText QUOTE(PATHTOF(UI\protractor_marker.paa)); __ctrl2 ctrlSetText QPATHTOF(UI\protractor_marker.paa);
__ctrl2 ctrlSetTextColor [1, 1, 1, 1]; __ctrl2 ctrlSetTextColor [1, 1, 1, 1];
}, 0.1, []] call CBA_fnc_addPerFrameHandler; }, 0.1, []] call CBA_fnc_addPerFrameHandler;

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@ -12,7 +12,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private _aceTimeSecond = floor ACE_time; private _aceTimeSecond = floor CBA_missionTime;
{ {
private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"]; private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"];
@ -31,7 +31,7 @@ private _aceTimeSecond = floor ACE_time;
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""]; drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
}; };
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]); call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, CBA_missionTime - _aceTimeSecond]);
}; };
nil nil
} count +GVAR(allBullets); } count +GVAR(allBullets);

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@ -110,8 +110,8 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000; GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
_aceTimeSecond = floor ACE_time; _aceTimeSecond = floor CBA_missionTime;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, ACE_time - _aceTimeSecond]; "ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, CBA_missionTime - _aceTimeSecond];
GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]; GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];

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@ -18,7 +18,7 @@ if (!GVAR(extensionAvailable)) exitWith {};
private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"]; private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
_initStartTime = ACE_time; _initStartTime = CBA_missionTime;
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith { if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
@ -38,7 +38,7 @@ GVAR(currentGrid) = 0;
if (GVAR(currentGrid) >= _gridCells) exitWith { if (GVAR(currentGrid) >= _gridCells) exitWith {
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(ACE_time - _initStartTime)]; systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(CBA_missionTime - _initStartTime)];
#endif #endif
[_idPFH] call CBA_fnc_removePerFrameHandler; [_idPFH] call CBA_fnc_removePerFrameHandler;
}; };

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@ -1,4 +1,5 @@
#define COMPONENT advanced_ballistics #define COMPONENT advanced_ballistics
#define COMPONENT_BEAUTIFIED Advanced Ballistics
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -68,7 +68,7 @@
<German>Für Scharfschützen aktiviert</German> <German>Für Scharfschützen aktiviert</German>
<Czech>Povoleno pro odstřelovače</Czech> <Czech>Povoleno pro odstřelovače</Czech>
<Portuguese>Ativar para caçadores</Portuguese> <Portuguese>Ativar para caçadores</Portuguese>
<French>Activer pour les snipers</French> <French>Activé pour les snipers</French>
<Hungarian>Mesterlövészeknek engedélyezve</Hungarian> <Hungarian>Mesterlövészeknek engedélyezve</Hungarian>
<Russian>Включена для снайперов</Russian> <Russian>Включена для снайперов</Russian>
<Italian>Abilita per Tiratori Scelti</Italian> <Italian>Abilita per Tiratori Scelti</Italian>
@ -92,7 +92,7 @@
<German>Für Gruppenmitglieder aktiviert</German> <German>Für Gruppenmitglieder aktiviert</German>
<Czech>Povoleno pro členy skupiny</Czech> <Czech>Povoleno pro členy skupiny</Czech>
<Portuguese>Ativada para membros do grupo</Portuguese> <Portuguese>Ativada para membros do grupo</Portuguese>
<French>Activer pour les membres du groupe</French> <French>Activé pour les membres groupés</French>
<Hungarian>Csoporttagoknak engedélyezve</Hungarian> <Hungarian>Csoporttagoknak engedélyezve</Hungarian>
<Russian>Включена для группы</Russian> <Russian>Включена для группы</Russian>
<Italian>Abilita per Membri del Gruppo</Italian> <Italian>Abilita per Membri del Gruppo</Italian>
@ -116,7 +116,7 @@
<German>Für jeden aktiviert</German> <German>Für jeden aktiviert</German>
<Czech>Povoleno pro všechny</Czech> <Czech>Povoleno pro všechny</Czech>
<Portuguese>Ativada para todos</Portuguese> <Portuguese>Ativada para todos</Portuguese>
<French>Activer pour tout le monde</French> <French>Activé pour tout le monde</French>
<Hungarian>Mindenkinek engedélyezve</Hungarian> <Hungarian>Mindenkinek engedélyezve</Hungarian>
<Russian>Включена для всех</Russian> <Russian>Включена для всех</Russian>
<Italian>Abilita per tutti</Italian> <Italian>Abilita per tutti</Italian>
@ -164,7 +164,7 @@
<German>Beim vollautomatischen Feuern deaktiviert</German> <German>Beim vollautomatischen Feuern deaktiviert</German>
<Czech>Zakázáno v automatickém režimu střelby</Czech> <Czech>Zakázáno v automatickém režimu střelby</Czech>
<Portuguese>Desabilitar no modo automático</Portuguese> <Portuguese>Desabilitar no modo automático</Portuguese>
<French>Désactiver en mode rafale libre</French> <French>Désactiver en mode automatique</French>
<Hungarian>Automata módban letiltva</Hungarian> <Hungarian>Automata módban letiltva</Hungarian>
<Russian>Выкл. для автомат. режима</Russian> <Russian>Выкл. для автомат. режима</Russian>
<Italian>Disabilita in modalità di fuoco automatico</Italian> <Italian>Disabilita in modalità di fuoco automatico</Italian>
@ -176,7 +176,7 @@
<German>Deaktiviert die erweiterte Ballistik beim vollautomatischen Feuern</German> <German>Deaktiviert die erweiterte Ballistik beim vollautomatischen Feuern</German>
<Czech>Zákáže pokročilou balistiku během střelby v režimu automat</Czech> <Czech>Zákáže pokročilou balistiku během střelby v režimu automat</Czech>
<Portuguese>Desabilitar a balística avançada durante fogo automático</Portuguese> <Portuguese>Desabilitar a balística avançada durante fogo automático</Portuguese>
<French>Désactive la balistique avancée pour les tirs en rafale libre</French> <French>Désactive la balistique avancée pour les tirs en automatique</French>
<Hungarian>Letiltja a fejlett ballisztikát automata tüzelés folyamán</Hungarian> <Hungarian>Letiltja a fejlett ballisztikát automata tüzelés folyamán</Hungarian>
<Russian>Выключает продвинутую баллистику при стрельбе в полностью автоматическом режиме</Russian> <Russian>Выключает продвинутую баллистику при стрельбе в полностью автоматическом режиме</Russian>
<Italian>Disabilita Balistica Avanzata durante fuoco automatico</Italian> <Italian>Disabilita Balistica Avanzata durante fuoco automatico</Italian>
@ -188,7 +188,7 @@
<German>Simulation der Munitionstemperatur aktivieren</German> <German>Simulation der Munitionstemperatur aktivieren</German>
<Czech>Povolit simulaci teploty munice</Czech> <Czech>Povolit simulaci teploty munice</Czech>
<Portuguese>Ativar simulação de temperatura de munição</Portuguese> <Portuguese>Ativar simulação de temperatura de munição</Portuguese>
<French>Activer la simulation de la température</French> <French>Active la simulation de la température</French>
<Hungarian>Lőszer-hő szimuláció engedélyezése</Hungarian> <Hungarian>Lőszer-hő szimuláció engedélyezése</Hungarian>
<Russian>Симуляция температуры для боеприпасов</Russian> <Russian>Симуляция температуры для боеприпасов</Russian>
<Italian>Abilita simulazione della temperatura delle munizioni</Italian> <Italian>Abilita simulazione della temperatura delle munizioni</Italian>
@ -236,7 +236,7 @@
<German>Geschossspureffekt aktivieren</German> <German>Geschossspureffekt aktivieren</German>
<Czech>Povolit efekt trasírek</Czech> <Czech>Povolit efekt trasírek</Czech>
<Portuguese>Ativa efeito traçante de projétil</Portuguese> <Portuguese>Ativa efeito traçante de projétil</Portuguese>
<French>Activer l'effet traçante</French> <French>Activer l'effet balle traçante</French>
<Hungarian>Nyomkövető-effekt engedélyezése</Hungarian> <Hungarian>Nyomkövető-effekt engedélyezése</Hungarian>
<Russian>Следы пуль</Russian> <Russian>Следы пуль</Russian>
<Italian>Abilita effetto di tracciatura dei proiettili</Italian> <Italian>Abilita effetto di tracciatura dei proiettili</Italian>
@ -307,7 +307,7 @@
<Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish> <Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish>
<Czech>Tento modul umožňuje aktivovat pokročilou balistiku, která vypočítává trajektorii kulky a bere do úvahy věci jako je teplota vzduchu, atmosférický tlak, vlhkost vzduchu, gravitaci, typ munice a zbraň, ze které je náboj vystřelen. To vše přispívá k velmi přesné balistice.</Czech> <Czech>Tento modul umožňuje aktivovat pokročilou balistiku, která vypočítává trajektorii kulky a bere do úvahy věci jako je teplota vzduchu, atmosférický tlak, vlhkost vzduchu, gravitaci, typ munice a zbraň, ze které je náboj vystřelen. To vše přispívá k velmi přesné balistice.</Czech>
<Portuguese>Este módulo permite que você ative cálculos de balística avançada, fazendo a trajetória do projétil levar em consideração coisas como temperatura do ar, pressão atmosférica, umidade, força de Coriolis, a gravidade, o modelo da arma no qual o disparo é realizado e o tipo de munição. Tudo isso acrescenta-se a um balística muito precisa.</Portuguese> <Portuguese>Este módulo permite que você ative cálculos de balística avançada, fazendo a trajetória do projétil levar em consideração coisas como temperatura do ar, pressão atmosférica, umidade, força de Coriolis, a gravidade, o modelo da arma no qual o disparo é realizado e o tipo de munição. Tudo isso acrescenta-se a um balística muito precisa.</Portuguese>
<French>Ce module active la simulation de balistique avancée - ie les projectiles sont influencés par des varibles comme le vent, la température, la pression atmosphérique, l'humidité, la gravité, le type de munition et l'arme avec laquelle ils sont tirés.</French> <French>Ce module active la simulation de balistique avancée - les projectiles sont influencés par des variables comme le vent, la température, la pression atmosphérique, l'humidité, la gravité, le type de munition et l'arme avec laquelles ils sont tirés.</French>
<Hungarian>Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket.</Hungarian> <Hungarian>Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket.</Hungarian>
<Russian>Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел.</Russian> <Russian>Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел.</Russian>
<Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish> <Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish>

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@ -2,12 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","commy2"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","commy2"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -1,4 +1,5 @@
#define COMPONENT ai #define COMPONENT ai
#define COMPONENT_BEAUTIFIED AI
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -145,7 +145,7 @@ class RscInGameUI
sizeEx = "0.038*SafezoneH"; sizeEx = "0.038*SafezoneH";
shadow = 0; shadow = 0;
font = "EtelkaMonospacePro"; font = "EtelkaMonospacePro";
text = PATHTOF(data\Helo_LaserON.paa); text = QPATHTOF(data\Helo_LaserON.paa);
x = "20.45 * (0.01875 * SafezoneH)"; x = "20.45 * (0.01875 * SafezoneH)";
y = "14.1 * (0.025 * SafezoneH)"; y = "14.1 * (0.025 * SafezoneH)";
w = "12.5 * (0.01875 * SafezoneH)"; w = "12.5 * (0.01875 * SafezoneH)";
@ -335,7 +335,7 @@ class RscInGameUI
shadow = 0; shadow = 0;
align = "right"; align = "right";
font = "EtelkaMonospacePro"; font = "EtelkaMonospacePro";
text = PATHTOF(data\Helo_LaserON.paa); text = QPATHTOF(data\Helo_LaserON.paa);
x = "20.45 * (0.01875 * SafezoneH)"; x = "20.45 * (0.01875 * SafezoneH)";
y = "14.1 * (0.025 * SafezoneH)"; y = "14.1 * (0.025 * SafezoneH)";
w = "12.5 * (0.01875 * SafezoneH)"; w = "12.5 * (0.01875 * SafezoneH)";

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@ -2,13 +2,18 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","Crusty","commy2","jaynus","Kimi"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","Crusty","commy2","jaynus","Kimi"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
// this prevents any patched class from requiring this addon
addonRootClass = "A3_Characters_F";
}; };
}; };

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@ -20,4 +20,3 @@ envelope[] = {0,0,0.75,2.4,3.6,3.8,3.7,3.2,2.2,1.7,0.9};
thrustCoef[] = {1,1.2,1.3,1.25,1.06,1.01,1,0.92,0.75,0.65,0.5,0.25,0}; thrustCoef[] = {1,1.2,1.3,1.25,1.06,1.01,1,0.92,0.75,0.65,0.5,0.25,0};
acceleration = 265; acceleration = 265;
landingSpeed = 220; landingSpeed = 220;
gunAimDown = 0.087266463;

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@ -1,4 +1,5 @@
#define COMPONENT aircraft #define COMPONENT aircraft
#define COMPONENT_BEAUTIFIED Aircraft
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -7,7 +7,7 @@
<Spanish>Ráfaga</Spanish> <Spanish>Ráfaga</Spanish>
<Polish>Seria</Polish> <Polish>Seria</Polish>
<Czech>Dávka</Czech> <Czech>Dávka</Czech>
<French>Contre mesures</French> <French>Rafale</French>
<Russian>Очередь</Russian> <Russian>Очередь</Russian>
<Hungarian>Sorozat</Hungarian> <Hungarian>Sorozat</Hungarian>
<Portuguese>Rajada</Portuguese> <Portuguese>Rajada</Portuguese>

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@ -2,12 +2,13 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main"}; requiredAddons[] = {"ace_main"};
author[] = {"Bohemia Interactive"}; author = "Bohemia Interactive";
authorUrl = "http://ace3mod.com"; url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -1,4 +1,5 @@
#define COMPONENT APL #define COMPONENT APL
#define COMPONENT_BEAUTIFIED APL
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -9,7 +9,7 @@ class CfgVehicles {
statement = QUOTE(call FUNC(create_dialog)); statement = QUOTE(call FUNC(create_dialog));
showDisabled = 0; showDisabled = 0;
priority = 2; priority = 2;
icon = PATHTOF(UI\ATRAG_Icon.paa); icon = QPATHTOF(UI\ATRAG_Icon.paa);
exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"}; exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"};
}; };
}; };

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@ -8,8 +8,8 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(Name); displayName = CSTRING(Name);
descriptionShort = CSTRING(Description); descriptionShort = CSTRING(Description);
model = PATHTOF(data\tdsrecon.p3d); model = QPATHTOF(data\tdsrecon.p3d);
picture = PATHTOF(UI\ATRAG_Icon.paa); picture = QPATHTOF(UI\ATRAG_Icon.paa);
icon = "iconObject_circle"; icon = "iconObject_circle";
mapSize = 0.034; mapSize = 0.034;

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@ -49,4 +49,4 @@ if ((profileNamespace getVariable ["ACE_ATragMX_profileNamespaceVersion", 0]) ==
[] call FUNC(init); [] call FUNC(init);
[] call FUNC(restore_user_data); [] call FUNC(restore_user_data);
["RangerfinderData", {_this call FUNC(sord)}] call EFUNC(common,addEventHandler); [QEGVAR(vector,rangefinderData), {_this call FUNC(sord)}] call CBA_fnc_addEventHandler;

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@ -2,11 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Item_ATragMX"}; units[] = {"ACE_Item_ATragMX"};
weapons[] = {"ACE_ATragMX"}; weapons[] = {"ACE_ATragMX"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_common", "ACE_weather"}; requiredAddons[] = {"ACE_common", "ACE_weather"};
author = "Ruthberg"; author = ECSTRING(common,ACETeam);
authors[] = {"Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
@ -15,3 +18,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
RangerfinderData = QEGVAR(vector,rangefinderData);
};

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@ -56,7 +56,7 @@ GVAR(DialogPFH) = [{
if (!GVAR(active)) exitWith { if (!GVAR(active)) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))]; __ctrlBackground ctrlSetText format [QPATHTOF(UI\ATRAG_%1.paa), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call CBA_fnc_addPerFrameHandler; }, 60, []] call CBA_fnc_addPerFrameHandler;
true true

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@ -30,7 +30,7 @@ if !(ctrlVisible 9000) then {
if (!(GVAR(speedAssistTimer))) exitWith { if (!(GVAR(speedAssistTimer))) exitWith {
GVAR(speedAssistTimer) = true; GVAR(speedAssistTimer) = true;
ctrlSetText [8006, Str(Round((ACE_time - _startTime) * 10) / 10)]; ctrlSetText [8006, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
[] call FUNC(calculate_target_speed_assist); [] call FUNC(calculate_target_speed_assist);
@ -40,7 +40,7 @@ if !(ctrlVisible 9000) then {
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
ctrlSetText [9001, Str(Round((ACE_time - _startTime) * 10) / 10)]; ctrlSetText [9001, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
}, 0.1, [ACE_time]] call CBA_fnc_addPerFrameHandler; }, 0.1, [CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
}; };

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@ -33,4 +33,4 @@ _closeCode = {
closeDialog 0; closeDialog 0;
}; };
}; };
[(localize LSTRING(Name)), QUOTE(PATHTOF(UI\ATRAG_Icon.paa)), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew); [(localize LSTRING(Name)), QPATHTOF(UI\ATRAG_Icon.paa), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);

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@ -1,4 +1,5 @@
#define COMPONENT atragmx #define COMPONENT atragmx
#define COMPONENT_BEAUTIFIED ATragMX
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -18,7 +18,7 @@
<Polish>Otwórz ATragMX</Polish> <Polish>Otwórz ATragMX</Polish>
<Russian>Открыть ATragMX</Russian> <Russian>Открыть ATragMX</Russian>
<Spanish>Abrir ATragMX</Spanish> <Spanish>Abrir ATragMX</Spanish>
<French>Ouvrir ATragMX</French> <French>Ouvrir l'ATragMX</French>
<German>ATragMX öffnen</German> <German>ATragMX öffnen</German>
<Italian>Apri ATragMX</Italian> <Italian>Apri ATragMX</Italian>
<Hungarian>ATragMX elővétele</Hungarian> <Hungarian>ATragMX elővétele</Hungarian>
@ -42,7 +42,7 @@
<Polish>Otwórz ATragMX</Polish> <Polish>Otwórz ATragMX</Polish>
<Russian>Открыть ATragMX</Russian> <Russian>Открыть ATragMX</Russian>
<Spanish>Abrir ATragMX</Spanish> <Spanish>Abrir ATragMX</Spanish>
<French>Ouvrir ATragMX</French> <French>Ouvrir l'ATragMX</French>
<German>ATragMX öffnen</German> <German>ATragMX öffnen</German>
<Italian>Apri ATragMX</Italian> <Italian>Apri ATragMX</Italian>
<Hungarian>ATragMX elővétele</Hungarian> <Hungarian>ATragMX elővétele</Hungarian>

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@ -3,17 +3,17 @@ class CfgMagazines {
class CA_Magazine; class CA_Magazine;
class B_IR_Grenade: CA_Magazine { class B_IR_Grenade: CA_Magazine {
ACE_Attachable = "B_IRStrobe"; ACE_Attachable = "B_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class O_IR_Grenade: B_IR_Grenade { class O_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "O_IRStrobe"; ACE_Attachable = "O_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class I_IR_Grenade: B_IR_Grenade { class I_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "I_IRStrobe"; ACE_Attachable = "I_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
}; };
class SmokeShell; class SmokeShell;

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@ -9,7 +9,7 @@
exceptions[] = {}; \ exceptions[] = {}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0; \ priority = 0; \
icon = PATHTOF(UI\attach_ca.paa); \ icon = QPATHTOF(UI\attach_ca.paa); \
distance = 4.5; \ distance = 4.5; \
}; \ }; \
class GVAR(DetachVehicle) { \ class GVAR(DetachVehicle) { \
@ -19,7 +19,7 @@
exceptions[] = {}; \ exceptions[] = {}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0.1; \ priority = 0.1; \
icon = PATHTOF(UI\detach_ca.paa); \ icon = QPATHTOF(UI\detach_ca.paa); \
distance = 4.5; \ distance = 4.5; \
}; \ }; \
}; \ }; \
@ -60,7 +60,7 @@ class CfgVehicles {
exceptions[] = {"isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\attach_ca.paa); icon = QPATHTOF(UI\attach_ca.paa);
}; };
class GVAR(Detach) { class GVAR(Detach) {
displayName = CSTRING(Detach); displayName = CSTRING(Detach);
@ -69,7 +69,7 @@ class CfgVehicles {
exceptions[] = {"isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\detach_ca.paa); icon = QPATHTOF(UI\detach_ca.paa);
}; };
}; };
}; };

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@ -8,8 +8,8 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(IrStrobe_Name); displayName = CSTRING(IrStrobe_Name);
descriptionShort = CSTRING(IrStrobe_Description); descriptionShort = CSTRING(IrStrobe_Description);
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d)); model = QPATHTOF(data\ace_IRStrobe.p3d);
picture = PATHTOF(UI\irstrobe_item.paa); picture = QPATHTOF(UI\irstrobe_item.paa);
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 1; mass = 1;

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@ -3,4 +3,4 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
//If attach placing, stop when opening menu: //If attach placing, stop when opening menu:
["interactMenuOpened", {GVAR(placeAction) = 0;}] call EFUNC(common,addEventHandler); ["ace_interactMenuOpened", {GVAR(placeAction) = 0;}] call CBA_fnc_addEventHandler;

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@ -2,12 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {"ACE_IR_Strobe_Item"}; weapons[] = {"ACE_IR_Strobe_Item"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"KoffeinFlummi","eRazeri","esteldunedain"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/KoffeinFlummi/"; authors[] = {"KoffeinFlummi","eRazeri","esteldunedain"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
@ -17,3 +19,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "GUI_VirtualAmmo.hpp" #include "GUI_VirtualAmmo.hpp"
class ACE_newEvents {
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -40,7 +40,7 @@ _onAtachText = format [localize LSTRING(Item_Attached), _onAtachText];
if (_unit == _attachToVehicle) then { //Self Attachment if (_unit == _attachToVehicle) then { //Self Attachment
_attachedItem = _itemVehClass createVehicle [0,0,0]; _attachedItem = _itemVehClass createVehicle [0,0,0];
_attachedItem attachTo [_unit, [-0.05, 0, 0.12], "rightshoulder"]; _attachedItem attachTo [_unit, [0.05, -0.09, 0.1], "leftshoulder"];
if (!_silentScripted) then { if (!_silentScripted) then {
_unit removeItem _itemClassname; // Remove item _unit removeItem _itemClassname; // Remove item
[_onAtachText] call EFUNC(common,displayTextStructured); [_onAtachText] call EFUNC(common,displayTextStructured);
@ -51,7 +51,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
[_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set); [_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set);
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame); [{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call CBA_fnc_execNextFrame;
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)]; _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}]; _actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}];

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@ -19,7 +19,7 @@
params ["_attachToVehicle","_unit"], params ["_attachToVehicle","_unit"],
TRACE_2("params",_attachToVehicle,_unit); TRACE_2("params",_attachToVehicle,_unit);
private ["_attachedList", "_itemDisplayName", "_attachedObject", "_attachedIndex", "_itemName", "_minDistance"]; private ["_attachedList", "_itemDisplayName", "_attachedObject", "_attachedIndex", "_itemName", "_minDistance", "_isChemlight"];
_attachedList = _attachToVehicle getVariable [QGVAR(attached), []]; _attachedList = _attachToVehicle getVariable [QGVAR(attached), []];
@ -44,22 +44,28 @@ _minDistance = 1000;
// Check if unit has an attached item // Check if unit has an attached item
if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")}; if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")};
// Check if item is a chemlight
_isChemlight = _attachedObject isKindOf "Chemlight_base";
// Exit if can't add the item // Exit if can't add the item
if !(_unit canAdd _itemName) exitWith { if (!(_unit canAdd _itemName) && {!_isChemlight}) exitWith {
[localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured); [localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured);
}; };
// Add item to inventory // Add item to inventory (unless it's a chemlight)
if (!_isChemlight) then {
_unit addItem _itemName; _unit addItem _itemName;
};
if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then { if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle // Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
detach _attachedObject; detach _attachedObject;
_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]); _attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
// Delete attached item after 0.5 seconds // Delete attached item after 0.5 seconds
[{deleteVehicle (_this select 0)}, [_attachedObject], 2] call EFUNC(common,waitAndExecute); [{deleteVehicle (_this select 0)}, [_attachedObject], 2] call CBA_fnc_waitAndExecute;
} else { } else {
// Delete attached item // Delete attached item
detach _attachedObject;
deleteVehicle _attachedObject; deleteVehicle _attachedObject;
}; };

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@ -3,11 +3,11 @@
* Show the ammo counts for a static weapon. * Show the ammo counts for a static weapon.
* Called from "insertChildren" on interact_menu * Called from "insertChildren" on interact_menu
* *
* Argument: * Arguments:
* 0: Target <OBJECT> * 0: Target <OBJECT>
* 1: Player <OBJECT> * 1: Player <OBJECT>
* *
* Return value: * Return Value:
* ChildActiosn<ARRAY> * ChildActiosn<ARRAY>
* *
* Example: * Example:
@ -31,7 +31,7 @@ _actions = [];
if (getText (_item >> "ACE_Attachable") != "") then { if (getText (_item >> "ACE_Attachable") != "") then {
_displayName = getText(_item >> "displayName"); _displayName = getText(_item >> "displayName");
_picture = getText(_item >> "picture"); _picture = getText(_item >> "picture");
_action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call EFUNC(common,execNextFrame)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target]; _actions pushBack [_action, [], _target];
}; };
}; };
@ -44,7 +44,7 @@ _actions = [];
if (getText (_item >> "ACE_Attachable") != "") then { if (getText (_item >> "ACE_Attachable") != "") then {
_displayName = getText(_item >> "displayName"); _displayName = getText(_item >> "displayName");
_picture = getText(_item >> "picture"); _picture = getText(_item >> "picture");
_action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call EFUNC(common,execNextFrame)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target]; _actions pushBack [_action, [], _target];
}; };
}; };

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@ -36,7 +36,7 @@ if (!isNull _xObject) then {
params ["_detachedLight"]; params ["_detachedLight"];
TRACE_1("delayed delete",_detachedLight); TRACE_1("delayed delete",_detachedLight);
deleteVehicle _detachedLight; deleteVehicle _detachedLight;
}, [_xObject], 2] call EFUNC(common,waitAndExecute); }, [_xObject], 2] call CBA_fnc_waitAndExecute;
(_attachedList select 0) set [0, objNull]; (_attachedList select 0) set [0, objNull];
}; };

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@ -32,7 +32,7 @@ if ((count _attachedList) == 0) exitWith {};
//If it's a vehicle, also delete the attached //If it's a vehicle, also delete the attached
if (!(_deadUnit isKindOf "CAManBase")) then { if (!(_deadUnit isKindOf "CAManBase")) then {
_xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]); _xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]);
[{deleteVehicle (_this select 0)}, [_xObject], 2] call EFUNC(common,waitAndExecute); [{deleteVehicle (_this select 0)}, [_xObject], 2] call CBA_fnc_waitAndExecute;
}; };
} forEach _attachedList; } forEach _attachedList;

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@ -1,4 +1,5 @@
#define COMPONENT attach #define COMPONENT attach
#define COMPONENT_BEAUTIFIED Attach
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -1,3 +1,3 @@
#include "script_component.hpp" #include "script_component.hpp"
["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler); ["ace_backpackOpened", {_this call FUNC(backpackOpened)}] call CBA_fnc_addEventHandler;

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@ -2,14 +2,20 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"bux","commy2"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/commy2/"; authors[] = {"bux","commy2"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
class ACE_newEvents {
backpackOpened = "ace_backpackOpened";
};

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@ -24,7 +24,7 @@ private _target = objectParent _backpack;
if (isNull _target) exitWith {false}; if (isNull _target) exitWith {false};
// raise event on target unit // raise event on target unit
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent); ["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
// return false to open inventory as usual // return false to open inventory as usual
false false

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@ -1,4 +1,5 @@
#define COMPONENT backpacks #define COMPONENT backpacks
#define COMPONENT_BEAUTIFIED Backpacks
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -2,11 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_TargetWall","ACE_Box_Ammo"}; units[] = {"ACE_TargetWall","ACE_Box_Ammo"};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {"commy2","Ruthberg"}; author = ECSTRING(common,ACETeam);
authors[] = {"commy2","Ruthberg"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };

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@ -1,4 +1,5 @@
#define COMPONENT ballistics #define COMPONENT ballistics
#define COMPONENT_BEAUTIFIED Ballistics
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -11,5 +11,5 @@ if (local _wall) then {
_paper attachTo [_wall, [0,-0.02,0.6]]; _paper attachTo [_wall, [0,-0.02,0.6]];
_paper setDir getDir _wall; _paper setDir getDir _wall;
_paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))]; _paper setObjectTextureGlobal [0, QPATHTOF(textures\target_ca.paa)];
}; };

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@ -55,3 +55,11 @@ class Extended_Respawn_EventHandlers {
}; };
}; };
}; };
class Extended_Local_EventHandlers {
class CAManBase {
class ADDON {
local = QUOTE(call FUNC(handleLocal));
};
};
};

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@ -10,7 +10,7 @@ class CfgVehicles {
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)); condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs));
exceptions[] = {}; exceptions[] = {};
icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); icon = QPATHTOF(UI\handcuff_ca.paa);
}; };
class ACE_MainActions { class ACE_MainActions {
@ -21,7 +21,7 @@ class CfgVehicles {
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)); condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs));
exceptions[] = {}; exceptions[] = {};
icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); icon = QPATHTOF(UI\handcuff_ca.paa);
}; };
class ACE_EscortCaptive { class ACE_EscortCaptive {
displayName = CSTRING(EscortCaptive); displayName = CSTRING(EscortCaptive);
@ -30,7 +30,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive));
exceptions[] = {}; exceptions[] = {};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.3; priority = 2.3;
}; };
class ACE_StopEscorting { class ACE_StopEscorting {
@ -40,7 +40,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive));
exceptions[] = {"isNotEscorting"}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.3; priority = 2.3;
}; };
class ACE_LoadCaptive { class ACE_LoadCaptive {
@ -50,7 +50,7 @@ class CfgVehicles {
statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive));
exceptions[] = {"isNotEscorting"}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QPATHTOF(UI\captive_ca.paa);
priority = 2.2; priority = 2.2;
}; };
class GVAR(UnloadCaptive) { class GVAR(UnloadCaptive) {
@ -79,7 +79,7 @@ class CfgVehicles {
exceptions[] = {}; exceptions[] = {};
showDisabled = 0; showDisabled = 0;
priority = 0; priority = 0;
icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); icon = QPATHTOF(UI\Surrender_ca.paa);
}; };
class ACE_StopSurrenderingSelf { class ACE_StopSurrenderingSelf {
displayName = CSTRING(StopSurrendering); displayName = CSTRING(StopSurrendering);
@ -88,7 +88,7 @@ class CfgVehicles {
exceptions[] = {"isNotSurrendering"}; exceptions[] = {"isNotSurrendering"};
showDisabled = 0; showDisabled = 0;
priority = 0; priority = 0;
icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); icon = QPATHTOF(UI\Surrender_ca.paa);
}; };
}; };
}; };
@ -154,7 +154,7 @@ class CfgVehicles {
scope = 2; //show in editor scope = 2; //show in editor
isGlobal = 0; //run on server isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa);
functionPriority = 0; functionPriority = 0;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {
@ -170,7 +170,7 @@ class CfgVehicles {
scope = 2; //show in editor scope = 2; //show in editor
isGlobal = 0; //run on server isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa);
functionPriority = 0; functionPriority = 0;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {
@ -186,7 +186,7 @@ class CfgVehicles {
displayName = CSTRING(ModuleSettings_DisplayName); displayName = CSTRING(ModuleSettings_DisplayName);
function = QFUNC(moduleSettings); function = QFUNC(moduleSettings);
scope = 2; scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_settings_ca.paa)); icon = QPATHTOF(UI\Icon_Module_settings_ca.paa);
isGlobal = 1; isGlobal = 1;
isSingular = 1; isSingular = 1;
class Arguments { class Arguments {

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@ -5,8 +5,8 @@ class CfgWeapons {
class ACE_CableTie: ACE_ItemCore { class ACE_CableTie: ACE_ItemCore {
displayName = CSTRING(CableTie); displayName = CSTRING(CableTie);
descriptionShort = CSTRING(CableTieDescription); descriptionShort = CSTRING(CableTieDescription);
model = QUOTE(PATHTOF(models\ace_cabletie.p3d)); model = QPATHTOF(models\ace_cabletie.p3d);
picture = QUOTE(PATHTOF(UI\ace_cabletie_ca.paa)); picture = QPATHTOF(UI\ace_cabletie_ca.paa);
scope = 2; scope = 2;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 1; mass = 1;

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@ -14,8 +14,11 @@ PREP(doLoadCaptive);
PREP(doRemoveHandcuffs); PREP(doRemoveHandcuffs);
PREP(doUnloadCaptive); PREP(doUnloadCaptive);
PREP(findEmptyNonFFVCargoSeat); PREP(findEmptyNonFFVCargoSeat);
PREP(handleAnimChangedHandcuffed);
PREP(handleAnimChangedSurrendered);
PREP(handleGetIn); PREP(handleGetIn);
PREP(handleGetOut); PREP(handleGetOut);
PREP(handleLocal);
PREP(handleOnUnconscious); PREP(handleOnUnconscious);
PREP(handlePlayerChanged); PREP(handlePlayerChanged);
PREP(handleRespawn); PREP(handleRespawn);

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@ -1,11 +1,11 @@
#include "script_component.hpp" #include "script_component.hpp"
["SettingsInitialized", { ["ace_settingsInitialized", {
// Hold on a little bit longer to ensure anims will work // Hold on a little bit longer to ensure anims will work
[{ [{
GVAR(captivityEnabled) = true; GVAR(captivityEnabled) = true;
}, [], 0.05] call EFUNC(common,waitAndExecute); }, [], 0.05] call CBA_fnc_waitAndExecute;
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
//Handles when someone starts escorting and then disconnects, leaving the captive attached //Handles when someone starts escorting and then disconnects, leaving the captive attached
//This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC //This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC
@ -24,15 +24,15 @@ if (isServer) then {
}]; }];
}; };
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); [QGVAR(moveInCaptive), FUNC(vehicleCaptiveMoveIn)] call CBA_fnc_addEventHandler;
["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler); [QGVAR(moveOutCaptive), FUNC(vehicleCaptiveMoveOut)] call CBA_fnc_addEventHandler;
["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); [QGVAR(setHandcuffed), FUNC(setHandcuffed)] call CBA_fnc_addEventHandler;
["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler); [QGVAR(setSurrendered), FUNC(setSurrendered)] call CBA_fnc_addEventHandler;
//Medical Integration Events //Medical Integration Events
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler); ["ace_unconscious", FUNC(handleOnUnconscious)] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};

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@ -2,12 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)}; units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
weapons[] = {"ACE_CableTie"}; weapons[] = {"ACE_CableTie"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_Interaction"}; requiredAddons[] = {"ACE_Interaction"};
author[] = {"commy2", "KoffeinFlummi"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://github.com/commy2/"; authors[] = {"commy2", "KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
@ -18,3 +20,11 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgEden.hpp" #include "CfgEden.hpp"
class ACE_newEvents {
SetSurrendered = QGVAR(setSurrendered);
SetHandcuffed = QGVAR(setHandcuffed);
MoveOutCaptive = QGVAR(moveOutCaptive);
MoveInCaptive = QGVAR(moveInCaptive);
CaptiveStatusChanged = "ace_captiveStatusChanged";
};

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@ -21,6 +21,6 @@ params ["_unit", "_target"];
playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10]; playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
["SetHandcuffed", [_target], [_target, true]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_target, true], [_target]] call CBA_fnc_targetEvent;
_unit removeItem "ACE_CableTie"; _unit removeItem "ACE_CableTie";

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@ -47,4 +47,4 @@ if (isNull _vehicle) then {
if (isNull _vehicle) exitWith {ERROR("");}; if (isNull _vehicle) exitWith {ERROR("");};
_unit setVariable [QGVAR(isEscorting), false, true]; _unit setVariable [QGVAR(isEscorting), false, true];
["MoveInCaptive", [_target], [_target, _vehicle]] call EFUNC(common,targetEvent); [QGVAR(moveInCaptive), [_target, _vehicle], [_target]] call CBA_fnc_targetEvent;

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@ -17,4 +17,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["SetHandcuffed", [_target], [_target, false]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_target, false], [_target]] call CBA_fnc_targetEvent;

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@ -18,4 +18,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent); [QGVAR(moveOutCaptive), [_target], [_target]] call CBA_fnc_targetEvent;

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@ -0,0 +1,37 @@
/*
* Author: Nic547, commy2
* Restart the handcuffing animation if it got interrupted. Called from a AnimChanged EH.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: New animation <STRING>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if (_unit == (vehicle _unit)) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Handcuff animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
} else {
_turretPath = [];
{
_x params ["_xUnit", "", "", "_xTurretPath"];
if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
} forEach (fullCrew (vehicle _unit));
TRACE_1("turret Path",_turretPath);
if (_turretPath isEqualTo []) exitWith {};
TRACE_1("Handcuff (FFV) animation interrupted",_newAnimation);
[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
};

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@ -0,0 +1,24 @@
/*
* Author: Nic547, commy2
* Restart the surrendering animation if it got interrupted. Called from a AnimChanged EH.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: New animation <STRING>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Surrender animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
};

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@ -0,0 +1,63 @@
/*
* Author: esteldunedain
* Called when a unit switched locality
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Is local <BOOL>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_local"];
// Make sure that if the unit is captive or surrendered it has a AnimChanged EH running ONLY on the machine that owns it
if (_local) then {
// If the unit is handcuffed
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedHandcuffed)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
};
// If the unit is surrendering
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(surrenderAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedSurrendered)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
};
} else {
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
};
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(surrenderAnimEHID), -1];
};
};

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@ -1,6 +1,6 @@
/* /*
* Author: commy2, PabstMirror * Author: commy2, PabstMirror
* Handles the "medical_onUnconscious" event * Handles the "ace_unconscious" event
* *
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Unit <OBJECT>

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@ -30,9 +30,9 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call CBA_fnc_waitAndExecute;
if (!isNull _logic) then { if (!isNull _logic) then {
deleteVehicle _logic; deleteVehicle _logic;

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@ -30,9 +30,9 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent); [QGVAR(setSurrendered), [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call CBA_fnc_waitAndExecute;
if (!isNull _logic) then { if (!isNull _logic) then {
deleteVehicle _logic; deleteVehicle _logic;

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@ -27,7 +27,7 @@ if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it // It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then { if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over // Settings are already initialized, but the small wait isn't over
[DFUNC(setHandCuffed), _this, 0.05] call EFUNC(common,waitAndExecute); [DFUNC(setHandCuffed), _this, 0.05] call CBA_fnc_waitAndExecute;
} else { } else {
// Settings are not initialized yet // Settings are not initialized yet
[DFUNC(setHandCuffed), _this] call EFUNC(common,runAfterSettingsInit); [DFUNC(setHandCuffed), _this] call EFUNC(common,runAfterSettingsInit);
@ -73,32 +73,11 @@ if (_state) then {
TRACE_1("removing animChanged EH",_animChangedEHID); TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID]; _unit removeEventHandler ["AnimChanged", _animChangedEHID];
}; };
_animChangedEHID = _unit addEventHandler ["AnimChanged", { _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedHandcuffed)];
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if (_unit == (vehicle _unit)) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Handcuff animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
} else {
_turretPath = [];
{
_x params ["_xUnit", "", "", "_xTurretPath"];
if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
} forEach (fullCrew (vehicle _unit));
TRACE_1("turret Path",_turretPath);
if (_turretPath isEqualTo []) exitWith {};
TRACE_1("Handcuff (FFV) animation interrupted",_newAnimation);
[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
};
}];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID); TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID]; _unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
}, [_unit], 0.01] call EFUNC(common,waitAndExecute); }, [_unit], 0.01] call CBA_fnc_waitAndExecute;
} else { } else {
_unit setVariable [QGVAR(isHandcuffed), false, true]; _unit setVariable [QGVAR(isHandcuffed), false, true];
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set); [_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
@ -124,4 +103,4 @@ if (_state) then {
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call EFUNC(common,globalEvent); ["ace_captiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call CBA_fnc_globalEvent;

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@ -27,7 +27,7 @@ if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it // It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then { if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over // Settings are already initialized, but the small wait isn't over
[DFUNC(setSurrendered), _this, 0.05] call EFUNC(common,waitAndExecute); [DFUNC(setSurrendered), _this, 0.05] call CBA_fnc_waitAndExecute;
} else { } else {
// Settings are not initialized yet // Settings are not initialized yet
[DFUNC(setSurrendered), _this] call EFUNC(common,runAfterSettingsInit); [DFUNC(setSurrendered), _this] call EFUNC(common,runAfterSettingsInit);
@ -64,16 +64,10 @@ if (_state) then {
TRACE_1("removing animChanged EH",_animChangedEHID); TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID]; _unit removeEventHandler ["AnimChanged", _animChangedEHID];
}; };
_animChangedEHID = _unit addEventHandler ["AnimChanged", { _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedSurrendered)];
params ["_unit", "_newAnimation"];
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Surrender animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
};
}];
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID]; _unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
}; };
}, [_unit], 0.01] call EFUNC(common,waitAndExecute); }, [_unit], 0.01] call CBA_fnc_waitAndExecute;
} else { } else {
_unit setVariable [QGVAR(isSurrendering), false, true]; _unit setVariable [QGVAR(isSurrendering), false, true];
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set); [_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
@ -103,7 +97,7 @@ if (_state) then {
params ["_args", "_pfID"]; params ["_args", "_pfID"];
_args params ["_unit", "_maxTime"]; _args params ["_unit", "_maxTime"];
//If waited long enough or they re-surrendered or they are unconscious, exit loop //If waited long enough or they re-surrendered or they are unconscious, exit loop
if ((ACE_time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith { if ((CBA_missionTime > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
[_pfID] call CBA_fnc_removePerFrameHandler; [_pfID] call CBA_fnc_removePerFrameHandler;
}; };
//Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition) //Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition)
@ -112,9 +106,9 @@ if (_state) then {
//Break out of hands up animation loop //Break out of hands up animation loop
[_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
}; };
}, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler; }, 0, [_unit, (CBA_missionTime + 20)]] call CBA_fnc_addPerFrameHandler;
}; };
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetSurrendered"]] call EFUNC(common,globalEvent); ["ace_captiveStatusChanged", [_unit, _state, "SetSurrendered"]] call CBA_fnc_globalEvent;

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@ -1,4 +1,5 @@
#define COMPONENT captives #define COMPONENT captives
#define COMPONENT_BEAUTIFIED Captives
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

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@ -5,7 +5,7 @@
<English>Take Prisoner</English> <English>Take Prisoner</English>
<German>Gefangen nehmen</German> <German>Gefangen nehmen</German>
<Spanish>Tomar prisionero</Spanish> <Spanish>Tomar prisionero</Spanish>
<French>Prendre prisonnier</French> <French>Prendre le prisonnier</French>
<Polish>Aresztuj</Polish> <Polish>Aresztuj</Polish>
<Czech>Zajmout osobu</Czech> <Czech>Zajmout osobu</Czech>
<Italian>Arresta il prigioniero</Italian> <Italian>Arresta il prigioniero</Italian>
@ -190,7 +190,7 @@
<Czech>Spoutat jednotku</Czech> <Czech>Spoutat jednotku</Czech>
<Italian>Metti manette all'unità</Italian> <Italian>Metti manette all'unità</Italian>
<Spanish>Hacer que la unidad esté esposada</Spanish> <Spanish>Hacer que la unidad esté esposada</Spanish>
<French>Rend une unité captive</French> <French>Rendre une unité captive</French>
</Key> </Key>
<Key ID="STR_ACE_Captives_ModuleHandcuffed_Description"> <Key ID="STR_ACE_Captives_ModuleHandcuffed_Description">
<English>Sync a unit to make them handcuffed.</English> <English>Sync a unit to make them handcuffed.</English>

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@ -10,7 +10,7 @@ class CfgVehicles {
class ACE_moduleCargoSettings: ACE_Module { class ACE_moduleCargoSettings: ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(SettingsModule_DisplayName); displayName = CSTRING(SettingsModule_DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Cargo_ca.paa)); icon = QPATHTOF(UI\Icon_Module_Cargo_ca.paa);
category = "ACE_Logistics"; category = "ACE_Logistics";
function = QFUNC(moduleSettings); function = QFUNC(moduleSettings);
functionPriority = 1; functionPriority = 1;
@ -36,7 +36,7 @@ class CfgVehicles {
class GVAR(makeLoadable): ACE_Module { class GVAR(makeLoadable): ACE_Module {
scope = 2; scope = 2;
displayName = CSTRING(makeLoadable_displayName); displayName = CSTRING(makeLoadable_displayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_makeLoadable_ca.paa)); icon = QPATHTOF(UI\Icon_Module_makeLoadable_ca.paa);
category = "ACE_Logistics"; category = "ACE_Logistics";
function = QFUNC(moduleMakeLoadable); function = QFUNC(moduleMakeLoadable);
isGlobal = 1; isGlobal = 1;
@ -314,14 +314,15 @@ class CfgVehicles {
GVAR(space) = 20; GVAR(space) = 20;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class Land_Pod_Heli_Transport_04_medevac_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F { class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 12; GVAR(space) = 12;
GVAR(hasCargo) = 1; GVAR(hasCargo) = 1;
}; };
class Pod_Heli_Transport_04_crewed_base_F;
class Land_Pod_Heli_Transport_04_medevac_F: Pod_Heli_Transport_04_crewed_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class StaticMortar; class StaticMortar;
class Mortar_01_base_F: StaticMortar { class Mortar_01_base_F: StaticMortar {

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@ -1,8 +1,8 @@
#include "script_component.hpp" #include "script_component.hpp"
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler); ["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
["LoadCargo", { ["ace_loadCargo", {
params ["_item", "_vehicle"]; params ["_item", "_vehicle"];
TRACE_2("LoadCargo EH",_item,_vehicle); TRACE_2("LoadCargo EH",_item,_vehicle);
@ -13,15 +13,15 @@
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_loaded) then { if (_loaded) then {
// Invoke listenable event // Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent); ["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
["UnloadCargo", { ["ace_unloadCargo", {
params ["_item", "_vehicle", ["_unloader", objNull]]; params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader); TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
@ -34,19 +34,19 @@
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_unloaded) then { if (_unloaded) then {
// Invoke listenable event // Invoke listenable event
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent); ["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
// TOOO maybe drag/carry the unloaded item? // TOOO maybe drag/carry the unloaded item?
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
["ServerUnloadCargo", { [QGVAR(serverUnload), {
params ["_item", "_emptyPosAGL"]; params ["_item", "_emptyPosAGL"];
_item hideObjectGlobal false; _item hideObjectGlobal false;
_item setPosASL (AGLtoASL _emptyPosAGL); _item setPosASL (AGLtoASL _emptyPosAGL);
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;

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@ -2,12 +2,14 @@
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
name = COMPONENT_NAME;
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"commy2", "Glowbal"}; author = ECSTRING(common,ACETeam);
authorUrl = "https://ace3mod.com/"; authors[] = {"commy2", "Glowbal"};
url = ECSTRING(main,URL);
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
@ -16,3 +18,13 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "menu.hpp" #include "menu.hpp"
class ACE_newEvents {
LoadCargo = "ace_loadCargo";
cargoUnloaded = "ace_cargoUnloaded";
cargoLoaded = "ace_cargoLoaded";
AddCargoByClass = "ace_addCargo";
ServerUnloadCargo = QGVAR(serverUnload);
UnloadCargo = "ace_unloadCargo";
cargoAddedByClass = "ace_cargoAdded";
};

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@ -26,4 +26,4 @@ for "_i" from 1 to _amount do {
}; };
// Invoke listenable event // Invoke listenable event
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent); ["ace_cargoAdded", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent;

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@ -6,7 +6,7 @@
* 0: Player <OBJECT> * 0: Player <OBJECT>
* 1: Object to load <OBJECT> * 1: Object to load <OBJECT>
* *
* Return value: * Return Value:
* Can load <BOOL> * Can load <BOOL>
* *
* Example: * Example:

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@ -6,7 +6,7 @@
* 0: Item <OBJECT or STRING> * 0: Item <OBJECT or STRING>
* 1: Holder Object (Vehicle) <OBJECT> * 1: Holder Object (Vehicle) <OBJECT>
* *
* Return value: * Return Value:
* Can load in <BOOL> * Can load in <BOOL>
* *
* Example: * Example:

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@ -7,7 +7,7 @@
* 1: Object <OBJECT> * 1: Object <OBJECT>
* 2: Unloader (player) <OPTIONAL><OBJECT> * 2: Unloader (player) <OPTIONAL><OBJECT>
* *
* Return value: * Return Value:
* Can be unloaded <BOOL> * Can be unloaded <BOOL>
* *
* Example: * Example:

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@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Unit <OBJECT>
* *
* Return value: * Return Value:
* Vehicle in Distance <OBJECT> * Vehicle in Distance <OBJECT>
* *
* Example: * Example:

View File

@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Object <OBJECT> * 0: Object <OBJECT>
* *
* Return value: * Return Value:
* Cargo space left <NUMBER> * Cargo space left <NUMBER>
* *
* Example: * Example:

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@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Item <OBJECT or STRING> * 0: Item <OBJECT or STRING>
* *
* Return value: * Return Value:
* Cargo size <NUMBER> (default: -1) * Cargo size <NUMBER> (default: -1)
* *
* Example: * Example:

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@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Object <OBJECT> * 0: Object <OBJECT>
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:

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@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Object <OBJECT> * 0: Object <OBJECT>
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:
@ -39,7 +39,7 @@ private _statement = {
[_player, _target] call FUNC(startLoadIn); [_player, _target] call FUNC(startLoadIn);
}; };
private _text = localize LSTRING(loadObject); private _text = localize LSTRING(loadObject);
private _icon = QUOTE(PATHTOF(UI\Icon_load.paa)); private _icon = QPATHTOF(UI\Icon_load.paa);
private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction); private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass); [_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -29,7 +29,7 @@ if (isServer) then {
_cargoClassname = getText (_x >> "type"); _cargoClassname = getText (_x >> "type");
_cargoCount = getNumber (_x >> "amount"); _cargoCount = getNumber (_x >> "amount");
TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount); TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
["AddCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call EFUNC(common,localEvent); ["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
}; };
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo")); } count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
}; };

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@ -7,7 +7,7 @@
* 0: Item <OBJECT or STRING> * 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT> * 1: Vehicle <OBJECT>
* *
* Return value: * Return Value:
* Object loaded <BOOL> * Object loaded <BOOL>
* *
* Example: * Example:
@ -35,7 +35,7 @@ _vehicle setVariable [QGVAR(space), _space - _itemSize, true];
if (_item isEqualType objNull) then { if (_item isEqualType objNull) then {
detach _item; detach _item;
_item attachTo [_vehicle,[0,0,-100]]; _item attachTo [_vehicle,[0,0,-100]];
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent); [QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
}; };
true true

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@ -7,7 +7,7 @@
* 1: Set as loadable (default: true) <BOOL><SCALAR> * 1: Set as loadable (default: true) <BOOL><SCALAR>
* 2: Size. (default: 1) <NUMBER> * 2: Size. (default: 1) <NUMBER>
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:

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@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Display <DISPLAY> * 0: Display <DISPLAY>
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:

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@ -6,7 +6,7 @@
* 0: Player <OBJECT> * 0: Player <OBJECT>
* 1: Object <OBJECT> * 1: Object <OBJECT>
* *
* Return value: * Return Value:
* Load ProgressBar Started <BOOL> * Load ProgressBar Started <BOOL>
* *
* Example: * Example:
@ -40,7 +40,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
[ [
5 * _size, 5 * _size,
[_object,_vehicle], [_object,_vehicle],
{["LoadCargo", _this select 0] call EFUNC(common,localEvent)}, {["ace_loadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(LoadingItem) localize LSTRING(LoadingItem)
] call EFUNC(common,progressBar); ] call EFUNC(common,progressBar);
@ -48,7 +48,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
} else { } else {
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); [[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
}; };
_return _return

View File

@ -5,7 +5,7 @@
* Arguments: * Arguments:
* None * None
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:
@ -37,7 +37,7 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
[ [
5 * _size, 5 * _size,
[_item, GVAR(interactionVehicle), ACE_player], [_item, GVAR(interactionVehicle), ACE_player],
{["UnloadCargo", _this select 0] call EFUNC(common,localEvent)}, {["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(UnloadingItem), localize LSTRING(UnloadingItem),
{true}, {true},
@ -47,5 +47,5 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); [[LSTRING(UnloadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
}; };

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@ -6,7 +6,7 @@
* 0: Item <OBJECT or STRING> * 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT> * 1: Vehicle <OBJECT>
* *
* Return value: * Return Value:
* Object unloaded <BOOL> * Object unloaded <BOOL>
* *
* Example: * Example:
@ -29,7 +29,7 @@ if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle); TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then { if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle //display text saying there are no safe places to exit the vehicle
["displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call EFUNC(common,localEvent); [localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
}; };
false false
}; };
@ -52,7 +52,7 @@ if (_item isEqualType objNull) then {
detach _item; detach _item;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order // do both on server to ensure they are executed in the correct order
["ServerUnloadCargo", [_item, _emptyPosAGL]] call EFUNC(common,serverEvent); [QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else { } else {
private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""]; private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
_newItem setPosASL (AGLtoASL _emptyPosAGL); _newItem setPosASL (AGLtoASL _emptyPosAGL);

View File

@ -5,7 +5,7 @@
* Arguments: * Arguments:
* 0: Object <OBJECT> * 0: Object <OBJECT>
* *
* Return value: * Return Value:
* None * None
* *
* Example: * Example:

View File

@ -1,4 +1,5 @@
#define COMPONENT cargo #define COMPONENT cargo
#define COMPONENT_BEAUTIFIED Cargo
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL

View File

@ -65,7 +65,7 @@
<Czech>Povolit náklad</Czech> <Czech>Povolit náklad</Czech>
<Spanish>Habilitar carga</Spanish> <Spanish>Habilitar carga</Spanish>
<Italian>Abilita Cargo</Italian> <Italian>Abilita Cargo</Italian>
<French>Activer la cargaison</French> <French>Activer la mise en cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description"> <Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description">
<English>Enable the load in cargo module</English> <English>Enable the load in cargo module</English>
@ -76,7 +76,7 @@
<Spanish>Habilitar la carga en el módulo de carga</Spanish> <Spanish>Habilitar la carga en el módulo de carga</Spanish>
<Czech>Umožňuje naložit předměty do nákladového prostoru vozidla</Czech> <Czech>Umožňuje naložit předměty do nákladového prostoru vozidla</Czech>
<Italian>Abilita il modulo di caricamento in cargo</Italian> <Italian>Abilita il modulo di caricamento in cargo</Italian>
<French>Activer le chargement dans le module de cargaison.</French> <French>Active le chargement de cargaison dans un vehicule</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName"> <Key ID="STR_ACE_Cargo_SettingsModule_DisplayName">
<English>Cargo Settings</English> <English>Cargo Settings</English>
@ -87,7 +87,7 @@
<Czech>Nastavení nákladu</Czech> <Czech>Nastavení nákladu</Czech>
<Spanish>Ajustes de carga</Spanish> <Spanish>Ajustes de carga</Spanish>
<Italian>Impostazioni Cargo</Italian> <Italian>Impostazioni Cargo</Italian>
<French>Réglages de cargaison</French> <French>Paramètres de cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_SettingsModule_Description"> <Key ID="STR_ACE_Cargo_SettingsModule_Description">
<English>Configure the cargo module settings</English> <English>Configure the cargo module settings</English>
@ -98,7 +98,7 @@
<Spanish>Configure los ajustes del módulo de carga</Spanish> <Spanish>Configure los ajustes del módulo de carga</Spanish>
<Czech>Konfigurace nákladního modulu</Czech> <Czech>Konfigurace nákladního modulu</Czech>
<Italian>Configura le impostazioni del modulo cargo</Italian> <Italian>Configura le impostazioni del modulo cargo</Italian>
<French>Configurer les réglages du module de cargaison</French> <French>Configure les paramètres du module de cargaison</French>
</Key> </Key>
<Key ID="STR_ACE_Cargo_LoadedItem"> <Key ID="STR_ACE_Cargo_LoadedItem">
<English>%1&lt;br/&gt;loaded into&lt;br/&gt;%2</English> <English>%1&lt;br/&gt;loaded into&lt;br/&gt;%2</English>
@ -176,6 +176,7 @@
<Spanish>Hacer objeto cargable</Spanish> <Spanish>Hacer objeto cargable</Spanish>
<French>Rendre l'objet chargeable</French> <French>Rendre l'objet chargeable</French>
<Czech>Vytvořit objekt nakladatelným</Czech> <Czech>Vytvořit objekt nakladatelným</Czech>
<Portuguese>Fazer objeto carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_description"> <Key ID="STR_ACE_Cargo_makeLoadable_description">
<English>Sets the synced object as loadable by the cargo system.</English> <English>Sets the synced object as loadable by the cargo system.</English>
@ -185,6 +186,7 @@
<Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish> <Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish>
<French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French> <French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French>
<Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech> <Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech>
<Portuguese>Seta o objeto sincronizado como carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName"> <Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName">
<English>Object's Size</English> <English>Object's Size</English>
@ -194,6 +196,7 @@
<Spanish>Tamaño del objeto</Spanish> <Spanish>Tamaño del objeto</Spanish>
<French>Taille de l'objet</French> <French>Taille de l'objet</French>
<Czech>Velikost objektu</Czech> <Czech>Velikost objektu</Czech>
<Portuguese>Tamanho do objeto</Portuguese>
</Key> </Key>
</Package> </Package>
</Project> </Project>

View File

@ -33,7 +33,7 @@ class Extended_InitPost_EventHandlers {
}; };
class CAManBase { class CAManBase {
class GVAR(setName) { class GVAR(setName) {
init = QUOTE(if (local (_this select 0)) then {[ARR_2(FUNC(setName),_this)] call FUNC(execNextFrame)};); init = QUOTE(if (local (_this select 0)) then {[ARR_2(FUNC(setName),_this)] call CBA_fnc_execNextFrame};);
}; };
class GVAR(muteUnit) { class GVAR(muteUnit) {
init = QUOTE(_this call FUNC(muteUnitHandleInitPost)); init = QUOTE(_this call FUNC(muteUnitHandleInitPost));

View File

@ -3,13 +3,13 @@ class CfgUnitInsignia {
class ACE_insignia_logo { class ACE_insignia_logo {
displayName = "ACE3"; displayName = "ACE3";
author = CSTRING(ACETeam); author = CSTRING(ACETeam);
texture = PATHTOF(data\Insignia_ace3logo_ca.paa); texture = QPATHTOF(data\Insignia_ace3logo_ca.paa);
textureVehicle = ""; textureVehicle = "";
}; };
class ACE_insignia_banana { class ACE_insignia_banana {
displayName = "ABE3"; displayName = "ABE3";
author = CSTRING(ACETeam); author = CSTRING(ACETeam);
texture = PATHTOF(data\insignia_banana_ca.paa); texture = QPATHTOF(data\insignia_banana_ca.paa);
textureVehicle = ""; textureVehicle = "";
}; };
}; };

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