diff --git a/addons/common/XEH_PREP.hpp b/addons/common/XEH_PREP.hpp index 5b85d63dda..d3972dc7b3 100644 --- a/addons/common/XEH_PREP.hpp +++ b/addons/common/XEH_PREP.hpp @@ -190,6 +190,7 @@ PREP(stopGesture); PREP(stringCompare); PREP(stringToColoredText); PREP(swayLoop); +PREP(switchAttachmentMode); PREP(switchPersistentLaser); PREP(switchToGroupSide); PREP(throttledPublicVariable); diff --git a/addons/common/functions/fnc_switchAttachmentMode.sqf b/addons/common/functions/fnc_switchAttachmentMode.sqf new file mode 100644 index 0000000000..aae742db8a --- /dev/null +++ b/addons/common/functions/fnc_switchAttachmentMode.sqf @@ -0,0 +1,61 @@ +#include "..\script_component.hpp" +/* + * Author: PabstMirror + * Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment + * + * Arguments: + * 0: Unit + * 1: From + * 2: To + * + * Return Value: + * None + * + * Example: + * [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode + * + * Public: No + */ + +params ["_unit", "_currItem", "_switchItem"]; +TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem); + +switch (currentWeapon _unit) do { + case (""): {}; + case (primaryWeapon _unit): { + private _currWeaponType = 0; + _unit removePrimaryWeaponItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addPrimaryWeaponItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; + case (handgunWeapon _unit): { + private _currWeaponType = 1; + _unit removeHandgunItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addHandgunItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; + case (secondaryWeapon _unit): { + private _currWeaponType = 2; + _unit removeSecondaryWeaponItem _currItem; + [{ + params ["_unit", "", "_switchItem"]; + _unit addSecondaryWeaponItem _switchItem; + ["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; + }, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; + }; +}; +private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem; +private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText"); +private _switchItemHintImage = getText (_configSwitchItem >> "picture"); +if (_switchItemHintText isNotEqualTo "") then { + [[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify; +}; +if (_unit == ACE_player) then { + playSound "click"; +};