second batch of icons

This commit is contained in:
bux578 2015-03-23 20:02:35 +01:00
parent cdb6a1f947
commit ba42ec831b
59 changed files with 21 additions and 21 deletions

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@ -178,7 +178,7 @@ class CfgVehicles {
curatorCost = 0; //???
isGlobal = 1; //run global
isTriggerActivated = 1; //Wait for triggers
// icon = QUOTE(PATHTOF(ui\todo.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {

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@ -33,7 +33,7 @@ class CfgVehicles {
function = QFUNC(moduleCheckPBOs);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(UI\IconCheckPBO_ca.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
class Arguments {
class Action {
displayName = "Action";

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@ -6,7 +6,7 @@ class ACE_ModuleExplosive: Module_F {
function = QUOTE(FUNC(module));
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconExplosives_ca.paa);
icon = PATHTOF(UI\Icon_Module_Explosives_ca.paa);
class Arguments {
class RequireSpecialist {
displayName = "Require specialists?";

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@ -102,7 +102,7 @@ class CfgVehicles {
function = QFUNC(moduleHearing);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconHearing_ca.paa);
icon = PATHTOF(UI\Icon_Module_Hearing_ca.paa);
class Arguments {
class EnableCombatDeafness {
displayName = "Enable combat deafness?";

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@ -8,7 +8,7 @@ class CfgVehicles {
function = "ACE_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconInteraction_ca.paa);
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
class Arguments {
class EnableTeamManagement {
displayName = "Enable Team Management";

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@ -7,7 +7,7 @@ class CfgVehicles {
function = QFUNC(moduleMap);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconMap_ca.paa);
icon = PATHTOF(UI\Icon_Module_Map_ca.paa);
class Arguments {
class MapIllumination {
displayName = "Map illumination?";
@ -46,7 +46,7 @@ class CfgVehicles {
function = QFUNC(blueForceTrackingModule);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconBFTracking_ca.paa);
icon = PATHTOF(UI\Icon_Module_BFTracking_ca.paa);
class Arguments {
class Interval {
displayName = "Interval";

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@ -11,7 +11,7 @@ class CfgVehicles {
class ACE_moduleMedicalSettings: ACE_Module {
scope = 2;
displayName = "Medical Settings [ACE]";
icon = QUOTE(PATHTOF(UI\moduleIcon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
category = "ACE_medical";
function = QUOTE(DFUNC(moduleMedicalSettings));
functionPriority = 1;
@ -133,7 +133,7 @@ class CfgVehicles {
class ACE_moduleTreatmentConfiguration: ACE_Module {
scope = 2;
displayName = "Treatment Configuration [ACE]";
icon = QUOTE(PATHTOF(UI\moduleIcon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
category = "ACE_medical";
function = QUOTE(FUNC(moduleTreatmentConfiguration));
functionPriority = 10;
@ -190,7 +190,7 @@ class CfgVehicles {
class ACE_moduleAssignMedicRoles: Module_F {
scope = 2;
displayName = "Set Medic Class [ACE]";
icon = QUOTE(PATHTOF(UI\moduleIcon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
category = "ACE_medical";
function = QUOTE(FUNC(moduleAssignMedicRoles));
functionPriority = 10;
@ -236,7 +236,7 @@ class CfgVehicles {
class ACE_moduleAssignMedicVehicle: Module_F {
scope = 2;
displayName = "Set Medical Vehicle [ACE]";
icon = QUOTE(PATHTOF(UI\moduleIcon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
category = "ACE_medical";
function = QUOTE(FUNC(moduleAssignMedicalVehicle));
functionPriority = 10;
@ -266,7 +266,7 @@ class CfgVehicles {
class ACE_moduleAssignMedicalFacility: Module_F {
scope = 2;
displayName = "Set Medical Facility [ACE]";
icon = QUOTE(PATHTOF(UI\moduleIcon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
category = "ACE_medical";
function = QUOTE(FUNC(moduleAssignMedicalFacility));
functionPriority = 10;

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@ -9,7 +9,7 @@ class CfgVehicles {
class ACE_moduleAmbianceSound: Module_F {
scope = 2;
displayName = "Ambiance Sounds [ACE]";
icon = QUOTE(PATHTOF(data\moduleSound.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Ambient_Sounds_ca.paa));
category = "ACE_missionModules";
function = QUOTE(FUNC(moduleAmbianceSound));
functionPriority = 1;

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@ -7,7 +7,7 @@ class CfgVehicles {
function = QFUNC(moduleNameTags);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(UI\IconNameTags_ca.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_NameTags_ca.paa));
class Arguments {
class PlayerNamesViewDistance {
displayName = "Player Names View Dist.";

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@ -7,7 +7,7 @@ class CfgVehicles {
function = FUNC(module);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(UI\IconSwitchUnits_ca.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_SwitchUnits_ca.paa));
class Arguments {
class SwitchToWest {
displayName = "Switch to West?";

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@ -7,7 +7,7 @@
statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,false)])] call EFUNC(common,targetEvent)); \
showDisabled = 0; \
priority = 0.3; \
icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \
icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \
}; \
class ACE_lockVehicle { \
displayName = "$STR_ACE_Vehicle_Action_Lock"; \
@ -16,7 +16,7 @@
statement = QUOTE([ARR_3('VehicleLock_SetVehicleLock', [_target], [ARR_2(_target,true)])] call EFUNC(common,targetEvent)); \
showDisabled = 0; \
priority = 0.2; \
icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \
icon = QUOTE(PATHTOF(UI\key_menuIcon_ca.paa)); \
}; \
class ACE_lockpickVehicle { \
displayName = "$STR_ACE_Vehicle_Action_Lockpick"; \
@ -58,7 +58,7 @@ class CfgVehicles {
function = QUOTE(DFUNC(moduleInit));
scope = 2;
isGlobal = 0;
icon = QUOTE(PATHTOF(ui\IconLock_ca.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_VehicleLock_ca.paa));
functionPriority = 0;
class Arguments {
class LockVehicleInventory {
@ -96,7 +96,7 @@ class CfgVehicles {
function = QUOTE(DFUNC(moduleSync));
scope = 2;
isGlobal = 0;
icon = QUOTE(PATHTOF(ui\IconLock_ca.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_VehicleKey_ca.paa));
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {

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@ -7,7 +7,7 @@ class CfgVehicles {
function = FUNC(enableModule);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(data\module_icon.paa));
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
class Arguments {
class EnableForAI {
displayName = "Enable for AI";

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@ -30,4 +30,4 @@ class ACE_Settings {
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.h"
#include "CfgVehicles.hpp"

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