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https://github.com/acemod/ACE3.git
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build 32dll, fix some headers
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ace_artillerytables.dll
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BIN
ace_artillerytables.dll
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@ -10,7 +10,7 @@
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* Can Open <BOOL>
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*
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* Example:
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* [bob, bob] call ace_artillerytables_fnc_interactMenuOpened
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* [1] call ace_artillerytables_fnc_interactMenuOpened
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*
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* Public: No
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*/
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@ -13,7 +13,7 @@
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* None
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*
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* Example:
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* [] call ace_artillerytables_fnc_rangeTableOpen
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* ["mortar_155mm_AMOS", -5, 80, true] call ace_artillerytables_fnc_rangeTableOpen
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*
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* Public: No
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*/
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@ -11,7 +11,7 @@
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* Nothing
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*
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* Example:
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* [player] call ace_artillerytables_fnc_turretChanged
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* [player, [0]] call ace_artillerytables_fnc_turretChanged
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*
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* Public: No
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*/
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@ -10,10 +10,11 @@
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* Nothing
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*
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* Example:
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* [[]] call ace_artillerytables_fnc_turretPFEH
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* [[...]] call ace_artillerytables_fnc_turretPFEH
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*
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* Public: No
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*/
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(_this select 0) params ["_vehicle", "_turret", "_fireModes", "_useAltElevation", "_turretAnimBody", "_invalidGunnerMem"];
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if (shownArtilleryComputer && {GVAR(disableArtilleryComputer)}) then {
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@ -89,9 +90,3 @@ GVAR(predictedAzimuth) = _realAzimuth;
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GVAR(predictedElevation) = _realElevation;
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END_COUNTER(pfeh);
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#ifdef DEBUG_MODE_FULL
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// private _lookVector = (AGLtoASL (positionCameraToWorld [0,0,0])) vectorFromTo (AGLtoASL (positionCameraToWorld [0,0,10]));
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// systemChat format ["AZ: %1 EL: %2", _realAzimuth toFixed 1, _realElevation toFixed 1];
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// systemChat format ["Slope: %1 - Look: %2 [%3]", (acos ((vectorUp _vehicle) select 2)) toFixed 1, ((_lookVector select 0) atan2 (_lookVector select 1)), ["GND","SKY"] select _useRealWeaponDir];
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#endif
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@ -89,8 +89,8 @@ endif()
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string(TIMESTAMP ACE_BUILDSTAMP "%Y-%m-%dT%H:%M:%SZ")
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set(ACE_VERSION_MAJOR 3)
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set(ACE_VERSION_MINOR 15)
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set(ACE_VERSION_REVISION 6)
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set(ACE_VERSION_MINOR 13)
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set(ACE_VERSION_REVISION 0)
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EXECUTE_PROCESS(COMMAND git rev-parse --verify HEAD
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OUTPUT_VARIABLE T_ACE_VERSION_BUILD
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OUTPUT_STRIP_TRAILING_WHITESPACE
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@ -18,7 +18,7 @@
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#include <chrono>
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#include <future>
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// ace libs:
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// ace libs:
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#include "vector.hpp"
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#ifndef TEST_EXE
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@ -226,17 +226,17 @@ std::string simulateCalcRangeTableLine(const double _rangeToHit, const double _m
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#ifndef ACE_FULL_VERSION_STR
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#define ACE_FULL_VERSION_STR "not defined"
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#endif
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void RVExtensionVersion(char* output, int outputSize) {
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void __stdcall RVExtensionVersion(char* output, int outputSize) {
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strncpy_s(output, outputSize, ACE_FULL_VERSION_STR, _TRUNCATE);
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}
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void RVExtension(char* output, int outputSize, const char* function) {
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void __stdcall RVExtension(char* output, int outputSize, const char* function) {
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if (!strcmp(function, "version")) {
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RVExtensionVersion(output, outputSize);
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return;
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}
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strncpy_s(output, outputSize, "error", _TRUNCATE);
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}
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int RVExtensionArgs(char* output, int outputSize, const char* function, const char** args, int argsCnt) {
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int __stdcall RVExtensionArgs(char* output, int outputSize, const char* function, const char** args, int argsCnt) {
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if (!strcmp(function, "version")) {
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RVExtensionVersion(output, outputSize);
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return 0;
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@ -266,7 +266,7 @@ int RVExtensionArgs(char* output, int outputSize, const char* function, const ch
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}
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const double loopStart = (bestDistance < 4000) ? 50 : 100;
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const double loopInc = (bestDistance < 5000) ? 50 : 100; // simplify when range gets high
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const double loopMaxRange = std::min(bestDistance, 25000.0); // with no air resistance, max range could go higher than 60km
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const double loopMaxRange = std::min(bestDistance, 30000.0); // with no air resistance, max range could go higher than 60km
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if (maxElev > minElev) { // don't bother if we can't hit anything (e.g. mortar in low mode)
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for (double range = loopStart; range < loopMaxRange; range += loopInc) {
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