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Reset 'deaf' on respawn
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@ -24,6 +24,7 @@ GVAR(earRingingPFH) = -1;
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["playerChanged", {
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ACE_player setVariable [QGVAR(dv), 0];
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ACE_player setVariable [QGVAR(prior), 0];
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ACE_player setvariable [QGVAR(deaf), false];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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