Reset 'deaf' on respawn

This commit is contained in:
ulteq 2015-06-13 19:27:30 +02:00
parent 022f9286e2
commit badfc4017c

View File

@ -24,6 +24,7 @@ GVAR(earRingingPFH) = -1;
["playerChanged", {
ACE_player setVariable [QGVAR(dv), 0];
ACE_player setVariable [QGVAR(prior), 0];
ACE_player setvariable [QGVAR(deaf), false];
GVAR(beep) = false;
GVAR(beep2) = false;
GVAR(time2) = 0;