Merge remote-tracking branch 'origin/interact_menu'

This commit is contained in:
KoffeinFlummi 2015-01-28 22:17:27 +01:00
commit bb48d1234c
20 changed files with 687 additions and 0 deletions

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z\ace\addons\interact_menu

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class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) );
};
};
class Extended_InitPost_EventHandlers {
class All {
class GVAR(compileMenu) {
init = QUOTE(_this call FUNC(compileMenu));
};
};
};

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//XEH_clientInit.sqf
#include "script_component.hpp"
_fnc = {
_this call FUNC(render);
};
// [_fnc, 0, []] call cba_fnc_addPerFrameHandler;
addMissionEventHandler ["Draw3D", _fnc];
_fnc = {
_this call FUNC(probe);
};
[_fnc, 0.5, []] call cba_fnc_addPerFrameHandler;
["ACE3",
"Interact Key",
{_this call FUNC(keyDown)},
[15, [false, false, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Interact Key",
{_this call FUNC(keyUp)},
[15, [false, false, false]],
false,
"keyUp"] call cba_fnc_registerKeybind;

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#include "script_component.hpp"
ADDON = false;
PREP(setToRender);
PREP(render);
PREP(renderIcon);
PREP(renderMenu);
PREP(probe);
PREP(rotateVectLineGetMap);
PREP(rotateVectLine);
PREP(keyDown);
PREP(keyUp);
PREP(compileMenu);
PREP(addAction);
PREP(removeAction);
GVAR(toRender) = [];
GVAR(keyDown) = false;
GVAR(keyDownTime) = 0;
GVAR(lastTime) = diag_tickTime;
GVAR(rotationAngle) = 0;
GVAR(selectedAction) = {};
GVAR(actionSelected) = false;
GVAR(selectedTarget) = objNull;
GVAR(filter) = [];
GVAR(menuDepthPath) = [];
GVAR(renderDepth) = 0;
GVAR(lastRenderDepth) = 0;
GVAR(vecLineMap) = [];
GVAR(lastPos) = [0,0,0];
GVAR(currentOptions) = [];
GVAR(lastPath) = [];
GVAR(expanded) = false;
GVAR(maxRenderDepth) = 0;
GVAR(startHoverTime) = diag_tickTime;
GVAR(iconCtrls) = [];
GVAR(iconCount) = 0;
GVAR(objectActionsHash) = HASH_CREATE;
GVAR(uidCounter) = 0;
ADDON = true;

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {""};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"

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/*
* Author: commy2
*
* Add an ACE action to an object. Note: This function is NOT global.
*
* Argument:
* 0: Object the action should be assigned to (Object)
* 1: Name of the action shown in the menu (String)
* 2: Icon (String)
* 3: Position (Position or Selection Name)
* 4: Statement (Code)
* 5: Condition (Code)
* 6: Distance (Number)
*
* Return value:
* The entry array, which can be used to remove the entry, or add children entries.
*/
#include "script_component.hpp"
private ["_object", "_displayName", "_icon", "_position", "_statement", "_condition", "_distance", "_actions", "_entry"];
_object = _this select 0;
_displayName = _this select 1;
_icon = _this select 2;
_position = _this select 3;
_statement = _this select 4;
_condition = _this select 5;
_distance = _this select 6;
_actions = [];
if(IS_OBJECT(_object)) then {
_actions = _object getVariable [QUOTE(GVAR(actionData)), []];
if((count _actions) == 0) then {
_object setVariable [QUOTE(GVAR(actionData)), _actions]
};
} else {
if(IS_ARRAY(_object)) then {
_actions = _object select 6;
};
};
_entry = [
_displayName,
_icon,
_position,
_statement,
_condition,
_distance,
[],
GVAR(uidCounter)
];
GVAR(uidCounter) = GVAR(uidCounter) + 1;
_actions pushBack _entry;
_entry;

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//fnc_compileMenu.sqf
#include "script_component.hpp";
// diag_log text format["COMPILE ACTIONS: %1", _this];
_object = _this select 0;
_objectType = typeOf _object;
/*
displayName = "$STR_ACE_Interaction_TeamManagement";
distance = 4;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
statement = "";
showDisabled = 0;
priority = 3.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
subMenu[] = {"ACE_TeamManagement", 0};
hotkey = "M";
enableInside = 1;
*/
/*
[
[
"Launch",
"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
[0,0,0],
{ (_this select 0) setVelocity [0,0,10]; },
{ true },
1,
[]
]
]
*/
_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions";
_recurseFnc = {
private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_condition", "_showDisabled",
"_enableInside", "_children", "_entry", "_actionsCfg"];
_actions = [];
_actionsCfg = _this select 0;
for "_i" from 0 to (count _actionsCfg)-1 do {
_entryCfg = _actionsCfg select _i;
if(isClass _entryCfg) then {
_displayName = getText (_entryCfg >> "displayName");
_distance = getNumber (_entryCfg >> "distance");
_icon = getText (_entryCfg >> "icon");
_statement = compile (getText (_entryCfg >> "statement"));
_condition = getText (_entryCfg >> "condition");
if (_condition == "") then {_condition = "true"};
// Add canInteract (including exceptions) and canInteractWith to condition
_condition = _condition + format [QUOTE( && {%1 call EGVAR(common,canInteract)} && {[ARR_2(ACE_player, _target)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
_showDisabled = getNumber (_entryCfg >> "showDisabled");
_enableInside = getNumber (_entryCfg >> "enableInside");
_condition = compile _condition;
// diag_log text format["_condition: %1", _condition];
_children = [];
if(isArray (_entryCfg >> "subMenu")) then {
_subMenuDef = getArray (_entryCfg >> "subMenu");
_childMenuName = _subMenuDef select 0;
_childMenuCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions" >> _childMenuName;
_children = [_childMenuCfg] call _recurseFnc;
};
_entry = [
_displayName,
_icon,
[0,0,0],
_statement,
_condition,
_distance,
_children,
GVAR(uidCounter)
];
GVAR(uidCounter) = GVAR(uidCounter) + 1;
_actions pushBack _entry;
};
};
_actions
};
_actions = [_actionsCfg] call _recurseFnc;
_actions = [[
"TEST!",
"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
"Spine3",
{ true },
{ true },
5,
_actions,
GVAR(uidCounter)
]
];
GVAR(uidCounter) = GVAR(uidCounter) + 1;
_object setVariable [QUOTE(GVAR(actionData)), _actions];

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//fnc_keyDown.sqf
#include "script_component.hpp"
if(!GVAR(keyDown)) then {
GVAR(keyDown) = true;
GVAR(keyDownTime) = diag_tickTime;
};
true

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//fnc_keyUp.sqf
#include "script_component.hpp"
GVAR(keyDown) = false;
if(GVAR(actionSelected)) then {
this = GVAR(selectedTarget);
_player = ACE_Player;
_target = GVAR(selectedTarget);
[GVAR(selectedTarget), player] call GVAR(selectedAction);
};
GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
GVAR(vecLineMap) = [];
true

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//fnc_probe.sqf
#include "script_component.hpp"
private ["_nearestObjects", "_actionObject", "_x", "_actionData", "_renderData", "_actionItem", "_active", "_renderItem", "_object", "_forEachIndex"];
if(!GVAR(keyDown)) then {
_nearestObjects = nearestObjects [(getPos player), ["All"], 100];
GVAR(toRender) = [];
{
_actionObject = _x;
_actionData = _actionObject getVariable [QUOTE(GVAR(actionData)), []];
if((count _actionData) > 0) then {
_renderData = [];
{
_actionItem = _x;
this = _actionObject;
_target = _actionObject;
_player = ACE_player;
_active = [_target, ACE_player] call (_actionItem select 4);
// player sideChat format["_active: %1 %2", _actionItem select 0, _active];
if(_active) then {
_renderItem = +_actionItem;
_renderItem set[4, true];
_renderData set[(count _renderData), _renderItem];
};
} forEach _actionData;
if((count _renderData) > 0) then {
GVAR(toRender) set[(count GVAR(toRender)), [_actionObject, _renderData]];
};
};
} forEach _nearestObjects;
// player sideChat format["p: %1", count GVAR(toRender)];
} else {
GVAR(filter) = [];
{
_object = _x select 0;
if(_object distance player > 100) then {
GVAR(filter) set[(count GVAR(filter)), _forEachIndex];
};
} forEach GVAR(toRender);
};

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/*
* Author: commy2
*
* Add an ACE action to an object. Note: This function is global.
*
* Argument:
* 0: Object the action should be assigned to (Object)
* 1: Entry to remove (Array or Number)
*
* Return value:
* ID of the action (used to remove it later).
*/
#include "script_component.hpp"
private ["_object", "_entry", "_found", "_actions", "_searchFnc"];
_object = _this select 0;
_entry = _this select 1;
if(!IS_OBJECT(_object)) exitWith {false};
_actions = _object getVariable [QUOTE(GVAR(actionData)), []];
if(IS_ARRAY(_entry)) then {
_entry = _entry select 7;
};
_found = false;
_searchFnc = {
private ["_actions", "_entry", "_childActions"];
_actions = _this select 0;
_entry = _this select 1;
{
if((_x select 7) == _entry) then {
_actions set[_forEachIndex, "aceactiondelete"];
_actions = _actions - ["aceactiondelete"];
_found = true;
} else {
if(!_found && {count (_x select 6) > 0}) then {
_childActions = [(_x select 6), _entry] call _searchFnc;
_x set[6, _childActions];
};
};
} forEach _actions;
_actions;
};
_actions = [_actions, _entry] call _searchFnc;
_object setVariable [QUOTE(GVAR(actionData)), _actions];
_found;

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//fnc_render.sqf
#include "script_component.hpp"
private ["_cursorPos1", "_cursorPos2", "_cursorVec", "_p1", "_p2", "_p", "_v", "_cp", "_forEachIndex", "_renderTargets", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_pos", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i"];
_foundTarget = false;
_cursorPos1 = positionCameraToWorld [0, 0, 0];
_cursorPos2 = positionCameraToWorld [0, 0, 2];
GVAR(currentOptions) = [];
if((count GVAR(toRender)) > 0 && GVAR(keyDown)) then {
if((count GVAR(vecLineMap)) == 0 || ((count GVAR(menuDepthPath)) > 0 && (getPosASL player) distance GVAR(lastPos) > 0.01)) then {
GVAR(lastPos) = getPosASL player;
_cursorVec = [_cursorPos2, _cursorPos1] call BIS_fnc_vectorFromXtoY;
_p1 = [0,0,0];
_p2 = +_cursorVec;
_p = (_cursorVec call CBA_fnc_vect2polar);
_v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect;
_cp = [_cursorVec, _v] call BIS_fnc_crossProduct;
GVAR(vecLineMap) = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap);
};
{
if(!(_forEachIndex in GVAR(filter))) then {
GVAR(renderDepth) = 0;
_renderTargets = _x;
{
[_renderTargets select 0, _x, 0] call FUNC(renderMenu);
} forEach (_renderTargets select 1);
};
} forEach GVAR(toRender);
// player sideChat format["c: %1", count GVAR(toRender)];
};
if(GVAR(keyDown)) then {
_cursorScreenPos = worldToScreen _cursorPos2;
_closestDistance = 1000000;
_closestSelection = -1;
{
_pos = _x select 1;
_sPos = worldToScreen _pos;
if(count _sPos > 0) then {
_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
if(_disSq < 0.0125 && _disSq < _closestDistance) then {
_closestDistance = _disSq;
_closestSelection = _forEachIndex;
};
};
} forEach GVAR(currentOptions);
if(_closestSelection != -1) then {
_closest = GVAR(currentOptions) select _closestSelection;
_pos = _closest select 1;
_cTime = diag_tickTime;
_delta = _cTime - GVAR(lastTime);
GVAR(lastTime) = _cTime;
GVAR(rotationAngle) = GVAR(rotationAngle) + (180*_delta);
if(GVAR(rotationAngle) > 360) then {
GVAR(rotationAngle) = GVAR(rotationAngle) - 360;
};
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,.75], _pos, 0.6*SafeZoneW, 0.6*SafeZoneW, GVAR(rotationAngle), "", 0.5, 0.025, "TahomaB"];
_foundTarget = true;
GVAR(actionSelected) = true;
GVAR(selectedTarget) = (_closest select 0) select 0;
GVAR(selectedAction) = ((_closest select 0) select 1) select 3;
_misMatch = false;
_hoverPath = (_closest select 2);
if((count GVAR(lastPath)) != (count _hoverPath)) then {
_misMatch = true;
} else {
{
if(_x != (_hoverPath select _forEachIndex)) exitWith {
_misMatch = true;
};
} forEach GVAR(lastPath);
};
if(_misMatch) then {
GVAR(lastPath) = _hoverPath;
GVAR(startHoverTime) = diag_tickTime;
GVAR(expanded) = false;
} else {
if(!GVAR(expanded) && diag_tickTime-GVAR(startHoverTime) > 0.25) then {
GVAR(expanded) = true;
GVAR(menuDepthPath) = +GVAR(lastPath);
};
};
};
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa", [1,0,0,1], _cursorPos2, 1, 1, 0, "", 0.5, 0.025, "TahomaB"];
};
if(!_foundTarget && GVAR(actionSelected)) then {
GVAR(actionSelected) = false;
GVAR(expanded) = false;
GVAR(lastPath) = [];
if(!GVAR(keyDown)) then {
GVAR(vecLineMap) = [];
};
};
for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do {
ctrlDelete (GVAR(iconCtrls) select _i);
};
GVAR(iconCtrls) resize GVAR(iconCount);
GVAR(iconCount) = 0;

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//fnc_renderIcon.sqf
#include "script_component.hpp"
#define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa)
private ["_color", "_pos", "_sPos", "_ctrl", "_icon"];
_text = _this select 0;
_color = _this select 1;
_pos = _this select 2;
_icon = _this select 6;
_sPos = worldToScreen _pos;
// _sPos = _pos;
if(count _sPos > 0) then {
// player sideChat format["render!"];
if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
GVAR(iconCtrls) pushBack ((findDisplay 46) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]);
};
_ctrl = GVAR(iconCtrls) select GVAR(iconCount);
GVAR(iconCount) = GVAR(iconCount) + 1;
if(_icon == "") then {
_icon = DEFAULT_ICON;
};
_text = "<img image='" + _icon + "' />" + _text;
_ctrl ctrlSetStructuredText (parseText _text);
_ctrl ctrlSetPosition [(_sPos select 0)-(0.011*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.4*SafeZoneW, 0.025*SafeZoneW];
_ctrl ctrlSetForegroundColor _color;
_opacity = _color select 3;
_control ctrlSetTextColor _color;
// _ctrl ctrlSetBackgroundColor [1,0,0,1];
_ctrl ctrlCommit 0;
};

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//fnc_renderMenu.sqf
#include "script_component.hpp"
private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
_object = _this select 0;
_actionData = _this select 1;
_distance = _actionData select 5;
_index = _this select 2;
if((count _this) > 3) then {
_pos = _this select 3;
} else {
if(typeName (_actionData select 2) == "ARRAY") then {
_pos = _object modelToWorld (_actionData select 2);
} else {
_pos = _object modelToWorld (_object selectionPosition (_actionData select 2));
};
};
_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
if(_cursorScreenPos distance _pos <= _distance) then {
_path = [];
if((count _this) > 4) then {
_path = +(_this select 4);
};
_menuDepth = (count GVAR(menuDepthPath));
_opacity = 1;
if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
_opacity = ((GVAR(renderDepth)/_menuDepth)) max 0.25;
};
_path set[(count _path), _index];
// player sideChat format["r: %1", _actionData select 2];
[_actionData select 0, [1,1,1,_opacity], _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
_currentRenderDepth = -1;
_currentRenderDepth = GVAR(renderDepth);
GVAR(renderDepth) = GVAR(renderDepth) + 1;
if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
_radialOffset = 0;
{
// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
this = _object;
_target = _object;
_player = ACE_player;
_active = [_object, ACE_player] call (_x select 4);
// diag_log text format["_active: %1: %2", (_x select 0), _active];
if(_active) then {
_offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine);
_mod = 0.1*_distance;
_newPos = [
(_pos select 0) + ((_offset select 0)*_mod),
(_pos select 1) + ((_offset select 1)*_mod),
(_pos select 2) + ((_offset select 2)*_mod)
];
// drawLine3D [_pos, _newPos, [1,0,0,1]];
[_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu);
_radialOffset = _radialOffset + 1;
};
// };
} forEach (_actionData select 6);
};
GVAR(renderDepth) = GVAR(renderDepth) - 1;
};

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//fnc_rotateVectLine.sqf
#include "script_component.hpp"
private ["_theta", "_p", "_map", "_p1", "_p2", "_q1", "_q2", "_u", "_d"];
_map = _this select 0;
_theta = _this select 1;
_p = _map select 0;
_p1 = _map select 1;
_p2 = _map select 2;
_q1 = +(_map select 3);
_q2 = +(_map select 4);
_u = _map select 5;
_d = _map select 6;
/* Step 4 */
_q2 set[0, (_q1 select 0) * cos(_theta) - (_q1 select 1) * sin(_theta)];
_q2 set[1, (_q1 select 0) * sin(_theta) + (_q1 select 1) * cos(_theta)];
_q2 set[2, (_q1 select 2)];
/* Inverse of step 3 */
_q1 set[0, (_q2 select 0) * _d + (_q2 select 2) * (_u select 0)];
_q1 set[1, (_q2 select 1)];
_q1 set[2, - (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
/* Inverse of step 2 */
if (_d != 0) then {
_q2 set[0, (_q1 select 0)];
_q2 set[1, (_q1 select 1) * (_u select 2) / _d + (_q1 select 2) * (_u select 1) / _d];
_q2 set[2, - (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
} else {
_q2 = _q1;
};
/* Inverse of step 1 */
_q1 set[0, (_q2 select 0) + (_p1 select 0)];
_q1 set[1, (_q2 select 1) + (_p1 select 1)];
_q1 set[2, (_q2 select 2) + (_p1 select 2)];
_q1;

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//fnc_rotateVectLineGetMap.sqf
#include "script_component.hpp"
private ["_p", "_p1", "_p2", "_q1", "_q2", "_u", "_d"];
_p = _this select 0;
_p1 = _this select 1;
_p2 = _this select 2;
_q1 = [];
_q2 = [];
_u = [];
/* Step 1 */
_q1 set[0, (_p select 0) - (_p1 select 0)];
_q1 set[1, (_p select 1) - (_p1 select 1)];
_q1 set[2, (_p select 2) - (_p1 select 2)];
_u set[0, (_p2 select 0) - (_p1 select 0)];
_u set[1, (_p2 select 1) - (_p1 select 1)];
_u set[2, (_p2 select 2) - (_p1 select 2)];
_u = _u call BIS_fnc_unitVector;
_d = sqrt((_u select 1)*(_u select 1) + (_u select 2)*(_u select 2));
/* Step 2 */
if (_d != 0) then {
_q2 set[0, (_q1 select 0)];
_q2 set[1, (_q1 select 1) * (_u select 2) / _d - (_q1 select 2) * (_u select 1) / _d];
_q2 set[2, (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
} else {
_q2 = _q1;
};
/* Step 3 */
_q1 set[0, (_q2 select 0) * _d - (_q2 select 2) * (_u select 0)];
_q1 set[1, (_q2 select 1)];
_q1 set[2, (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
[_p, _p1, _p2, _q1, _q2, _u, _d]

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//fnc_setToRender.sqf
#include "script_component.hpp"
// No idea what this function was for, it was autogenerated out of my WIP file...
private ["_options"];
_object = _this select 0;
_options = _this select 1;

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#include "\z\ace\addons\interact_menu\script_component.hpp"

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#define COMPONENT interact_menu
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_INTERACT_MENU
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_INTERACT_MENU
#define DEBUG_SETTINGS DEBUG_SETTINGS_INTERACT_MENU
#endif
#include "\z\ace\addons\main\script_macros.hpp"

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@ -44,3 +44,7 @@ PREP(showMouseHint);
PREP(sortOptionsByPriority);
PREP(tapShoulder);
PREP(updateTooltipPosition);