mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
This commit is contained in:
commit
bb8762f4b9
@ -8,8 +8,6 @@ class CfgAmmo {
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|||||||
indirectHit = 12;
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indirectHit = 12;
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||||||
indirectHitRange = 2; //2;
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indirectHitRange = 2; //2;
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||||||
caliber = 1.4;
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caliber = 1.4;
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||||||
deflecting = 3;
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||||||
fuseDistance = 3;
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||||||
tracerStartTime = 0.02;
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tracerStartTime = 0.02;
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timeToLive = 40;
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timeToLive = 40;
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explosive = 1.8;
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explosive = 1.8;
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||||||
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@ -863,9 +863,6 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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directionStabilized = 1;
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horizontallyStabilized = 1;
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||||||
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weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM", "ACE_AIR_SAFETY"};
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weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM", "ACE_AIR_SAFETY"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
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@ -880,7 +877,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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discretedistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000};
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discretedistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000};
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discretedistanceinitindex = 3;
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discretedistanceinitindex = 3;
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copilotHasFlares = 1;
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copilotHasFlares = 1;
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directionStabilized = 1;
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isCopilot = 1;
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isCopilot = 1;
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showHMD = 1;
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showHMD = 1;
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CanEject = 1;
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CanEject = 1;
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@ -910,6 +907,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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thermalMode[] = {0,1};
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thermalMode[] = {0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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};
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class Medium: Wide
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class Medium: Wide
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@ -920,6 +918,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.093;
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maxFov = 0.093;
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gunnerOpticsColor[] = {0,0,0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
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};
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};
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class Narrow: Wide
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class Narrow: Wide
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@ -930,6 +929,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.029;
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maxFov = 0.029;
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gunnerOpticsColor[] = {0,0,0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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||||||
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||||||
};
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};
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@ -941,6 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.01;
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maxFov = 0.01;
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gunnerOpticsColor[] = {0,0,0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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||||||
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||||||
};
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};
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@ -958,8 +959,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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initFov = 1.1;
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initFov = 1.1;
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minFov = 0.133;
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minFov = 0.133;
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||||||
maxFov = 1.1;
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maxFov = 1.1;
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visionMode[] = {"Normal","NVG","Ti"};
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visionMode[] = {"Normal","NVG"};
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||||||
thermalMode[] = {2,3};
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gunnerOpticsModel = "";
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gunnerOpticsModel = "";
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gunnerOpticsEffect[] = {};
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gunnerOpticsEffect[] = {};
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hideUnitInfo = 1;
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hideUnitInfo = 1;
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||||||
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@ -296,25 +296,21 @@
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|||||||
<Hungarian>Nincs hang</Hungarian>
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<Hungarian>Nincs hang</Hungarian>
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||||||
</Key>
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</Key>
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||||||
<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TITLE">
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<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TITLE">
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||||||
<Original>Accept Requests</Original>
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||||||
<Polish>Akceptuj prośby</Polish>
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<Polish>Akceptuj prośby</Polish>
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||||||
<Spanish>Aceptar Peticiones</Spanish>
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<Spanish>Aceptar Peticiones</Spanish>
|
||||||
<English>Accept Requests</English>
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<English>Accept Requests</English>
|
||||||
</Key>
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</Key>
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||||||
<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TITLE">
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<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TITLE">
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||||||
<Original>Decline Requests</Original>
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|
||||||
<Polish>Ignoruj prośby</Polish>
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<Polish>Ignoruj prośby</Polish>
|
||||||
<Spanish>Rechazar Peticiones</Spanish>
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<Spanish>Rechazar Peticiones</Spanish>
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||||||
<English>Decline Requests</English>
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<English>Decline Requests</English>
|
||||||
</Key>
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</Key>
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||||||
<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TOOLTIP">
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<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TOOLTIP">
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||||||
<Original>Accept Requests send by other players. These can be requests to use / share equipment, perform certain actions.</Original>
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|
||||||
<Polish>Akceptuj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
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<Polish>Akceptuj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
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||||||
<Spanish>Acepta Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
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<Spanish>Acepta Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
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||||||
<English>Accept Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
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<English>Accept Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
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||||||
</Key>
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</Key>
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||||||
<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TOOLTIP">
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<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TOOLTIP">
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||||||
<Original>Decline Requests send by other players. These can be requests to use / share equipment, perform certain actions.</Original>
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|
||||||
<Polish>Ignoruj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
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<Polish>Ignoruj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
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||||||
<Spanish>Rechazar Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
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<Spanish>Rechazar Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
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||||||
<English>Decline Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
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<English>Decline Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
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||||||
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@ -50,6 +50,12 @@ _velocityCorrection = (vectorMagnitude velocity _projectile) -
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
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||||||
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||||||
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// Remove the platform velocity
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if( (vectorMagnitude velocity _vehicle) > 2) then {
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||||||
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_sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
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||||||
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_projectile setVelocity _sumVelocity;
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||||||
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};
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// Air burst missile
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// Air burst missile
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||||||
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||||||
// handle locally only
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// handle locally only
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@ -17,7 +17,6 @@
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</Key>
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</Key>
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||||||
<Key ID="STR_ACE_Laserpointer_useLaser">
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<Key ID="STR_ACE_Laserpointer_useLaser">
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<Original><t color='#9cf953'>Use: </t>Turn Laser ON/OFF</Original>
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<English><t color='#9cf953'>Use: </t>Turn Laser ON/OFF</English>
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<English><t color='#9cf953'>Use: </t>Turn Laser ON/OFF</English>
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<Czech><t color='#9cf953'>Použití: </t>Zapnout/vypnout laser</Czech>
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<Czech><t color='#9cf953'>Použití: </t>Zapnout/vypnout laser</Czech>
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<French><t color='#9cf953'>Utiliser : </t>laser on/off</French>
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<French><t color='#9cf953'>Utiliser : </t>laser on/off</French>
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@ -1,13 +0,0 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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||||||
};
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||||||
};
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|
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|
||||||
class Extended_FiredBIS_EventHandlers {
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||||||
class AllVehicles {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(forceMagazineMuzzleVelocity));
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|
||||||
};
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||||||
};
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};
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@ -22,7 +22,6 @@ class CfgMagazines {
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descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_mag_SDDescription";
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descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_mag_SDDescription";
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picture = "\A3\weapons_f\data\ui\m_30stanag_caseless_green_CA.paa";
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picture = "\A3\weapons_f\data\ui\m_30stanag_caseless_green_CA.paa";
|
||||||
initSpeed = 320;
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initSpeed = 320;
|
||||||
GVAR(forceMagazineMuzzleVelocity) = 1;
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|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_30Rnd_65x39_caseless_mag_AP: 30Rnd_65x39_caseless_mag {
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class ACE_30Rnd_65x39_caseless_mag_AP: 30Rnd_65x39_caseless_mag {
|
||||||
@ -58,7 +57,6 @@ class CfgMagazines {
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displayNameShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDNameShort";
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displayNameShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDNameShort";
|
||||||
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDDescription";
|
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDDescription";
|
||||||
initSpeed = 320;
|
initSpeed = 320;
|
||||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_30Rnd_65x39_caseless_green_mag_AP: 30Rnd_65x39_caseless_green {
|
class ACE_30Rnd_65x39_caseless_green_mag_AP: 30Rnd_65x39_caseless_green {
|
||||||
@ -90,7 +88,6 @@ class CfgMagazines {
|
|||||||
displayNameShort = "$STR_ACE_30Rnd_556x45_mag_SDNameShort";
|
displayNameShort = "$STR_ACE_30Rnd_556x45_mag_SDNameShort";
|
||||||
descriptionShort = "$STR_ACE_30Rnd_556x45_mag_SDDescription";
|
descriptionShort = "$STR_ACE_30Rnd_556x45_mag_SDDescription";
|
||||||
initSpeed = 320;
|
initSpeed = 320;
|
||||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
|
||||||
picture = "\A3\weapons_f\data\ui\m_30stanag_green_ca.paa";
|
picture = "\A3\weapons_f\data\ui\m_30stanag_green_ca.paa";
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -130,7 +127,6 @@ class CfgMagazines {
|
|||||||
displayNameShort = "$STR_ACE_20Rnd_762x51_mag_SDNameShort";
|
displayNameShort = "$STR_ACE_20Rnd_762x51_mag_SDNameShort";
|
||||||
descriptionShort = "$STR_ACE_20Rnd_762x51_mag_SDDescription";
|
descriptionShort = "$STR_ACE_20Rnd_762x51_mag_SDDescription";
|
||||||
initSpeed = 320;
|
initSpeed = 320;
|
||||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_20Rnd_762x51_Mag_AP: 20Rnd_762x51_Mag {
|
class ACE_20Rnd_762x51_Mag_AP: 20Rnd_762x51_Mag {
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
ADDON = false;
|
|
||||||
|
|
||||||
PREP(forceMagazineMuzzleVelocity);
|
|
||||||
|
|
||||||
ADDON = true;
|
|
@ -12,8 +12,6 @@ class CfgPatches {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "CfgEventHandlers.hpp"
|
|
||||||
|
|
||||||
#include "CfgAmmo.hpp"
|
#include "CfgAmmo.hpp"
|
||||||
#include "CfgMagazines.hpp"
|
#include "CfgMagazines.hpp"
|
||||||
#include "CfgVehicles.hpp"
|
#include "CfgVehicles.hpp"
|
||||||
|
@ -1,41 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: commy2
|
|
||||||
*
|
|
||||||
* DESCRIPTION.
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* firedBIS
|
|
||||||
*
|
|
||||||
* Return Value:
|
|
||||||
* None
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
private ["_weapon", "_magazine", "_projectile"];
|
|
||||||
|
|
||||||
_weapon = _this select 1;
|
|
||||||
_magazine = _this select 5;
|
|
||||||
_projectile = _this select 6;
|
|
||||||
|
|
||||||
if (getNumber (configFile >> "CfgMagazines" >> _magazine >> QGVAR(forceMagazineMuzzleVelocity)) != 1) exitWith {
|
|
||||||
//hint str (speed _projectile / 3.6);
|
|
||||||
};
|
|
||||||
|
|
||||||
private ["_initSpeedWeapon", "_initSpeedMagazine"];
|
|
||||||
|
|
||||||
_initSpeedWeapon = getNumber (configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
|
|
||||||
_initSpeedMagazine = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
|
||||||
|
|
||||||
//systemChat format ["W: %1m/s, M: %2m/s", _initSpeedWeapon, _initSpeedMagazine];
|
|
||||||
|
|
||||||
// force magazine initSpeed
|
|
||||||
|
|
||||||
private ["_credit", "_debit"];
|
|
||||||
|
|
||||||
_credit = vectorMagnitude velocity _projectile;
|
|
||||||
_debit = _credit + (_initSpeedMagazine - _initSpeedWeapon);
|
|
||||||
|
|
||||||
_projectile setVelocity ((velocity _projectile) vectorMultiply (_debit / _credit));
|
|
||||||
|
|
||||||
//hint str (speed _projectile / 3.6);
|
|
@ -1 +0,0 @@
|
|||||||
#include "\z\ace\addons\magazines\script_component.hpp"
|
|
@ -886,7 +886,7 @@ class CfgVehicles {
|
|||||||
scope = 2;
|
scope = 2;
|
||||||
accuracy = 1000;
|
accuracy = 1000;
|
||||||
displayName = "[ACE] Medical Supply Crate";
|
displayName = "[ACE] Medical Supply Crate";
|
||||||
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
|
model = PATHTOF(data\ace_medcrate.p3d);
|
||||||
author = "$STR_ACE_Common_ACETeam";
|
author = "$STR_ACE_Common_ACETeam";
|
||||||
class TransportItems {
|
class TransportItems {
|
||||||
class ACE_fieldDressing {
|
class ACE_fieldDressing {
|
||||||
|
BIN
addons/medical/data/ace_medcrate.p3d
Normal file
BIN
addons/medical/data/ace_medcrate.p3d
Normal file
Binary file not shown.
BIN
addons/medical/data/ace_medcrate_co.paa
Normal file
BIN
addons/medical/data/ace_medcrate_co.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/ace_medcrate_r.p3d
Normal file
BIN
addons/medical/data/ace_medcrate_r.p3d
Normal file
Binary file not shown.
@ -3,31 +3,26 @@
|
|||||||
<Package name="WindDeflection">
|
<Package name="WindDeflection">
|
||||||
<Container ID="Weather_Meter">
|
<Container ID="Weather_Meter">
|
||||||
<Key ID="STR_ACE_WEATHER_METER_WIND_CATEGORY">
|
<Key ID="STR_ACE_WEATHER_METER_WIND_CATEGORY">
|
||||||
<Original>Wind Information</Original>
|
|
||||||
<English>Wind Information</English>
|
<English>Wind Information</English>
|
||||||
<Polish>Informacje o wietrze</Polish>
|
<Polish>Informacje o wietrze</Polish>
|
||||||
<Spanish>Información del viento</Spanish>
|
<Spanish>Información del viento</Spanish>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_WEATHER_METER_WIND_DIRECTION">
|
<Key ID="STR_ACE_WEATHER_METER_WIND_DIRECTION">
|
||||||
<Original>Direction: %1</Original>
|
|
||||||
<English>Direction: %1</English>
|
<English>Direction: %1</English>
|
||||||
<Polish>Kierunek: %1</Polish>
|
<Polish>Kierunek: %1</Polish>
|
||||||
<Spanish>Dirección: %1</Spanish>
|
<Spanish>Dirección: %1</Spanish>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_WEATHER_METER_WIND_SPEED">
|
<Key ID="STR_ACE_WEATHER_METER_WIND_SPEED">
|
||||||
<Original>Speed: %1 m/s</Original>
|
|
||||||
<English>Speed: %1 m/s</English>
|
<English>Speed: %1 m/s</English>
|
||||||
<Polish>Prędkość: %1</Polish>
|
<Polish>Prędkość: %1</Polish>
|
||||||
<Spanish>Velocidad: %1 m/s</Spanish>
|
<Spanish>Velocidad: %1 m/s</Spanish>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_WEATHER_METER_WEATHER_CATEGORY">
|
<Key ID="STR_ACE_WEATHER_METER_WEATHER_CATEGORY">
|
||||||
<Original>Weather Information</Original>
|
|
||||||
<English>Weather Information</English>
|
<English>Weather Information</English>
|
||||||
<Polish>Informacje o pogodzie</Polish>
|
<Polish>Informacje o pogodzie</Polish>
|
||||||
<Spanish>Información Meteorológica</Spanish>
|
<Spanish>Información Meteorológica</Spanish>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_WEATHER_METER_WEATHER_HUMIDITY">
|
<Key ID="STR_ACE_WEATHER_METER_WEATHER_HUMIDITY">
|
||||||
<Original>Humidity: %1%</Original>
|
|
||||||
<English>Humidity: %1%</English>
|
<English>Humidity: %1%</English>
|
||||||
<Polish>Wilgotność: %1</Polish>
|
<Polish>Wilgotność: %1</Polish>
|
||||||
<Spanish>Humedad: %1%</Spanish>
|
<Spanish>Humedad: %1%</Spanish>
|
||||||
|
Loading…
Reference in New Issue
Block a user