diff --git a/addons/interaction/ACE_ZeusActions.hpp b/addons/interaction/ACE_ZeusActions.hpp
index 80626f6d43..195a979955 100644
--- a/addons/interaction/ACE_ZeusActions.hpp
+++ b/addons/interaction/ACE_ZeusActions.hpp
@@ -8,23 +8,23 @@ class ACE_ZeusActions {
class stance {
displayName = "$STR_A3_RscAttributeUnitPos_Title";
- class limited {
- displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
+ class prone {
+ displayName = "$STR_Pos_Down";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
statement = "{_x setUnitPos 'DOWN';} forEach (curatorSelected select 0);";
};
- class normal {
- displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
+ class crouch {
+ displayName = "$STR_Pos_Crouch";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
statement = "{_x setUnitPos 'MIDDLE';} forEach (curatorSelected select 0);";
};
- class full {
- displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
+ class stand {
+ displayName = "$STR_Pos_Up";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
statement = "{_x setUnitPos 'UP';} forEach (curatorSelected select 0);";
};
class auto {
- displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
+ displayName = "$STR_Pos_Automatic";
icon = "\A3\UI_F_Curator\Data\default_ca.paa";
statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);";
};
@@ -40,7 +40,7 @@ class ACE_ZeusActions {
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa";
class behaviour {
- displayName = CSTRING(Zeus_Behaviour);
+ displayName = "$STR_Combat_Mode";
class careless {
displayName = "$STR_Combat_Careless";
@@ -68,7 +68,7 @@ class ACE_ZeusActions {
};
};
class speed {
- displayName = CSTRING(Zeus_Speed);
+ displayName = "$STR_HC_Menu_Speed";
class limited {
displayName = "$STR_Speed_Limited";
@@ -86,32 +86,8 @@ class ACE_ZeusActions {
statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);";
};
};
- class stance {
- displayName = "$STR_A3_RscAttributeUnitPos_Title";
-
- class limited {
- displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
- icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
- statement = "{ {_x setUnitPos 'DOWN'} forEach (units _x); } forEach (curatorSelected select 1);";
- };
- class normal {
- displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
- icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
- statement = "{ {_x setUnitPos 'MIDDLE'} forEach (units _x); } forEach (curatorSelected select 1);";
- };
- class full {
- displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
- icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
- statement = "{ {_x setUnitPos 'UP'} forEach (units _x); } forEach (curatorSelected select 1);";
- };
- class auto {
- displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
- icon = "\A3\UI_F_Curator\Data\default_ca.paa";
- statement = "{ {_x setUnitPos 'AUTO'} forEach (units _x); } forEach (curatorSelected select 1);";
- };
- };
class formation {
- displayName = CSTRING(Zeus_Formation);
+ displayName = "$STR_Formation";
class wedge {
displayName = "$STR_Wedge";
@@ -165,7 +141,7 @@ class ACE_ZeusActions {
icon = "\A3\UI_F_Curator\Data\CfgCurator\waypoint_ca.paa";
class behaviour {
- displayName = CSTRING(Zeus_Behaviour);
+ displayName = "$STR_Combat_Mode";
class careless {
displayName = "$STR_Combat_Careless";
@@ -193,7 +169,7 @@ class ACE_ZeusActions {
};
};
class speed {
- displayName = CSTRING(Zeus_Speed);
+ displayName = "$STR_HC_Menu_Speed";
class limited {
displayName = "$STR_Speed_Limited";
@@ -212,7 +188,7 @@ class ACE_ZeusActions {
};
};
class formation {
- displayName = CSTRING(Zeus_Formation);
+ displayName = "$STR_Formation";
class wedge {
displayName = "$STR_Wedge";
diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml
index d173029444..962d55eca9 100644
--- a/addons/interaction/stringtable.xml
+++ b/addons/interaction/stringtable.xml
@@ -828,17 +828,5 @@
Správa týmu se skládá z: přidělení barev pro členy týmu, převzetí velení, připojení/odpojení.
O módulo de gestão de equipe é composto por: a atribuição de cores para os membros da equipe, comando das equipes, juntando-se / deixando equipes.
-
- Behaviour
- Zachowanie
-
-
- Formation
- Formacja
-
-
- Speed Mode
- Prędkość
-