From bbadc9242b08ee681ca89898bdcea40ffcac4a09 Mon Sep 17 00:00:00 2001 From: SilentSpike Date: Fri, 3 Jul 2015 14:21:21 +0100 Subject: [PATCH] Further zeus actions cleanup --- addons/interaction/ACE_ZeusActions.hpp | 50 +++++++------------------- addons/interaction/stringtable.xml | 12 ------- 2 files changed, 13 insertions(+), 49 deletions(-) diff --git a/addons/interaction/ACE_ZeusActions.hpp b/addons/interaction/ACE_ZeusActions.hpp index 80626f6d43..195a979955 100644 --- a/addons/interaction/ACE_ZeusActions.hpp +++ b/addons/interaction/ACE_ZeusActions.hpp @@ -8,23 +8,23 @@ class ACE_ZeusActions { class stance { displayName = "$STR_A3_RscAttributeUnitPos_Title"; - class limited { - displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip"; + class prone { + displayName = "$STR_Pos_Down"; icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa"; statement = "{_x setUnitPos 'DOWN';} forEach (curatorSelected select 0);"; }; - class normal { - displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip"; + class crouch { + displayName = "$STR_Pos_Crouch"; icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa"; statement = "{_x setUnitPos 'MIDDLE';} forEach (curatorSelected select 0);"; }; - class full { - displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip"; + class stand { + displayName = "$STR_Pos_Up"; icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa"; statement = "{_x setUnitPos 'UP';} forEach (curatorSelected select 0);"; }; class auto { - displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip"; + displayName = "$STR_Pos_Automatic"; icon = "\A3\UI_F_Curator\Data\default_ca.paa"; statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);"; }; @@ -40,7 +40,7 @@ class ACE_ZeusActions { icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa"; class behaviour { - displayName = CSTRING(Zeus_Behaviour); + displayName = "$STR_Combat_Mode"; class careless { displayName = "$STR_Combat_Careless"; @@ -68,7 +68,7 @@ class ACE_ZeusActions { }; }; class speed { - displayName = CSTRING(Zeus_Speed); + displayName = "$STR_HC_Menu_Speed"; class limited { displayName = "$STR_Speed_Limited"; @@ -86,32 +86,8 @@ class ACE_ZeusActions { statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);"; }; }; - class stance { - displayName = "$STR_A3_RscAttributeUnitPos_Title"; - - class limited { - displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip"; - icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa"; - statement = "{ {_x setUnitPos 'DOWN'} forEach (units _x); } forEach (curatorSelected select 1);"; - }; - class normal { - displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip"; - icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa"; - statement = "{ {_x setUnitPos 'MIDDLE'} forEach (units _x); } forEach (curatorSelected select 1);"; - }; - class full { - displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip"; - icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa"; - statement = "{ {_x setUnitPos 'UP'} forEach (units _x); } forEach (curatorSelected select 1);"; - }; - class auto { - displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip"; - icon = "\A3\UI_F_Curator\Data\default_ca.paa"; - statement = "{ {_x setUnitPos 'AUTO'} forEach (units _x); } forEach (curatorSelected select 1);"; - }; - }; class formation { - displayName = CSTRING(Zeus_Formation); + displayName = "$STR_Formation"; class wedge { displayName = "$STR_Wedge"; @@ -165,7 +141,7 @@ class ACE_ZeusActions { icon = "\A3\UI_F_Curator\Data\CfgCurator\waypoint_ca.paa"; class behaviour { - displayName = CSTRING(Zeus_Behaviour); + displayName = "$STR_Combat_Mode"; class careless { displayName = "$STR_Combat_Careless"; @@ -193,7 +169,7 @@ class ACE_ZeusActions { }; }; class speed { - displayName = CSTRING(Zeus_Speed); + displayName = "$STR_HC_Menu_Speed"; class limited { displayName = "$STR_Speed_Limited"; @@ -212,7 +188,7 @@ class ACE_ZeusActions { }; }; class formation { - displayName = CSTRING(Zeus_Formation); + displayName = "$STR_Formation"; class wedge { displayName = "$STR_Wedge"; diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml index d173029444..962d55eca9 100644 --- a/addons/interaction/stringtable.xml +++ b/addons/interaction/stringtable.xml @@ -828,17 +828,5 @@ Správa týmu se skládá z: přidělení barev pro členy týmu, převzetí velení, připojení/odpojení. O módulo de gestão de equipe é composto por: a atribuição de cores para os membros da equipe, comando das equipes, juntando-se / deixando equipes. - - Behaviour - Zachowanie - - - Formation - Formacja - - - Speed Mode - Prędkość -