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Apply ace_missileguidance to Titan. (Direct only) This is testing the extensible framework for mod makers.
This commit is contained in:
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@ -51,4 +51,11 @@ class GVAR(SeekerTypes) {
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functionName = QFUNC(seekerType_SALH);
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};
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class Optic {
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name = "";
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visualName = "";
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description = "";
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functionName = QFUNC(seekerType_Optic);
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};
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};
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@ -1,3 +1,8 @@
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enum {
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ACE_LOBL = 1,
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ACE_LOAL = 2
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};
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class CfgAmmo {
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class MissileBase;
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@ -51,7 +56,11 @@ class CfgAmmo {
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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@ -78,4 +87,45 @@ class CfgAmmo {
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indirectHitRange = 4.5;
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effectsMissile = "missile2";
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};
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// Titan
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class M_Titan_AT : MissileBase {
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irLock = 0;
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laserLock = 0;
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airLock = 0;
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// Turn off arma crosshair-guidance
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manualControl = 0;
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// ACE uses these values
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trackOversteer = 1;
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trackLead = 0;
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// Begin ACE guidance Configs
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class ACE_MissileGuidance {
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enabled = 1;
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minDeflection = 0.005; // Minium flap deflection for guidance
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maxDeflection = 0.25; // Maximum flap deflection for guidance
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incDeflection = 0.005; // The incrmeent in which deflection adjusts.
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//minDeflection = 0.005;
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//maxDeflection = 0.5;
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//incDeflection = 0.005;
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// Guidance type for munitions
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defaultSeekerType = "Optic";
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seekerTypes[] = { "Optic" };
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "TOP";
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attackProfiles[] = { "TOP" };
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};
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};
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};
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@ -5,13 +5,13 @@ class Extended_PreInit_EventHandlers {
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_post_init));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class AllVehicles {
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class All {
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ADDON = QUOTE(_this call FUNC(fired));
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};
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};
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@ -1,3 +1,2 @@
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#include "script_component.hpp"
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NO_DEDICATED;
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@ -21,4 +21,5 @@ PREP(attackProfile_TOP);
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PREP(attackprofile_PYM);
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// Seeker search functions
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PREP(seekerType_SALH);
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PREP(seekerType_SALH);
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PREP(seekerType_Optic);
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@ -1,4 +1,4 @@
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//#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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@ -10,6 +10,9 @@ if(!local _projectile) exitWith { false };
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private["_config", "_enabled", "_target", "_seekerType", "_attackProfile"];
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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// Bail on not missile
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if(! (_ammo isKindOf "MissileBase") ) exitWith { false };
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_config = configFile >> "CfgAmmo" >> _ammo >> "ACE_MissileGuidance";
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_enabled = getNumber ( _config >> "enabled");
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@ -19,6 +22,8 @@ if(isNil "_enabled" || {_enabled != 1}) exitWith { false };
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_target = (vehicle _shooter) getVariable [QGVAR(target), nil];
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_seekerType = (vehicle _shooter) getVariable [QGVAR(seekerType), nil];
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_attackProfile = (vehicle _shooter) getVariable [QGVAR(attackProfile), nil];
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_lockMode = (vehicle _shooter) getVariable [QGVAR(lockMode), nil];
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TRACE_3("Begin guidance", _target, _seekerType, _attackProfile);
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if ( isNil "_seekerType" || { ! ( _seekerType in (getArray (_config >> "seekerTypes" ) ) ) } ) then {
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@ -26,14 +31,19 @@ if ( isNil "_seekerType" || { ! ( _seekerType in (getArray (_config >> "seekerTy
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};
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if ( isNil "_attackProfile" || { ! ( _attackProfile in (getArray (_config >> "attackProfiles" ) ) ) } ) then {
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_attackProfile = getText (_config >> "defaultAttackProfile");
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};
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};
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if ( isNil "_lockMode" || { ! ( _lockMode in (getArray (_config >> "seekerLockModes" ) ) ) } ) then {
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_lockMode = getText (_config >> "defaultSeekerLockMode");
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};
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TRACE_4("Beginning ACE guidance system",_target,_ammo,_seekerType,_attackProfile);
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[FUNC(guidancePFH), 0.1, [_this,
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[ACE_player,
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[_target, _targetPos, _launchPos],
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_seekerType,
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_attackProfile
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_attackProfile,
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_lockMode
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],
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[
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getNumber ( _config >> "minDeflection" ),
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24
addons/missileguidance/functions/fnc_seekerType_Optic.sqf
Normal file
24
addons/missileguidance/functions/fnc_seekerType_Optic.sqf
Normal file
@ -0,0 +1,24 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targets", "_foundTargetPos", "_launchParams", "_seekerParams", "_targetLaunchParams"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = (((_launchParams select 1) select 1) select 0);
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_seekerParams = _launchParams select 3;
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TRACE_1("", _this);
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TRACE_1("", _launchParams);
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// TODO:: Make sure the missile maintains LOS
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_foundTargetPos = [0,0,0];
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if(!isNil "_target") then {
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_foundTargetPos = getPosASL (_target);
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};
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TRACE_2("", _target, _foundTargetPos);
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_foundTargetPos;
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@ -9,10 +9,4 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_post_init));
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clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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ADDON = QUOTE(_this call FUNC(fired));
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};
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};
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@ -1,7 +1,5 @@
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#include "script_component.hpp"
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PREP(fired);
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PREP(translateToWeaponSpace);
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PREP(translateToModelSpace);
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@ -5,7 +5,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = { "ace_main", "ace_common", "ace_laser" };
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requiredAddons[] = { "ace_main", "ace_common", "ace_missileguidance" };
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VERSION_CONFIG;
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};
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};
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@ -4,14 +4,14 @@ TRACE_1("enter", _this);
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private["_player", "_currentFireMode"];
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_currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", ACE_JAV_FIREMODE_TOP];
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if(_currentFireMode == ACE_JAV_FIREMODE_DIR) then {
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_currentFireMode = ACE_JAV_FIREMODE_TOP;
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_currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", "TOP"];
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if(_currentFireMode == "DIR") then {
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_currentFireMode = "TOP";
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__JavelinIGUITop ctrlSetTextColor __ColorGreen;
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__JavelinIGUIDir ctrlSetTextColor __ColorGray;
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} else {
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_currentFireMode = ACE_JAV_FIREMODE_DIR;
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_currentFireMode = "DIR";
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__JavelinIGUITop ctrlSetTextColor __ColorGray;
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__JavelinIGUIDir ctrlSetTextColor __ColorGreen;
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@ -1,285 +0,0 @@
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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//_this=[TEST_AI_HELICOPTER,"missiles_DAGR","missiles_DAGR","Far_AI","M_PG_AT","24Rnd_PG_missiles",163988: rocket_01_fly_f.p3d]
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TRACE_1("Launch", _this);
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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FUNC(guidance_Javelin_LOBL_DIR_PFH) = {
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TRACE_1("enter", _this);
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private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile",
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"_launchPos", "_targetStartPos", "_defPitch", "_defYaw"];
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_missile = _args select 6;
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if((count _args) > 7) then {
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_saveArgs = _args select 7;
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_target = _saveArgs select 0;
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_targetStartPos = _saveArgs select 1;
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_launchPos = _saveArgs select 2;
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_wentTerminal = _saveArgs select 3;
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} else {
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_wentTerminal = false;
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_launchPos = getPosASL _shooter;
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_target = ACE_player getVariable[QGVAR(currentTarget), objNull];
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_targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]];
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};
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if(!alive _missile || isNull _missile || isNull _target) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_targetPos = getPosASL _target;
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_curVelocity = velocity _missile;
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TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos);
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_addHeight = [0,0,0];
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if(!isNil "_target") then {
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_yVec = vectorDir _missile;
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_zVec = vectorUp _missile;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_missilePos = getPosASL _missile;
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// player sideChat "G!";
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TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
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if((count _targetPos) > 0) then {
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_distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos;
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if( (_missilePos select 2) < (_targetPos select 2) + 60 && !_wentTerminal) then {
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_addHeight = [0,0,(_targetPos select 2) + 120];
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_defPitch = 0.15;
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_defYaw = 0.035;
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TRACE_1("Climb phase", _addHeight);
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} else {
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_wentTerminal = true;
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_this set[2, _wentTerminal];
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_defPitch = 0.15;
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_defYaw = 0.035;
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TRACE_1("TERMINAL", "");
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};
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_targetPos = _targetPos vectorAdd _addHeight;
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_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos);
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_yaw = 0.0;
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_pitch = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_defYaw;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _defYaw;
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};
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};
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_defPitch;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _defPitch;
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};
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};
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TRACE_3("", _targetVectorSeeker, _pitch, _yaw);
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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_light = "#lightpoint" createVehicleLocal (getPos _missile);
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_light setLightBrightness 1.0;
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_light setLightAmbient [1.0, 0.0, 0.0];
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_light setLightColor [1.0, 0.0, 0.0];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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TRACE_5("", _xVec, _yVec, _zVec, _yaw, _pitch);
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_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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_vectorTo = _missilePos vectorFromTo _outVector;
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TRACE_3("", _missile, _outVector, _vectorTo);
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_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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};
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};
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_saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal];
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_args set[7, _saveArgs ];
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_this set[0, _args];
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};
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FUNC(guidance_Javelin_LOBL_TOP_PFH) = {
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TRACE_1("enter", _this);
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private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile",
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"_launchPos", "_targetStartPos", "_defPitch", "_defYaw"];
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_missile = _args select 6;
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if((count _args) > 7) then {
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_saveArgs = _args select 7;
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_target = _saveArgs select 0;
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_targetStartPos = _saveArgs select 1;
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_launchPos = _saveArgs select 2;
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_wentTerminal = _saveArgs select 3;
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} else {
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_wentTerminal = false;
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_launchPos = getPosASL _shooter;
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_target = ACE_player getVariable[QGVAR(currentTarget), objNull];
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_targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]];
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};
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if(!alive _missile || isNull _missile || isNull _target) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_targetPos = getPosASL _target;
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_curVelocity = velocity _missile;
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TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos);
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_addHeight = [0,0,0];
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if(!isNil "_target") then {
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_yVec = vectorDir _missile;
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_zVec = vectorUp _missile;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_missilePos = getPosASL _missile;
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// player sideChat "G!";
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TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
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if((count _targetPos) > 0) then {
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_distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos;
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if( (_missilePos select 2) < (_targetPos select 2) + 200 && !_wentTerminal) then {
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_addHeight = [0,0, ( (_distanceToTarget * 2) + 400)];
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_defPitch = 0.25;
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_defYaw = 0.035;
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TRACE_1("Climb phase", _addHeight);
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} else {
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_wentTerminal = true;
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_this set[2, _wentTerminal];
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_defPitch = 0.25;
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_defYaw = 0.25;
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TRACE_1("TERMINAL", "");
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};
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_targetPos = _targetPos vectorAdd _addHeight;
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_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos);
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_yaw = 0.0;
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_pitch = 0.0;
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// Stop jinking on terminal final decent
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if((_missilePos distance _targetPos) < 150) then {
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_defPitch = 0.0015;
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_defYaw = 0.0015;
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};
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_defYaw;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _defYaw;
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};
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};
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_3("", _targetVectorSeeker, _pitch, _yaw);
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
TRACE_5("", _xVec, _yVec, _zVec, _yaw, _pitch);
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
TRACE_3("", _missile, _outVector, _vectorTo);
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
_saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal];
|
||||
_args set[7, _saveArgs ];
|
||||
_this set[0, _args];
|
||||
};
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_TOP) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Javelin_LOBL_TOP_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_DIR) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Javelin_LOBL_DIR_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
if(!local _shooter) exitWith { false };
|
||||
if(_ammo == "M_Titan_AT") then {
|
||||
_fireMode = _shooter getVariable ["ace_missileguidance_attackProfile", ACE_JAV_FIREMODE_TOP];
|
||||
|
||||
switch (_fireMode) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
case ACE_JAV_FIREMODE_DIR: {
|
||||
LOG("Initiating Javelin FIREMODE_LOBL_DIR");
|
||||
_this call FUNC(guidance_Javelin_LOBL_DIR);
|
||||
};
|
||||
default {
|
||||
LOG("Initiating Javelin FIREMODE_LOBL_TOP");
|
||||
_this call FUNC(guidance_Javelin_LOBL_TOP);
|
||||
};
|
||||
};
|
||||
};
|
@ -68,7 +68,7 @@ if (isNull _newTarget) then {
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
ACE_player setVariable [QGVAR(currentTarget),nil, false];
|
||||
ACE_player setVariable ["ace_missileguidance_target",nil, false];
|
||||
|
||||
// Disallow fire
|
||||
//if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];};
|
||||
@ -91,8 +91,7 @@ if (isNull _newTarget) then {
|
||||
__JavelinIGUINFOV ctrlSetTextColor __ColorNull;
|
||||
__JavelinIGUITargetingConstrains ctrlShow true;
|
||||
|
||||
ACE_player setVariable[QGVAR(currentTarget), _currentTarget, false];
|
||||
ACE_player setVariable[QGVAR(currentTargetPos), getPosASL _currentTarget, false];
|
||||
ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
|
||||
|
||||
if(diag_tickTime > _soundTime) then {
|
||||
playSound "ACE_Javelin_Locked";
|
||||
@ -115,7 +114,7 @@ if (isNull _newTarget) then {
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
ACE_player setVariable [QGVAR(currentTarget),nil, false];
|
||||
ACE_player setVariable ["ace_missileguidance_target",nil, false];
|
||||
};
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user