Added heartbeat sounds

This commit is contained in:
Glowbal 2015-03-01 10:33:51 +01:00
parent ba4fc66965
commit bbfe84565a
9 changed files with 38 additions and 0 deletions

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@ -0,0 +1,37 @@
class CfgSounds {
class ACE_heartbeat_fast_1 {
name = "ACE_heartbeat_fast_1";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_1.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_fast_2 {
name = "ACE_heartbeat_fast_2";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_2.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_fast_3 {
name = "ACE_heartbeat_fast_3";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_3.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_norm_1 {
name = "ACE_heartbeat_norm_1";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_1.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_norm_2 {
name = "ACE_heartbeat_norm_2";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_2.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_slow_1 {
name = "ACE_heartbeat_slow_1";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_1.wav)), "db-1", 1};
titles[] = {};
};
class ACE_heartbeat_slow_2 {
name = "ACE_heartbeat_slow_2";
sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_2.wav)), "db-1", 1};
titles[] = {};
};
};

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@ -15,5 +15,6 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CFgSounds.hpp"
#include "ACE_Medical_Treatments.hpp"
#include "UI\RscTitles.hpp"

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