mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
add dmg materials to spare tracks and wheel (#4450)
* add dmg materials to spare tracks and wheel * attempt to fix damage rvmats by making FIRE GEO components convex * get materials to work
This commit is contained in:
parent
c1ead851cb
commit
bc520c7fe7
@ -314,8 +314,6 @@ class CfgVehicles {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
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};
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icon = "iconObject_circle";
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mapSize = 0.7;
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accuracy = 0.2;
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vehicleClass = "ACE_Logistics_Items";
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destrType = "DesturctNo"; // scripted delayed destruction
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@ -328,6 +326,25 @@ class CfgVehicles {
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scope = 2;
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model = QPATHTOF(data\ace_track.p3d);
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displayName = CSTRING(SpareTrack);
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icon = "iconObject_2x1";
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mapSize = 0.5;
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// damage handling
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armor = 0.6;
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armorStructural = 1;
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minTotalDamageThreshold = 0.01;
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explosionShielding = 1;
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replaceDamagedLimit = 0.9;
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selectionDamage = "mat_track";
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class Damage {
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tex[] = {};
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mat[] = {
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QPATHTO_R(data\trailObjects_steel.rvmat),
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QPATHTO_R(data\trailObjects_steel_damage.rvmat),
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QPATHTO_R(data\trailObjects_steel_destruct.rvmat)
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};
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};
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};
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class ACE_Wheel: ACE_RepairItem_Base {
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@ -338,6 +355,41 @@ class CfgVehicles {
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model = QPATHTOF(data\ace_wheel.p3d);
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displayName = CSTRING(SpareWheel);
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picture = QPATHTOF(ui\tire_ca.paa);
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icon = "iconObject_circle";
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mapSize = 0.7;
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// damage handling
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armor = 0.05;
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armorStructural = 1;
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minTotalDamageThreshold = 0.01;
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explosionShielding = 1;
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replaceDamagedLimit = 0.9;
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selectionDamage = "mat_tyre"; //"mat_rim"
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// necessary because only one "selectionDamage" (== "visual") is allowed for simple damage objects
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// can not take damage individually though, because of limitations of the thingX simulation type
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class HitPoints {
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class HitBody {
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armor = 0.6;
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material = -1;
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name = "zbytek";
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visual = "mat_rim";
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passThrough = 1;
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explosionShielding = 1;
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};
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};
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class Damage {
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tex[] = {};
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mat[] = {
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QPATHTO_R(data\trailObjects_tyre.rvmat),
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QPATHTO_R(data\trailObjects_tyre_damage.rvmat),
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QPATHTO_R(data\trailObjects_tyre_damage.rvmat),
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QPATHTO_R(data\trailObjects_steel.rvmat),
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QPATHTO_R(data\trailObjects_steel_damage.rvmat),
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QPATHTO_R(data\trailObjects_steel_destruct.rvmat)
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};
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};
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};
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// disable vanilla repair
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Binary file not shown.
Binary file not shown.
BIN
addons/repair/data/material_dummy.p3d
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BIN
addons/repair/data/material_dummy.p3d
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Binary file not shown.
44
addons/repair/data/model.cfg
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44
addons/repair/data/model.cfg
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@ -0,0 +1,44 @@
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_wheel: Default {
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skeletonBones[] = {
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"zbytek", ""
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};
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};
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class ace_track: Default {
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skeletonBones[] = {
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"zbytek", ""
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};
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};
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};
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class CfgModels {
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class Default {
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skeletonName = "";
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sectionsInherit = "";
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sections[] = {};
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};
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class ace_wheel: Default {
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skeletonName = "ace_wheel";
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sectionsInherit = "";
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sections[] = {
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"mat_tyre",
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"mat_rim"
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};
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};
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class ace_track: Default {
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skeletonName = "ace_track";
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sectionsInherit = "";
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sections[] = {
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"mat_track"
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};
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};
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};
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@ -1,100 +0,0 @@
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#define _ARMA_
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class StageTI
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{
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texture = "a3\data_f\default_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.0099999998,0.0099999998,0.0099999998,0.0099999998};
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specularPower = 500;
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surfaceInfo="a3\data_f\penetration\metal.bisurf";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnelGlass(2)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7
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{
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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91
addons/repair/data/trailObjects_steel.rvmat
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91
addons/repair/data/trailObjects_steel.rvmat
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@ -0,0 +1,91 @@
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class StageTI {
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texture = "a3\data_f\default_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.01,0.01,0.01,0.01};
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specularPower = 500;
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surfaceInfo = "a3\data_f\penetration\metal.bisurf";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass(2)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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91
addons/repair/data/trailObjects_steel_damage.rvmat
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91
addons/repair/data/trailObjects_steel_damage.rvmat
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class StageTI {
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texture = "a3\data_f\default_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.01,0.01,0.01,0.01};
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specularPower = 500;
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surfaceInfo = "a3\data_f\penetration\metal.bisurf";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "a3\data_f\destruct\damage_metal_cdt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {5,0,0};
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up[] = {0,5,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "a3\data_f\destruct\damage_metal_mc.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {3,0,0};
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up[] = {0,3,0};
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dir[] = {0,0,0};
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pos[] = {0.1,0.23,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass(2)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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91
addons/repair/data/trailObjects_steel_destruct.rvmat
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91
addons/repair/data/trailObjects_steel_destruct.rvmat
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class StageTI {
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texture = "a3\data_f\default_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.01,0.01,0.01,0.01};
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specularPower = 500;
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surfaceInfo = "a3\data_f\penetration\metal.bisurf";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "a3\data_f\destruct\destruct_rust_cdt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {8,8,0};
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up[] = {-8,8,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "a3\data_f\destruct\destruct_rust_mca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {2,0,0};
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up[] = {0,2,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage7 {
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
91
addons/repair/data/trailObjects_tyre.rvmat
Normal file
91
addons/repair/data/trailObjects_tyre.rvmat
Normal file
@ -0,0 +1,91 @@
|
||||
class StageTI {
|
||||
texture = "a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,0};
|
||||
specular[] = {0.01,0.01,0.01,0.01};
|
||||
specularPower = 500;
|
||||
surfaceInfo = "a3\data_f\penetration\metal.bisurf";
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage4 {
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage5 {
|
||||
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage7 {
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
91
addons/repair/data/trailObjects_tyre_damage.rvmat
Normal file
91
addons/repair/data/trailObjects_tyre_damage.rvmat
Normal file
@ -0,0 +1,91 @@
|
||||
class StageTI {
|
||||
texture = "a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,0};
|
||||
specular[] = {0.01,0.01,0.01,0.01};
|
||||
specularPower = 500;
|
||||
surfaceInfo = "a3\data_f\penetration\metal.bisurf";
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "a3\data_f\destruct\destr_rubber_half_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {5,0,0};
|
||||
up[] = {0,5,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {3,0,0};
|
||||
up[] = {0,3,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0.1,0.23,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage4 {
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage5 {
|
||||
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage7 {
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user