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Spall - execNextFrame instead of addPerFrameHandler
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@ -2,12 +2,11 @@
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#include "script_component.hpp"
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// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
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private ["_params", "_hitData", "_initialData", "_hpData", "_object", "_foundObjects", "_index", "_foundObjecsts", "_roundType", "_round", "_caliber", "_explosive", "_idh", "_alive", "_exit", "_vm", "_velocity", "_oldVelocity", "_curVelocity", "_diff", "_polar", "_unitDir", "_spallPos", "_pos1", "_i", "_pos2", "_blah", "_data", "_spallPolar", "_warn", "_c", "_m", "_k", "_gC", "_fragPower", "_fragTypes", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect", "_fragType", "_fragment", "_pos"];
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private ["_hitData", "_initialData", "_hpData", "_object", "_foundObjects", "_index", "_foundObjecsts", "_roundType", "_round", "_caliber", "_explosive", "_idh", "_alive", "_exit", "_vm", "_velocity", "_oldVelocity", "_curVelocity", "_diff", "_polar", "_unitDir", "_spallPos", "_pos1", "_i", "_pos2", "_blah", "_data", "_spallPolar", "_warn", "_c", "_m", "_k", "_gC", "_fragPower", "_fragTypes", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect", "_fragType", "_fragment", "_pos"];
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_params = _this select 0;
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_hitData = _params select 0;
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_hitData = _this select 0;
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_initialData = GVAR(spallHPData) select (_hitData select 0);
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_hpData = (_hitData select 1) select (_params select 1);
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_hpData = (_hitData select 1) select (_this select 1);
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_object = _hpData select 0;
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@ -21,7 +21,7 @@ if ((_this select 0) <= (count GVAR(spallHPData))) then {
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// diag_log text format["%1: %2", _forEachIndex, _x];
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// } forEach _hp;
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// } forEach (_this select 1);
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[DFUNC(doSpall), 0, [_this, _forEachIndex]] call cba_fnc_addPerFrameHandler;
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[DFUNC(doSpall), [_this, _forEachIndex]] call EFUNC(common,execNextFrame);
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// player sideChat "WEEE";
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} forEach (_this select 1);
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};
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