From bcb5bb59f6e9b0835c800ad81399e9c452f6dee4 Mon Sep 17 00:00:00 2001 From: Glowbal Date: Sun, 22 Feb 2015 18:46:49 +0100 Subject: [PATCH] Basic actions can now use any of the advanced treatment items. --- addons/medical/ACE_Medical_Treatments.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/medical/ACE_Medical_Treatments.hpp b/addons/medical/ACE_Medical_Treatments.hpp index 0c2c171cd6..3b0ce2ec6d 100644 --- a/addons/medical/ACE_Medical_Treatments.hpp +++ b/addons/medical/ACE_Medical_Treatments.hpp @@ -7,7 +7,7 @@ class ACE_Medical_Actions { requiredMedic = 0; treatmentTime = 5; treatmentTimeSelfCoef = 1; - items[] = {QGVAR(bandage)}; + items[] = {{QGVAR(fieldDressing), QGVAR(packingBandage), QGVAR(elasticBandage), QGVAR(quikClot)}}; itemConsumed = 1; callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bandage)); @@ -24,13 +24,13 @@ class ACE_Medical_Actions { }; class Epipen: Bandage { treatmentTime = 3; - items[] = {QGVAR(epipen)}; + items[] = {QGVAR(epinephrine)}; callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_epipen)); animationCaller = ""; // @todo }; class Bloodbag: Bandage { treatmentTime = 20; - items[] = {QGVAR(bloodbag)}; + items[] = {{QGVAR(bloodIV), QGVAR(bloodIV_500), QGVAR(bloodIV_250)}}; callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bloodbag)); animationCaller = ""; // @todo };