Fortify - Categories (#9167)

* Fortify - Categories

* Update fnc_registerObjects.sqf

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

* Update docs/wiki/framework/fortify-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fortify/ACEX_Fortify_Presets.hpp

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* just use flat objects array

* Update fnc_getPlaceableSet.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
This commit is contained in:
PabstMirror 2023-03-18 19:23:20 -05:00 committed by GitHub
parent 50100b8178
commit bcbd762748
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6 changed files with 69 additions and 6 deletions

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@ -64,4 +64,26 @@ class ACEX_Fortify_Presets {
{"Land_BagFence_01_long_green_F", 10}
};
};
class bigCombo {
displayName = CSTRING(bigCombo);
objects[] = {
{"Land_BagBunker_Tower_F", 50, "big"},
{"Land_BagBunker_Large_F", 100, "big"},
{"Land_BagBunker_Small_F", 25, "big"},
{"Land_Cargo_Patrol_V1_F", 100, "big"},
{"Land_BagFence_Round_F", 5, "big"},
{"Land_BagFence_Short_F", 5, "big"},
{"Land_BagFence_Long_F", 10, "big"},
{"Land_PillboxBunker_01_big_F", 100, "bigGreen"},
{"Land_PillboxWall_01_3m_F", 10, "bigGreen"},
{"Land_PillboxWall_01_6m_F", 15, "bigGreen"},
{"Land_PillboxBunker_01_hex_F", 50, "bigGreen"},
{"Land_PillboxBunker_01_rectangle_F", 50, "bigGreen"},
{"Land_Plank_01_8m_F", 10, "bigGreen"},
{"Land_Plank_01_4m_F", 5, "bigGreen"},
{"Land_BagFence_01_round_green_F", 5, "bigGreen"},
{"Land_BagFence_01_short_green_F", 5, "bigGreen"},
{"Land_BagFence_01_long_green_F", 10, "bigGreen"}
};
};
};

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@ -21,9 +21,10 @@ private _side = side group _player;
private _objects = missionNamespace getVariable [format [QGVAR(Objects_%1), _side], []];
private _actions = [];
private _infiniteBudget = ([side group _player] call FUNC(getBudget)) == -1;
private _subActions = createHashmap;
{
_x params ["_classname", "_cost"];
_x params ["_classname", "_cost", ["_category", ""]];
private _displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
@ -43,7 +44,24 @@ private _infiniteBudget = ([side group _player] call FUNC(getBudget)) == -1;
[_side, _classname]
] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
if (_category == "") then {
_actions pushBack [_action, [], _player];
} else {
private _categoryActions = _subActions getOrDefault [_category, [], true];
_categoryActions pushBack [_action, [], _player];
};
} forEach _objects;
{
private _displayName = if (isLocalized _x) then {
localize _x
} else {
if (isText (configFile >> "ACEX_Fortify_Presets" >> _x >> "displayName")) exitWith { getText (configFile >> "ACEX_Fortify_Presets" >> _x >> "displayName") };
if (isText (missionConfigFile >> "ACEX_Fortify_Presets" >> _x >> "displayName")) exitWith { getText (missionConfigFile >> "ACEX_Fortify_Presets" >> _x >> "displayName") };
_x
};
private _action = [_x, _displayName, "", {}, {true}] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, _y, _player];
} forEach _subActions;
_actions

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@ -30,14 +30,15 @@ if (!isClass _config) exitWith {
private _objects = getArray (_config >> "objects");
// Attemp to filter bad input
// Attempt to filter bad input
_objects = _objects select {
if ((_x isEqualTypeParams ["", 0])) then {
if ((_x isEqualTypeParams ["", 0]) || {_x isEqualTypeParams ["", 0, ""]}) then {
_x params [["_classname", "#", [""]], ["_cost", -1, [0]]];
if (isClass (configFile >> "CfgVehicles" >> _classname)) then {
true
} else {
ERROR_2("Preset [%1] - Classname does not exist",_preset,_classname);
false
};
} else {
ERROR_2("Preset [%1] - Bad data in objects array %2",_preset,_x);

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@ -3,7 +3,7 @@
* Author: Kingsley
* Registers the given objects in the given side's player interaction menu.
* Players on that side must have the pickaxe item in their inventory to access the menu.
* Classnames must be in the format [<classname>, <cost>]
* Classnames must be in the format [<classname>, <cost>, <category(optional)>]
* MUST BE CALLED ON SERVER!
*
* Arguments:
@ -16,6 +16,7 @@
*
* Example:
* [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call ace_fortify_fnc_registerObjects
* [west, 5000, [["Land_BagFence_Long_F", 5, "tan"], ["Land_BagFence_01_long_green_F", 5, "green"]]] call ace_fortify_fnc_registerObjects
*
* Public: Yes
*/
@ -29,6 +30,9 @@ if (_side isEqualTo sideUnknown) exitWith {ERROR_1("Bad Side %1",_this);};
_objects select {
private _isValid = _x params [["_xClassname", "", [""]], ["_xCost", 0, [0]]];
private _category = toLower (_x param [2, "", [""]]);
if (_category != "") then { _x set [2, _category]; };
if (_isValid) then {
_isValid = isClass (configFile >> "CfgVehicles" >> _xClassname);
if (!_isValid) then {WARNING_1("Classname does not exist in CfgVehicles %1",_x);};

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@ -330,5 +330,15 @@
<Chinesesimp>大型(绿色)</Chinesesimp>
<Korean>대형 (초목)</Korean>
</Key>
<Key ID="STR_ACE_Fortify_bigCombo">
<English>Big (Both)</English>
<Polish>Duże (Oba)</Polish>
<Russian>Большой (Оба)</Russian>
<Turkish>Büyük (İkisi de)</Turkish>
<Japanese>大型 (両方)</Japanese>
<German>Groß (Beide)</German>
<Chinesesimp>大型(两方)</Chinesesimp>
<Korean>대형 (둘 다)</Korean>
</Key>
</Package>
</Project>

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@ -37,7 +37,7 @@ To add a preset via code you use the function `call ace_fortify_fnc_registerObje
```sqf
* Registers the given objects in the given side's player interaction menu.
* Players on that side must have the `Fortify Tool` item in their inventory to access the menu.
* Classnames must be in the format [<classname>, <cost>]
* Classnames must be in the format [<classname>, <cost>, <category(optional)>]
* MUST BE CALLED ON SERVER!
*
* Arguments:
@ -50,6 +50,7 @@ To add a preset via code you use the function `call ace_fortify_fnc_registerObje
*
* Example:
* [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call ace_fortify_fnc_registerObjects
* [west, 5000, [["Land_BagFence_Long_F", 5, "tan"], ["Land_BagFence_01_long_green_F", 5, "green"]]] call ace_fortify_fnc_registerObjects
```
Adding it through `description.ext` or config you use:
@ -63,6 +64,13 @@ class ACEX_Fortify_Presets {
{"Bunker", 50}
};
};
class TAG_categories {
displayName = "My Categories";
objects[] = {
{"Sandbag", 5, "A Category"},
{"Bunker", 50, "TAG_MyPreset"} // will use the localized displayName of that preset ("My Preset")
};
};
};
```