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Base No Radio
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@ -1,20 +0,0 @@
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class CfgPatches {
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class AGM_NoRadio {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_NoRadio {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\clientInit.sqf'";
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serverInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\serverInit.sqf'";
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};
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};
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#include "script_component.hpp"
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NO_DEDICATED;
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1
addons/noradio/$PBOPREFIX$
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1
addons/noradio/$PBOPREFIX$
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z\ace\addons\noradio
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6
addons/noradio/CfgEventhandlers.hpp
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6
addons/noradio/CfgEventhandlers.hpp
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\clientInit.sqf'";
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serverInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\serverInit.sqf'";
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};
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};
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// by commy2
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#include "script_component.hpp"
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0 spawn {
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waitUntil {!isNull AGM_player};
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// by commy2
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#include "script_component.hpp"
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addMissionEventHandler ["HandleDisconnect", {
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if !((_this select 0) getVariable ["AGM_isUnconscious", false]) then {
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_this call AGM_Core_fnc_unmuteUnit;
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17
addons/noradio/config.cpp
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17
addons/noradio/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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#include "CfgEventhandlers.hpp"
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14
addons/noradio/script_component.hpp
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14
addons/noradio/script_component.hpp
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#define COMPONENT noradio
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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#ifdef DEBUG_ENABLED_COMMON
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_COMMON
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#define DEBUG_SETTINGS DEBUG_ENABLED_COMMON
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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