Fix interact menu object ordering

This commit is contained in:
esteldunedain 2015-04-18 18:41:36 -03:00
parent 54daa02aa4
commit bce0d84989

View File

@ -25,7 +25,7 @@ _fnc_renderNearbyActions = {
_cameraDir = ((positionCameraToWorld [0, 0, 1]) call EFUNC(common,positionToASL)) vectorDiff _cameraPos;
_numInteractObjects = 0;
_nearestObjects = nearestObjects [((getPosASL ACE_player) vectorAdd (_cameraDir vectorMultiply 5)) call EFUNC(common,ASLToPosition), ["All"], 8];
_nearestObjects = nearestObjects [ACE_player, ["All"], 13];
{
_target = _x;