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Fix interact menu object ordering
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@ -25,7 +25,7 @@ _fnc_renderNearbyActions = {
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_cameraDir = ((positionCameraToWorld [0, 0, 1]) call EFUNC(common,positionToASL)) vectorDiff _cameraPos;
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_numInteractObjects = 0;
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_nearestObjects = nearestObjects [((getPosASL ACE_player) vectorAdd (_cameraDir vectorMultiply 5)) call EFUNC(common,ASLToPosition), ["All"], 8];
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_nearestObjects = nearestObjects [ACE_player, ["All"], 13];
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{
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_target = _x;
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