respawn: raise "killedByFriendly" ACE event globally

This commit is contained in:
Nicolás Badano 2015-01-16 12:38:43 -03:00
parent e1b1edc961
commit bce84d9a2d

View File

@ -1,16 +1,16 @@
/* /*
Name: ACE_Respawn_fnc_showFriendlyFireMessages Name: ACE_Respawn_fnc_showFriendlyFireMessages
Author(s): Author(s):
commy2 commy2
Description: Description:
shows a message in system chat of who killed who shows a message in system chat of who killed who
Parameters: Parameters:
0: OBJECT - unit 0: OBJECT - unit
1: OBJECT - killer 1: OBJECT - killer
Returns: Returns:
VOID VOID
*/ */
@ -25,5 +25,8 @@ _killer = _this select 1;
if (_unit != _killer && side group _unit in [side group ACE_player, civilian] && {side group _killer == side group ACE_player}) then { if (_unit != _killer && side group _unit in [side group ACE_player, civilian] && {side group _killer == side group ACE_player}) then {
systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)]; systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)];
// Raise custom event. @todo: remove
[_unit, "killedByFriendly", [_unit, _killer]] call EFUNC(common,callCustomEventHandlers); [_unit, "killedByFriendly", [_unit, _killer]] call EFUNC(common,callCustomEventHandlers);
// Raise ACE globalEvent
["killedByFriendly", [_unit, _killer]] call EFUNC(common,globalEvent);
}; };