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Merge pull request #5894 from acemod/ownerEvent-instead-of-local-logic
use ownerEvent instead of game logics
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commit
bcf834d2c7
@ -41,18 +41,6 @@ if (isServer) then {
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TRACE_1("Knocked Out, Doing Deadman", _unit);
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[_unit] call FUNC(onIncapacitated);
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}] call CBA_fnc_addEventHandler;
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[QGVAR(sendOrientations), {
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params ["_logic"];
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TRACE_1("sendOrientations received:",_logic);
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// Filter the array before sending it
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GVAR(explosivesOrientations) = GVAR(explosivesOrientations) select {
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_x params ["_explosive"];
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(!isNull _explosive && {alive _explosive})
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};
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TRACE_1("orientationsSent sent:",GVAR(explosivesOrientations));
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[QGVAR(orientationsSent), [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
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}] call CBA_fnc_addEventHandler;
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};
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if (!hasInterface) exitWith {};
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@ -62,27 +50,6 @@ GVAR(Setup) = objNull;
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GVAR(pfeh_running) = false;
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GVAR(CurrentSpeedDial) = 0;
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// In case we are a JIP client, ask the server for orientation of any previously
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// placed mine.
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if (didJIP) then {
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[QGVAR(orientationsSent), {
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params ["_explosivesOrientations"];
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TRACE_1("orientationsSent received:",_explosivesOrientations);
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{
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_x params ["_explosive","_direction","_pitch"];
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TRACE_3("orientation set:",_explosive,_direction,_pitch);
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[_explosive, _direction, _pitch] call FUNC(setPosition);
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} forEach _explosivesOrientations;
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deleteVehicle GVAR(localLogic);
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GVAR(localLogic) = nil;
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}] call CBA_fnc_addEventHandler;
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// Create a logic to get the client ID
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GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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TRACE_1("sendOrientations sent:",GVAR(localLogic));
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[QGVAR(sendOrientations), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
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};
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["ace_interactMenuOpened", {
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//Cancel placement if interact menu opened
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if (GVAR(pfeh_running)) then {
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@ -21,10 +21,6 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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if (isServer) then {
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GVAR(explosivesOrientations) = []
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};
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GVAR(detonationHandlers) = [];
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ADDON = true;
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@ -29,15 +29,3 @@ if (isNull (attachedTo _explosive)) then {
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//Attaching to a vehicle (dirAndUp based on vehicle)
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_explosive setVectorDirAndUp [[0,0,1],[(sin _direction),(cos _direction),0]];
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};
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if (isServer) then {
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// Store the orientation to broadcast it later to JIP players
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GVAR(explosivesOrientations) pushBack [_explosive, _direction, _pitch];
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// This is a good time to filter the array and remove explosives that no longer exist
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GVAR(explosivesOrientations) = GVAR(explosivesOrientations) select {
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_x params ["_explosive"];
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(!isNull _explosive && {alive _explosive})
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};
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TRACE_1("setPosition",GVAR(explosivesOrientations));
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};
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@ -9,8 +9,7 @@
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// request marker data for JIP
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if (isMultiplayer && {!isServer} && {hasInterface}) then {
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GVAR(localLogic) = (createGroup sideLogic) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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[QGVAR(sendMarkersJIP), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
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[QGVAR(sendMarkersJIP), CBA_clientID] call CBA_fnc_serverEvent;
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};
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GVAR(mapDisplaysWithDrawEHs) = [];
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@ -15,11 +15,11 @@
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*/
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#include "script_component.hpp"
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params ["_logic"];
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TRACE_1("params",_logic);
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params ["_owner"];
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TRACE_1("params",_owner);
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[
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QGVAR(setMarkerJIP),
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[GETGVAR(allMapMarkers,[]), GETGVAR(allMapMarkersProperties,[])],
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[_logic]
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] call CBA_fnc_targetEvent;
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_owner
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] call CBA_fnc_ownerEvent;
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@ -50,8 +50,3 @@ TRACE_3("params",_allMapMarkers,_allMapMarkersProperties);
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};
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false
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} count allMapMarkers;
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private _group = group GVAR(localLogic);
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deleteVehicle GVAR(localLogic);
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GVAR(localLogic) = nil;
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deleteGroup _group;
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