cleaned up function examples

This commit is contained in:
lambdatiger 2024-03-28 19:33:56 -05:00
parent 5e41b51b5a
commit bd23b42863
16 changed files with 16 additions and 16 deletions

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@ -15,7 +15,7 @@
* Nothing Useful * Nothing Useful
* *
* Example: * Example:
* [_projectile, false, false] call ace_frag_dev_addRound; * [_projectile, false, false] call ace_frag_dev_addRound
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* None * None
* *
* Example: * Example:
* call ace_frag_fnc_dev_clearTraces; * call ace_frag_fnc_dev_clearTraces
* *
* Public: No * Public: No
*/ */

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@ -11,7 +11,7 @@
* The created sphere object <OBJECT> * The created sphere object <OBJECT>
* *
* Example: * Example:
* [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw; * [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw
* *
* Public: No * Public: No
*/ */

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@ -11,7 +11,7 @@
* None * None
* *
* Example: * Example:
* [player] call ace_frag_fnc_dev_trackHitBox; * player call ace_frag_fnc_dev_trackHitBox
* *
* Public: No * Public: No
*/ */

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@ -12,7 +12,7 @@
* None * None
* *
* Example: * Example:
* [player] call ace_frag_fnc_dev_trackObj; * player call ace_frag_fnc_dev_trackObj
* *
* Public: No * Public: No
*/ */

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@ -13,7 +13,7 @@
* None * None
* *
* Example: * Example:
* [getPosASL _projectile, velocity _projectile, typeOf _projectile, getShotParents _projectile] call ace_frag_fnc_doFrag; * [getPosASL _projectile, velocity _projectile, typeOf _projectile, getShotParents _projectile] call ace_frag_fnc_doFrag
* *
* Public: No * Public: No
*/ */

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@ -15,7 +15,7 @@
* None * None
* *
* Example: * Example:
* [getPosASL _proj, 800, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragRandom; * [getPosASL _projectile, 800, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragRandom
* *
* Public: No * Public: No
*/ */

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@ -16,7 +16,7 @@
* Number of fragments created <NUMBER> * Number of fragments created <NUMBER>
* *
* Example: * Example:
* [getPosASL _proj, velocity _proj, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragTargeted; * [getPosASL _projectile, velocity _projectile, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragTargeted
* *
* Public: No * Public: No
*/ */

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@ -11,7 +11,7 @@
* None * None
* *
* Example: * Example:
* [BIS_HITPART_EH_ARGS] call ace_frag_fnc_doSpall; * [BIS_HITPART_EH_ARGS] call ace_frag_fnc_doSpall
* *
* Public: No * Public: No
*/ */

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@ -14,7 +14,7 @@
* 3: Modified frag count under assumptions of spherical fragmentation <NUMBER> * 3: Modified frag count under assumptions of spherical fragmentation <NUMBER>
* *
* Example: * Example:
* ["B_556x45_Ball"] call ace_frag_fnc_getFragInfo; * "B_556x45_Ball" call ace_frag_fnc_getFragInfo
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Material categories as expanded on in line 44 below <STRING> * Material categories as expanded on in line 44 below <STRING>
* *
* Example: * Example:
* _surfaceType call ace_frag_fnc_getMaterialInfo * "a3\data_f\penetration\concrete.bisurf" call ace_frag_fnc_getMaterialInfo
* *
* Public: No * Public: No
*/ */

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@ -13,7 +13,7 @@
* 2: Indirect hit damage <NUMBER> * 2: Indirect hit damage <NUMBER>
* *
* Example: * Example:
* ["B_556x45_Ball"] call ace_frag_fnc_getSpallInfo; * "B_556x45_Ball" call ace_frag_fnc_getSpallInfo
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* None * None
* *
* Example: * Example:
* call ace_frag_fnc_initMaterialCache; * call ace_frag_fnc_initMaterialCache
* *
* Public: No * Public: No
*/ */

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@ -11,7 +11,7 @@
* None * None
* *
* Example: * Example:
* [_projectile] call ace_frag_fnc_initRound; * _projectile call ace_frag_fnc_initRound
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Should the specific round fragment <BOOL> * Should the specific round fragment <BOOL>
* *
* Example: * Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag; * "B_556x45_Ball" call ace_frag_fnc_shouldFrag
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Whether the round type would spall when hitting an object <BOOL> * Whether the round type would spall when hitting an object <BOOL>
* *
* Example: * Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldSpall; * "B_556x45_Ball" call ace_frag_fnc_shouldSpall
* *
* Public: No * Public: No
*/ */